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Thread Statistics | Show CCP posts - 0 post(s) |
Wafflelauncher
Onslaught Inc
29
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Posted - 2012.11.30 17:57:00 -
[1] - Quote
SERIOUSLY **** off claiming everything is overpowered. these are weapons. they are designed to kill. at the rate everybody is demanding everything is nerfed, by launch time we'll be throwing cuddly toys at each other and crying to devs when we trip over that ******* shoelace we didnt tie. then claim the ******* shoelaces are OP.
STOP BEING ******* ********.
STOP CLAIMING EVERYTHING IS ******* OVERPOWERED.
yes things need balanced.
no, everything that doesnt work the way you personally imagine it IS NOT AN EXCUSE TO ******* NERF EVERTYTHING.
every day its another thread demanding to nerf something else. go ******* play with your teddy bears. leave us our ******* guns while we're still allowed to ******* shoot them. |
Wafflelauncher
Onslaught Inc
29
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Posted - 2012.11.30 18:04:00 -
[2] - Quote
increasing hp is just a global nerf to all weapons.
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Wafflelauncher
Onslaught Inc
29
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Posted - 2012.11.30 18:28:00 -
[3] - Quote
Jak Teston wrote:I assume people are unhappy about many mechanics in this game because many aspects of the game are extremely situational.
If you hypothetically approached a standing enemy starting from 300 meters you could mark at every step of the way which weapons are good at this range, which are okay and which suck. Generally only one weapon will be good and very few weapons will be okay. That means the outcomes of fights are mostly determined by situation and less by personal effort. Dust is, compared to other shooters, a lot about situational awareness and positioning.
This explains why the common assault suit + assault rifle loadout is so popular - it provides propably the most versatility you can have in one loadout. However, it too is rather useless against snipers, shotguns and tanks in specific situations, which is why people complain about those situations. They dislike being unable to affect the outcome of an encounter, even if the encounters are very seldom.
One remedy to this would be to slightly nudge all weapons (and vehicles, btw.) towards a more similar performance in most situations. Of course the different weapons should still be obviously different, but they shouldn't be so useless that you can only engage in 1 out of 3 possible encounters you spot.
which is why you pick your loadout based on whats going on on the map, and if necesary change at a supply depot if there are any. if not, then pick something more appropriate to get your revenge with. |
Wafflelauncher
Onslaught Inc
29
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Posted - 2012.12.01 03:07:00 -
[4] - Quote
ZeHealingHurts HurtingHeals wrote:I'm sure that the OP has a point and that it's not just whining about people whining, but I read: HEY GUYS! ********************************* ************ ********* **** ******* and your little dog too!
my point is that people should stop whinging about everything just cos someone kiled them. just cos someones good with a specific weapon and has a clue about what they're doing doesnt mean its OP, but fgts constantly saying ***** OP and it aint. |
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