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Algintal Core Gallente Federation
34
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Posted - 2012.11.29 22:31:00 -
[1] - Quote
I would love an infantry level proximity mine! While I do agree, as it is, needing someone to watch my back is good for pushing some sort of teamwork I suppose. It just doesn't make much sense to me why our weaponry would not be designed to counter the weakness of our TACNET overview. If I developed technology of war and realized that TACNET relied on line-of-site to show enemy units, then I would work to develop something to offset that liability in lack of rear view, or develop some type of passive defense such as land mines. Tough call though.
Still, it would be fun to pepper the map, stairwells, and top ladder footings with mines of some sort >=P~
*EDIT* Hm. Having just posted, I would like another idea instead! A module of sorts, that allows me to place a laser type trigger that can only really span the distance of a doorway or stairway platform. If the beam is broken, then my clone is alerted either through audio or the illumination of some icon on my HUD. This would NOT alert my squad or team. That would be my job as hybrid support (?) to set the device, pay attention to my module's status, and either turn to counter enemy flanking or alert my squad to assist. This way no passive damage is done from "drop and forget" type weaponry, the enemy if alert, could jump the beam without alarm, and I still get a secondary option to cover my six should I spec into it. Perhaps unique skills would allow the placement count and/or sensitivity/range of the triggers. This could lead to skills such as:
Infantry Warning Systems Proficiency: To gain access to the module. Perhaps the module has a high CPU requirement that by using this module, would severely limit my fitting. Speccing this would lower CPU requirements by 3% per level earned. Or whatever.
Infantry Warning Systems Specialization: Perhaps this would allow the user to place 1-3 sensors based on skill count. Level I = 1 Sensor; Level III = 2 Sensors; Level V = 3 Sensors. A player at IWS Specialization Level V could place all 3 sensors in one location, or one at a time as needed. Regardless, that suit can only carry a max of 3 sensors. Once used, they're gone without a resupply. Obviously the sensors would be a consumable item like drop-uplinks and grenades.
Infantry Warning Systems Routing: This could allow the fitting of a secondary module (probably too far, but I'm goofing here so deal) that would automatically alert either squad members, or teammates within a predefined range of you or the sensor depending on skills applied.
Again, this system is only to supplement TACNET for it's inherent weaknesses. so to go this far would have to be a deliberate choice made by the player as to whether specializing so deep is worth losing a slot.
This could also open the idea of providing defensive skills for passive scanning of such sensors so that we have a better chance of not tripping them on a stealth approach to a turtled enemy squad.
Now. Let the kittens run free ...the meow type.
- me. |