Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.30 15:37:00 -
[1] - Quote
Mouse control gives you the freedom to have both precision AND speed in turning - but unless they remove the hard cap on turning speed, doesn't give you an unfair advantage. A good player with a sixaxis controller can get the same precision as a casual mouse-user, and not far short of a good mouse-user.
Also, using the analog stick for movement gives you FAR better precision and control than WASD on the keyboard.
Control schemes are actually pretty well balanced.
The only games with cross-platform play in the past have had no turning speed caps, so mouse users could pull a 180 and line up a headshot faster than the console player could make it halfway to facing the attacker. Without a hard cap on turning rate, there are SERIOUS balance issues, and other games have proven that solidly. DUST doesn't have that problem because no matter how awesome your mouse is, you can never turn faster than a guy with a sixaxis. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 13:18:00 -
[2] - Quote
OK, once again...
I've used BOTH control options on a fairly regular basis over many years, both in DUST and other FPS games (with experience going back as far as Wolfenstein 3D and Doom).
The single core advantage to KB/M control that COULD be "unbalanced" against the sixaxis controller on PS3 is one which HAS BEEN ELIMINATED IN DUST.
With almost all current-gen PC FPS games, and with the majority of mouse-controlled FPS games in the past (but, contrary to some claims, NOT all such games), using the mouse gives you greater precision when aiming AS WELL AS letting you spin to any facing near-instantly. If you're attacked from behind in, for example, Unreal Tournament, and you're using KB/M controls on PC, you can ALMOST INSTANTLY turn to face the target, and slow down your movement to precisely line up your shot. Conversely, the console player has to turn slowly over the course of a whole second, OR sacrifice most of the potential for precision aim in exchange for a higher turning rate.
Mouse control can give players the best of both worlds, while a gamepad requires a balance between the two extremes.
In the aforementioned Unreal Tournament, there was one game which shipped with PC/PS3 cross-compatibility. PC gamers dominated, because when a console player got the jump on a PC gamer from behind, all they got was the first shot, then the enemy was facing them. If the PC player got behind a console guy, he was dead before he could turn around. There was Shadowrun, a shooter/RPG hybrid, with cross-platform play between PC and XBox, and the same problems arose.
DUST doesn't have the same problem. Here, KB/M players HAVE THE SAME TURNING SPEED CAP AS SIXAXIS USERS. You can't out-turn someone just because you have the "pay to win" control option (which you can easily pick up for $10, by the way).
I've played DUST using both KB/M controls and the sixaxis, and I'm more comfortable with the sixaxis, and unlike EVERY OTHER SHOOTER I'VE PLAYED IN THE HISTORY OF MULTIPLATFORM GAMES, there isn't a distinct advantage to using the keyboard and mouse instead of the standard controller that comes with the console.
Both sides have about equal advantages and disadvantages in DUST. That isn't the same for any other game I've played, because I haven't played another game with a capped turning speed that wasn't PC exclusive with no gamepad support. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 15:06:00 -
[3] - Quote
Stinker Butt wrote:On this current build you can turn extremely fast using a mouse, even if you're a heavy. This is a dramatic change from the last build and should be fixed for balance.
Move is still very buggy right now. I use it almost exclusively, but I know the limits. On this current build you can turn no faster using a mouse than you can using the sixaxis controller. On this current build, you can turn no faster using a Scout and you can using a heavy. One of these is no change from the last build, and the other is a huge change from every previous build.
Spoiler: The change wasn't with the relative turning speeds of the different control schemes. |