Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.29 20:05:00 -
[1] - Quote
I play all my games that allow it, I see playing without ff as pretty weak sauce.
BF3 pc hardcore only, PC counter-strike, MAG and MGO have ff and are the only way to appreciate those games. If you run in BF3 with re-gen health, please don't speak as that is as easy-mode as you can get.
The best ff that I have come across is in MGO, for those few of you that have played this you will remember what it was and why it was so well implemented.
In MGO the aggressor had their gun lock for a set amount of time (3 sec or so) which in a middle of a gun fight is death. This concept was rooted into the lore of the game.
Each merc was hired by their PMC (Private Military Corporation) and nano-hives were injected into them to be super soldiers. These nano-hives had other attributes such as being able to unlock your gun. This safety aspect was so that the hired merc couldn't turn around and kill his employer because he is being payed more from the opposition.
So in game when you shot your own teammate, YOUR gun would lock because it recognizes that it is a friendly your killing and locks the gun for a set time. Now the bullets you put into your teammates back still does damage and if he was on the last bit of health he would die, or you could keep shooting him wait for your gun to unlock shoot him again and repeat until he dies.
This would be a more interesting way of setting up FF because like some have stated that they don't care and will TK at will, this will definitely discourage that type of player cause they would leave themselves vulnerable to enemy fire.
The suggestions of paying for what you broke is also good idea to use, I am all for anything that makes people think before shooting. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.29 21:16:00 -
[2] - Quote
Kain Spero wrote:Belzeebub Santana wrote:... In MGO the aggressor had their gun lock for a set amount of time (3 sec or so) which in a middle of a gun fight is death. This concept was rooted into the lore of the game ...
+ GêP This is a fantastic idea. Looks like it wouldn't help against nade TKs or high alpha damage weapons, so you would still need to do damage % scaling with security level and have WP and ISK penalties.
MGO had same type weapons, nades of all types (smoke made the player cough, so if your teammates were caught in it, it locked your gun), rocket launchers and noob tubes, all them messed your team up if you hit them and it locked your gun from firing. But yes still have isk payouts for things you have destroyed. |