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The Black Jackal
The Southern Legion
302
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Posted - 2012.11.28 09:52:00 -
[1] - Quote
Probably another notch in my 'unpopularity hat' with this suggestion but why don't we scrap the current version on the Large Missile Launcher entirely.
In all honesty, the idea is ludicrous, and these 'Missiles' fire more like Rockets anyway. So here's my proposal. Turn these Vehicle-Mounted 'Missile' Turrets into Futuristic Versions of the SAM Launchers.
Using the Swarm Launcher Mechanics, make them fire only when you 'lock' the target, and they only lock to vehicles. This gives them a niche, avoids point bombardment, and allows the Tank Drivers to keep the damage on their Tank Turrets.
Conversely, the Small Missile Launchers could become Rocket Pods. Similar firing pattern to the 'large' missile Turret currently in play, (firing 4-6 small, low damage aoe rockets) in a dispersion pattern.
The Black Jackal |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.28 12:43:00 -
[2] - Quote
Another wild idea:
Or how about making L msl launchers indirect fire weapons which REQUIRE either laser tagging by infantry or deployable/thrown electronic beacon (equipment or grenade of sort, like the beacon in Black Hawk Down the movie). Or both.
? |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.28 13:16:00 -
[3] - Quote
Nope
No other HAV turret is made just for one thing, they can all do AV and AI to an extent
This idea would make the missile launcher and the tank itself useless if no tanks are about, its not like we can go to the supply depot and swap out turrets |
Governor Odius
Doomheim
177
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Posted - 2012.11.28 13:42:00 -
[4] - Quote
KEROSIINI-TERO wrote:Another wild idea:
Or how about making L msl launchers indirect fire weapons which REQUIRE either laser tagging by infantry or deployable/thrown electronic beacon (equipment or grenade of sort, like the beacon in Black Hawk Down the movie). Or both.
? I would like it if they distinguished "missiles" from "rockets" this way. In EVE the missile skills support both short and long range missiles. I think it'd be cool if the short range ones behaved something like missile turrets do now, and the long range ones were more like your example, some sort of cruise missile. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.11.28 13:58:00 -
[5] - Quote
I do not agree with taking missiles and making them anti tank weapons. If we want anti-tank weapons we have railguns. Large missile turrets already have a role, anti-infantry. I would not be adverse to renaming the current missile turrets rocket turrets and making new vertical launch lock on only missile turrets. That would be VERY cool.
EDIT: Just went and made a thread on that. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.28 18:06:00 -
[6] - Quote
Large missile turrets are current pointless. Besides removing dispersion, they should just up the radius and lower the damage so it acts like a large mass driver at long ranges. Area denial. Right now you can't hit stationary vehicles reliably... good luck killing infantry! |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.28 18:22:00 -
[7] - Quote
I made a thread similar to this a week or so back. CCP needs to get on it. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.28 18:52:00 -
[8] - Quote
EnglishSnake wrote:Nope
No other HAV turret is made just for one thing, they can all do AV and AI to an extent
This idea would make the missile launcher and the tank itself useless if no tanks are about, its not like we can go to the supply depot and swap out turrets
Has anyone tried this out? The Supply Depot does give you a vehicle choice that I've never selected. Would that let you swap vehicle fits? |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.11.28 19:19:00 -
[9] - Quote
No to lock-on weapons - they require no skill to use.
No to dispersion weapons - they remove the factor of player skill and turn it into a luck weapon. |
The Black Jackal
The Southern Legion
302
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Posted - 2012.11.29 12:27:00 -
[10] - Quote
Firstly.
The reason I suggest this change is thus:
We will be getting 'Indirect Fire Weapons when we get Artillery.
Dispersion is not a 'luck' weapon. Every Weapon has some degree of dispersion (except Sniper Rifles etc.) Assault Rifles have Dispersion, HMGs have dispersion... the idea behind making them fire MULTIPLE Rockets is to have a dispersion field of fire. Which would actully make then more likely to hit than the current mechanics.
Also, why not have 'specific function' tanks? Every suit fits either a broad range OR specific function. And really, even modern day portable Missile launchers require a lock to fire. (Stingers, etc.) Also a mechanic evident in BF3 and other FPS games.
By the logic of having all Weapons multi-purpose, you'll bring back Swam SShotguns, and OP Large Missiles again just so they can be used for 'everything'.
Rails are inefficient as hitting Infantry alot of the time due to slow tracking... Blasters are much more effective with fast tracking. And high rate of fire. Missiles being repurposed to Swarms would eliminat their massive imbalances in the game, and provide them a different kind of functionality from the other turrest (both current and upcoming). I don't want every weapon to feel exactly the same... that's boring.
Yet running a Mobile Anti-Air Battery sounds like a blast to conter Dropships or other Aircraft upcoiming in the game. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.29 13:30:00 -
[11] - Quote
The Black Jackal wrote: Dispersion is not a 'luck' weapon. Every Weapon has some degree of dispersion (except Sniper Rifles etc.) Assault Rifles have Dispersion, HMGs have dispersion... the idea behind making them fire MULTIPLE Rockets is to have a dispersion field of fire. Which would actully make then more likely to hit than the current mechanics.
Have you used large missile turrets recently? You literally cannot reliably hit a HAV at 50m. I was not exaggerating; I brought one out and proceeded to miss with 1-3 missiles per volley at a tank I snuck up on, who was not reacting nor moving for several volleys, probably because they didn't realize another tank was behind the anemic damage until a good volley randomly connected. Not sure what the patch was supposed to make them useful for, because right now it's nothing. |
The Black Jackal
The Southern Legion
302
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Posted - 2012.12.01 23:41:00 -
[12] - Quote
In context the 'dispersion' I was talking about was for my idea of SMALL rocket pods... to replace the current Small Missile Launchers while repurposing the Large Missile Turrets as per OP.
The idea was to remove yet another 'straight-line dumb fire' weapon from the lineup. (We have Blasters, Railguns. Soon to have Lasers (straightest line of all likely). Then you'll have indirect fire from Artillery (Mass Driver Equivalents I'd surmise) and HMG Equivalents with High Dispersion in Autocannons. So why not make the Large Missiles DIFFERENT, and not just another dumbfire weapon? |
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