Nicol Bolas Planeswalker wrote:Cross Atu wrote:I like the idea of AUR priced BPOs being more widely available but only for Meta 1 and Militia level gear.
To introduce upper Meta BPOs would damage the over all balance and quality of the game moving it dangerously close to (if not outright into) 'pay to win' territory. The higher the Meta Level of the gear in question (suit, vehicle or mod) the more damage to the overall game it does.
Dust comprises a war between immortals where control of resources, rather than death, provides the true gain. And were loss of resources, rather than kills, are how one truly wounds an enemy.
Remove the risk of losing those suits, mods, vehicles et al while still allowing someone to field the best gear and you cut the heart out of both balance and fun within D514.
0.02 ISK
Cross
This is true, but how do we combat rich eve players financing dust corps? I intend to start playing eve so I can spam proto gear. This is in effect the same as upper tier BPO.
CCP has said for a long time that they intend to place constraints of some kind (the idea of a tax has been floated) on currency transfers between games so as to limit that type of problem. They've not yet released the specific details but have reiterated time and again that while Dust and EVE will
eventually have fully integrated economies, they plan to take that process very slowly to ensure balance.
All that being said I think there's a very simple change which would mitigate much of the EVE/Dust currency imbalance.
Just shift the decimal point a place or two. If all ISK rewards and costs where higher it would change nothing for the D514 side of things but it would reduce the impact EVE ISK could have on Dust.
Normalize (doesn't have to be totally equivalent, there are other factors like production, transport, expend-ability and resources required for production all to consider when creating a cost baseline) the effective value of the currency within both games and things should be reasonably stable. Because at that point while you'd still gain an advantage by playing an EVE character it would be more commensurate with the additional
player time spent working towards goals within New Eden and that retains internal balance (for a pure Dust side example, all of us who play in the beta will have advantages due to our
player time invested at live launch even though there will be a rest. Another Dust example would be playing three characters in the same Corp and sharing ISK/gear between them).
Cheers,
Cross