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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.28 13:32:00 -
[1] - Quote
TBH in pub matches it really doesnt matter but if you talk about an organized corp battle for example a 3man tank crew will prob get alpha'd by a 3man AV crew as it stands since AV vs tanks is unbalanced
You cannot teamwork in a tank as it is now, the driver has to do it all because its all on him, the gunners are next to useless in the turrets and are better outside the tank
Right now its the driver vs 3 AV guys
As for teamwork in a tank cant really do it because the game really doesnt allow it yet, its more like teamwork with the infantry and not the gunners inside the tank
Because the driver does it all to begin with its all on him and having 2 gunners in his tank doesnt really offer any advanatges anymore
Only way is if pilot suits and maybe certain skill will help boost the tank, so just say the pilot suit offers like 5% bonus to something which helps the tank then 3 ppl all with pilot suits get in a tank then the tank get 15% of whatever it is. Lets also assume the pilot suit gets special mods which help to increase resistances/shield hp/recharge rate/armor resists/hp/turrets ROF/DPS/range etc so you can have 3 ppl in a tank all with different mods which would add bonuses to the tank and effectively make it stronger, as for the mods they would have stacking penalties across the enitre team so if 2 ppl have the same mods they would get a stacking penalty
As for teamwork on the AV side i rarely see it, i dont count ppl with miilta swarms spamming it from the otherside of the map as teamwork, its more like a last desperate measure when that tank is annoying everyone. Sometimes when i see teamwork its 3 forge guns in a LAV dring upto me all hoping out and hitting me me with everything they got not hiding in the hillside complaining why ther basic AV does nothing |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.28 18:07:00 -
[2] - Quote
R F Gyro wrote:EnglishSnake wrote:stuff about current gameplay I was talking about the way I think it should be, not the way it is right now. Specifically, I think the following changes should be made to tanks... * The driver should control the front machine gun, not the main gun, and have a narrower field of view * The main gun should have a higher zoom level and a narrower field of view, and possibly turn slower * The top turret should turn almost as fast as a heavy dropsuit and support a good anti-infantry weapon Also, I think the main and top guns should (if manned) maintain their heading relative to the map rather than the tank, absent any control from the operator. Restricting the view for the driver & gunner, while enhancing it for the top turret is intended to promote a "tank commander" role, with the commander issuing instructions for the driver and gunner. Having the main gun zoomed in will also make it harder for it to be used against close targets, which in my view is a good thing. To compensate, there could be a 2 speed traverse option; fast traverse for swinging round towards the target, then slow traverse for accurate targeting of distant objects.
So you want to gimp the driver by limiting his veiw and make him look constantly forward while having a pointless small turret to control
Gimp the main gun because its not like they are already slow as it is like the railgun is and also make it zoomed in so that targets upclose are next to impossible to hit because your turret takes an ice age to move, sure rely on the small guns to do something but lets be honest they are crap and useless
Yea not buying it if im the driver i need full view not a nerfed area to look at because AV have it so hard right now they need to nerf the tank and users even more
Its a bad idea and wouldnt make the tank tank require more teamwork it would require more driver skill to work with a gimped out tank and view and make it free points to any AV |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.29 12:56:00 -
[3] - Quote
R F Gyro wrote:EnglishSnake wrote:So you want to gimp the driver by limiting his veiw and make him look constantly forward while having a pointless small turret to control
Gimp the main gun because its not like they are already slow as it is like the railgun is and also make it zoomed in so that targets upclose are next to impossible to hit because your turret takes an ice age to move, sure rely on the small guns to do something but lets be honest they are crap and useless
Yea not buying it if im the driver i need full view not a nerfed area to look at because AV have it so hard right now they need to nerf the tank and users even more
Its a bad idea and wouldnt make the tank tank require more teamwork it would require more driver skill to work with a gimped out tank and view and make it free points to any AV Yep, we're gimping the driver, big time. The driver should be driving. The front machine gun is a bonus. The reduced field of view will mean more teamwork required, because the driver will have to rely on the commander to get the big picture.
Yea its a no from me
As a driver the field of view is fine as it is, i can still get whacked from my blindside because im always looking forward mainly, i dont need a gimped veiw to know im getting whacked from behind |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.01 13:11:00 -
[4] - Quote
R F Gyro wrote:EnglishSnake wrote:Yea its a no from me
I'm not massively surprised by that Could you support this if the MTACS were introduced at the same time as this change, so that you still have your single-player mech-monster?
I dont want MTACs at all tbh
Gimmick cheap crap, we already have powered dropsuits and with the ammount of free LAVs take out a leg with it and its on its back for most of the game |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 13:23:00 -
[5] - Quote
R F Gyro wrote:EnglishSnake wrote:I dont want MTACs at all tbh
Gimmick cheap crap, we already have powered dropsuits and with the ammount of free LAVs take out a leg with it and its on its back for most of the game OK. So the only thing you'll be happy with is the current tank setup, where you can be both driver and gunner on your own? And you insist that it should require multiple other players operating as a team to be competitive against you (as an individual)?
Its how the HAV is made atm
I need all the skills to fit it, even for my gunners i still need to get the small turret skills up just so i can fit the best turrets onto my tank, basically its the driver me who has to do everything as it is
In a game im looking for tanks/AV guys while driving around and activating mods and watching my back
If the HAV is split up so you have 1 driver and 3 gunners then all the skills have to change tbh because i wouldnt skill up any turret skills and tbh i shouldnt have to because im not going to be using them so ther has to be away for my gunners to be able to skill up to the gun/buy the gun then be able to give me the gun to fit onto the tank so they can use it
As a driver in most games i dont want a gun tbh because it distracts me mainly from watching my back and looking out for threats but i have one and i cant even take it off if i wanted to or give it to someone else
But as it is it does take teamwork to take out a tank or it should but i cant help it that its just me in a tank against 3ppl its how its made atm, as a driver/gunner i do more than 3ppl with forge guns who hold down R1 at a supply depot while i try to back up around cover firing and activating mods and hope to god that my turret being at a wrong angle doesnt put me into a wall or up a rock
We dont even have pilot suits yet and they may make a difference and with mods that might imporve a tanks defenses or offensive capabilitys and it may stack if you also have a full tank with 3 pilot suits and with diff mods
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 13:32:00 -
[6] - Quote
Mavado V Noriega wrote:EnglishSnake wrote:R F Gyro wrote:EnglishSnake wrote:Yea its a no from me
I'm not massively surprised by that Could you support this if the MTACS were introduced at the same time as this change, so that you still have your single-player mech-monster? I dont want MTACs at all tbh Gimmick cheap crap, we already have powered dropsuits and with the ammount of free LAVs take out a leg with it and its on its back for most of the game not even implemented yet but gimmick? lol MTACs would be a fun addition just like fighters and gunships
Meh
If ther in ther in but if i plow into ther legs they better fall the **** over so i can run over them |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 14:00:00 -
[7] - Quote
R F Gyro wrote:EnglishSnake wrote: Its how the HAV is made atm
Yep, and I'm proposing we change it. Quote: I need all the skills to fit it, even for my gunners i still need to get the small turret skills up just so i can fit the best turrets onto my tank, basically its the driver me who has to do everything as it is
In a game im looking for tanks/AV guys while driving around and activating mods and watching my back
If the HAV is split up so you have 1 driver and 3 gunners then all the skills have to change tbh because i wouldnt skill up any turret skills and tbh i shouldnt have to because im not going to be using them so ther has to be away for my gunners to be able to skill up to the gun/buy the gun then be able to give me the gun to fit onto the tank so they can use it
As a driver in most games i dont want a gun tbh because it distracts me mainly from watching my back and looking out for threats but i have one and i cant even take it off if i wanted to or give it to someone else
But as it is it does take teamwork to take out a tank or it should but i cant help it that its just me in a tank against 3ppl its how its made atm, as a driver/gunner i do more than 3ppl with forge guns who hold down R1 at a supply depot while i try to back up around cover firing and activating mods and hope to god that my turret being at a wrong angle doesnt put me into a wall or up a rock
It sounds like you would support a change that takes the main gun away from the driver then; the current proposal is to give the driver the front small turret instead. I expect the skills would all change, so this would probably have to be done at the same time as a skills wipe.
That idea is even worse
Small turret is worse than the large, id rarther have no turret so i concentrate on driving |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 15:25:00 -
[8] - Quote
R F Gyro wrote:EnglishSnake wrote:
That idea is even worse
Small turret is worse than the large, id rarther have no turret so i concentrate on driving
Could you simply not use it? It would be trivial to get rid of it, but then we'd have complaints from all the drivers who want a gun.
If its made for the driver it means no one else can use it so its a useless turret anyways in my tank |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 15:43:00 -
[9] - Quote
R F Gyro wrote:EnglishSnake wrote:R F Gyro wrote:EnglishSnake wrote:
That idea is even worse
Small turret is worse than the large, id rarther have no turret so i concentrate on driving
Could you simply not use it? It would be trivial to get rid of it, but then we'd have complaints from all the drivers who want a gun. If its made for the driver it means no one else can use it so its a useless turret anyways in my tank Would you suggest multiple HAV types then? Some with a small turret for the driver and some without? Or just that no HAV drivers have guns at all.
We should have multiple tanks, we dont have a choice tbh |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 16:39:00 -
[10] - Quote
R F Gyro wrote:EnglishSnake wrote:R F Gyro wrote:EnglishSnake wrote:R F Gyro wrote:Could you simply not use it? It would be trivial to get rid of it, but then we'd have complaints from all the drivers who want a gun.
If its made for the driver it means no one else can use it so its a useless turret anyways in my tank Would you suggest multiple HAV types then? Some with a small turret for the driver and some without? Or just that no HAV drivers have guns at all. We should have multiple tanks, we dont have a choice tbh Would it be a enough if you could simply leave the turret empty (no default weapon in it) as per your other thread?
Not if i still have the view of the front turret
But if i could take it off i would anyways, i want to be able to take all turrets off anyways if i choose to |
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