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Spitfighter DC
Doomheim
5
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Posted - 2012.11.27 06:11:00 -
[1] - Quote
Can you allow us to active remote explosives from while using the active scanner? Currently the L1 button is not used while the active scanner is equipped. This would allow for a strategic advantage to place remote explosives and track the enimy's movement with the active scanner and detonate the explosives when they pass them.
Also, can you assign a scan profile to explosives, drop up links, and nano hives to allow only someone with a low enough profile analysis to see them on the map?
Thank you for considering my requests,
Spitfighter DC |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 08:22:00 -
[2] - Quote
If you have 2 slots with REs, and one with the Active Scanner (which some Logi suits can do), which set of REs will go off when you hit L1 with the scanner equipped?
Not sure how well you thought this idea out - although if there's a logical way to do it, I think it would be good. |
MItt R0mney
Doomheim
58
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Posted - 2012.11.27 14:22:00 -
[3] - Quote
Garrett Blacknova wrote:If you have 2 slots with REs, and one with the Active Scanner (which some Logi suits can do), which set of REs will go off when you hit L1 with the scanner equipped?
Not sure how well you thought this idea out - although if there's a logical way to do it, I think it would be good.
When you place an multiple REs, they should remain visible via icon no matter how far away you are. Just aim at the icon and press L1 to detonate.
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.27 18:54:00 -
[4] - Quote
what is needed is a shortcut for RE's |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.28 18:42:00 -
[5] - Quote
MItt R0mney wrote:Garrett Blacknova wrote:If you have 2 slots with REs, and one with the Active Scanner (which some Logi suits can do), which set of REs will go off when you hit L1 with the scanner equipped?
Not sure how well you thought this idea out - although if there's a logical way to do it, I think it would be good. When you place an multiple REs, they should remain visible via icon no matter how far away you are. Just aim at the icon and press L1 to detonate.
Hijacking thread...
A combination of REs and active scanner module is an interesting idea. REs were nerfed because of the spam RE build but no real thought seems to have gone into how they should be used or what their role is. A combination of modules could add something interesting.
Overall, I would like to set off remotes individually. Setting them all off at once when pressing L1 makes REs so basic and pointless. Perhaps like the above idea or maybe use the d pad to set them off individually going clockwise on basis when dropped.
If I die the remotes disappear except sometimes they remain. Remotes should always remain active after death unless I respawn into a different suit
Vehicle remotes are even more pointless as they are clearly seen by vehicles
Perhaps a mod should be required by drivers to see these explosives, which takes up a vehicle slot or something. But at the moment they are not worth it. |
BMSTUBBYx
Doomheim
83
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Posted - 2012.11.30 20:49:00 -
[6] - Quote
I would like to have an option to either set all my RE's off at once and or pick and choose.
Keep the current method of setting off all your RE's all at once but also add a set up something similar to the HUD map squad commands that a squad leader has now.
You can move the cursor around the map over top of your placed RE's and choose to set them off one at a time.
Having to stay in one place while in your map HUD would automatically balance this feature out reducing the crying of OP.
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