Garrett Blacknova wrote:GIZMO2606 wrote:Sorry for the double post.
What I really mean by lack of AV, the main damage dealing weapon against shield tanks is the forge and that is limited to the heavy only. Laser Rifle is nice but it has more limits than the forge gun. Mean the damage takes time to build up and if it over heats you die also.
Laser Rifle has more limits, but also some advantages to balance it out. I've seen a couple of Scouts with Laser Rifles carve a Gunnlogi open then finish the job with AV grenades. Mobility was the core tool they had that a Heavy doesn't.
And you're ignoring the entire rest of the collection of weapon options by fixating on a single good option that's not as effective as something with a different set of drawbacks and restrictions on its use.
There are multiple AV weapons that are more effective against shields, and multiple weapons that are effective against armour.
AV Grenade, the upper tier ones are good against a poor built armor tank. Tried it out on some randoms tanks and they work best on armor only. They can work good on poor fitted shield tanks but that is only if they stay still long enough.
Flux Grenade, These are nice but they lack actual damage so unless you have something that hits heavy fast like a swarm launcher or Mass Driver or a teammate waiting with one of those it isn't worth the time. Spent a nice chuck of ISK getting the Prototype version of these and they are not really worth it.
Mass Driver, A fun weapon but tank wise, not the best to bring in a battle due to the fact that even my Passive shield tank can take a whole squad of Mass Drivers and I can pick them off just as fast as they can shoot me with my railgun or a blaster.
Remote Explosives, I can't begin to say how much I love these but they are not that good on shield tanks. I've gotten a few armor tank kills though with them and same with the Proximity Explosives. Shield tanks though, not so good unless the shield tank is a poor fit.
Gotta keep in mind, poor fitted tanks are easy to take out with these but well fitted tanks not so much and those well fitted tanks normally have good pilots in them so it makes using the closer ranged weapons harder and you have to depend more on the hard hitting weapons and those main hard hitters are Forge Guns for Shields, Swarm Launchers for Armor, Blaster Turret for Armor and Railgun for both. A lot of this is also done by number crunching also. You have to apply the best out come of what the best tank could be to get the best full on effect of the weapons.