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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.11.24 15:23:00 -
[31] - Quote
Adding full blown weapon customization should be the goal. I like iron sights not only bc some people prefer them but also bc it is the basis for a progression of customizability. In other words, to have a choice of sights you must first have no sights (iron) |
8404-0000 GREEN
Zumari Force Projection Caldari State
20
|
Posted - 2012.11.24 16:57:00 -
[32] - Quote
RED DOT: covers up target, fast on target - nearly point and shoot, situational awareness, has batteries HOLOGRAPHIC: aim through to target ("ghost like crosshair"), fast on target - nearly point and shoot, situational awareness, has batteries ACOG: Will obscure target, allows for quick sight picture down range, allows for multiple markings for range, easy to get tunnel vision, always on, no power needed radioactive stuff inside.
IRON-SIGHTS: covers up target, fast close in/slower down range on target, click click click for range, possible tunnel vision, great for moving targets at range, no batteries!
Having actually used weapons with a variety of sights "IRL"....
Sniper rifles needing to settle does a pretty good job of simulating all that is needed to line up a long range shot w/o getting to fancy with it and since like you said it appears our helmets are closed I would imagine some kind of "closed back part camera cap" or what not on any scope or sight would do a fine job of eliminating having to line up the sights.
The Camera sight, if you've noticed, is some kind of fixed sight on the rifle, not just a suit thing, and makes sense since you actually "see what the rifle sees" in this mode. What would be neat is maybe an animation or something that shows a bit of a wobble or something as you steady it, or more of an on the move stabilization penalty....
Adding that would give an advantage to closer in style of optics and "alert" type of thinking and movement.
Honestly I doubt any troop would be issued ironsights on the battlefield (and actually most arn't in earth 2012) if it weren't for budgets and cost (there we go market market market).....there's plenty of other optics that take its place just fine, the 2012 US Marines pretty much use an ACOG now. However for moving targets, Ironsights seem to be favored....however reflex/red dots fill that role too....but all love the ACOG.
It would be nice to have thermal sights or similar, I have no idea what our suits cover up in that respect though, for all you know our suits have thermal dampening (future skill/module?) that matches suit exterior temperature to surroundings.
In all honesty, taking out "obtaining sight picture" from the sights you lose the real world aspect and advantages so really they are all good thanks to our suits camera and sight positions, maybe the answer is Zoom level changes and cross hairs.
"Old Mass Produced" tech rifles would be neat to see on the market cheap, "from stockpiles of discontinued weapons" or something. This is where the camera on the stock looking down the sights which we are all issued with each suit comes in hand, Militia gear expanded? These wouldn't be as accurate at distance because they are less specialized and more mass produced. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.24 17:24:00 -
[33] - Quote
I want to play the game the CCP developers are playing. It sounds fun. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.24 17:34:00 -
[34] - Quote
Fivetimes Infinity wrote:I want to play the game the CCP developers are playing. It sounds fun.
haha right |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.24 17:35:00 -
[35] - Quote
8404-0000 GREEN wrote:RED DOT: covers up target, fast on target - nearly point and shoot, situational awareness, has batteries HOLOGRAPHIC: aim through to target ("ghost like crosshair"), fast on target - nearly point and shoot, situational awareness, has batteries ACOG: Will obscure target, allows for quick sight picture down range, allows for multiple markings for range, easy to get tunnel vision, always on, no power needed radioactive stuff inside.
IRON-SIGHTS: covers up target, fast close in/slower down range on target, click click click for range, possible tunnel vision, great for moving targets at range, no batteries!
Having actually used weapons with a variety of sights "IRL"....
Sniper rifles needing to settle does a pretty good job of simulating all that is needed to line up a long range shot w/o getting to fancy with it and since like you said it appears our helmets are closed I would imagine some kind of "closed back part camera cap" or what not on any scope or sight would do a fine job of eliminating having to line up the sights.
The Camera sight, if you've noticed, is some kind of fixed sight on the rifle, not just a suit thing, and makes sense since you actually "see what the rifle sees" in this mode. What would be neat is maybe an animation or something that shows a bit of a wobble or something as you steady it, or more of an on the move stabilization penalty....
Adding that would give an advantage to closer in style of optics and "alert" type of thinking and movement.
Honestly I doubt any troop would be issued ironsights on the battlefield (and actually most arn't in earth 2012) if it weren't for budgets and cost (there we go market market market).....there's plenty of other optics that take its place just fine, the 2012 US Marines pretty much use an ACOG now. However for moving targets, Ironsights seem to be favored....however reflex/red dots fill that role too....but all love the ACOG.
It would be nice to have thermal sights or similar, I have no idea what our suits cover up in that respect though, for all you know our suits have thermal dampening (future skill/module?) that matches suit exterior temperature to surroundings.
In all honesty, taking out "obtaining sight picture" from the sights you lose the real world aspect and advantages so really they are all good thanks to our suits camera and sight positions, maybe the answer is Zoom level changes and cross hairs.
"Old Mass Produced" tech rifles would be neat to see on the market cheap, "from stockpiles of discontinued weapons" or something. This is where the camera on the stock looking down the sights which we are all issued with each suit comes in hand, Militia gear expanded? These wouldn't be as accurate at distance because they are less specialized and more mass produced.
I prefer the ACOG scope over most others in any situation. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.24 17:49:00 -
[36] - Quote
More customization can never be a bad thing. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.24 20:29:00 -
[37] - Quote
Mavado V Noriega wrote:Mobius Wyvern wrote:J'Jor Da'Wg wrote:Hopefully a step forward to the customization promised. Exciting stuff! And I don't mind if they just give us iron sights, I don't really like the camera sights, the feel too disembodied.
Also, I wonder where the assault rifle and red dot sight from the E3 2011 trailer are? That trailer was so sick, if DUST 514 played like that I would poop myself. I'm kind of glad we don't have that in game, and I won't be sad to see it not included. Given they said they had a specific goal to avoid "Vietnam in Space" syndrome with their weapon design, and that AR from the trailers looks like something you could buy today, it hardly fits with what they stated. I like that AR and many others as well it will come back imho if CCP is smart it was shown in one of the "Welcome to New Eden" videos so its still in there idk why we havent gotten it back yet id much rather as i stated before have full blown weapon customisation than just them lazily adding an iron sight ver of the guns we got now. Let ppl play how they want with the guns they want. PS: the underslung pro pipe needs to come back as well As long as you're okay with it not being a one-hit-kill and requiring a long reload. I think we both know that a OHK grenade launcher would get booed down faster than anything else so far. |
8404-0000 GREEN
Zumari Force Projection Caldari State
20
|
Posted - 2012.11.25 16:16:00 -
[38] - Quote
Mobius Wyvern wrote:Mavado V Noriega wrote:Mobius Wyvern wrote:J'Jor Da'Wg wrote:Hopefully a step forward to the customization promised. Exciting stuff! And I don't mind if they just give us iron sights, I don't really like the camera sights, the feel too disembodied.
Also, I wonder where the assault rifle and red dot sight from the E3 2011 trailer are? That trailer was so sick, if DUST 514 played like that I would poop myself. I'm kind of glad we don't have that in game, and I won't be sad to see it not included. Given they said they had a specific goal to avoid "Vietnam in Space" syndrome with their weapon design, and that AR from the trailers looks like something you could buy today, it hardly fits with what they stated. I like that AR and many others as well it will come back imho if CCP is smart it was shown in one of the "Welcome to New Eden" videos so its still in there idk why we havent gotten it back yet id much rather as i stated before have full blown weapon customisation than just them lazily adding an iron sight ver of the guns we got now. Let ppl play how they want with the guns they want. PS: the underslung pro pipe needs to come back as well As long as you're okay with it not being a one-hit-kill and requiring a long reload. I think we both know that a OHK grenade launcher would get booed down faster than anything else so far.
Grenade launcher for your existing grenades to get a little more distance out of them? I know I know "IRL" they arnt the same but this a futristic game so why can't they work back and forth :) |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2012.11.25 16:45:00 -
[39] - Quote
MAZIO VENTUROLI wrote:wot bout scopes with infrared or night vision capabilities, could have something really bizarre and totally different this is the future after all. This could be done just as easily through the helmet visor, it should be included by being built in. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.26 03:41:00 -
[40] - Quote
Iron sights sounds really lame. Specialized sights would be cool, but cmdrwang sounds like he's bragging about equipping an Abraham with crossbows. Especially since art is the biggest bottleneck in the Dev team, I am the opposite of enthused. |
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xMarauder
Doomheim
139
|
Posted - 2012.11.26 03:49:00 -
[41] - Quote
Lol scope on my forge!!!
Replaces snipers
But in all seriousness.. I'm guessing heavy weapons are out of the picture for attachments.. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.26 03:58:00 -
[42] - Quote
xMarauder wrote:Lol scope on my forge!!! Replaces snipers But in all seriousness.. I'm guessing heavy weapons are out of the picture for attachments..
Forge guns can equip the duvolle "kick me" sign. |
xMarauder
Doomheim
139
|
Posted - 2012.11.26 04:04:00 -
[43] - Quote
Noc Tempre wrote:xMarauder wrote:Lol scope on my forge!!! Replaces snipers But in all seriousness.. I'm guessing heavy weapons are out of the picture for attachments.. Forge guns can equip the duvolle "kick me" sign. Don't need to... Infantry do it anyway |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.26 04:17:00 -
[44] - Quote
Honestly, if you like the camera sight, keep it. If not, then take the iron sight. When full customization comes, take a completely different sight. I can't wait. No need to limit someone now for what will be in the future. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.26 05:31:00 -
[45] - Quote
J'Jor Da'Wg wrote:Honestly, if you like the camera sight, keep it. If not, then take the iron sight. When full customization comes, take a completely different sight. I can't wait. No need to limit someone now for what will be in the future.
hopefully by launch weapon customisation should be in at launch |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.26 06:59:00 -
[46] - Quote
How about we just get a nice stable build at launch? Iron sights and everything else are fine, I just want the game to run smooth and play great. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.26 10:29:00 -
[47] - Quote
Paran Tadec wrote:How about we just get a nice stable build at launch? Iron sights and everything else are fine, I just want the game to run smooth and play great.
stable build is a must obv sadly that alone wont hold a playerbase |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.11.26 13:02:00 -
[48] - Quote
Mavado V Noriega wrote:Paran Tadec wrote:How about we just get a nice stable build at launch? Iron sights and everything else are fine, I just want the game to run smooth and play great. stable build is a must obv sadly that alone wont hold a playerbase
So we have gone from DUST514: One universe one war
to
DUST514 - Just make it so it runs.
lol |
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