Jathniel
G I A N T EoN.
208
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Posted - 2013.05.03 07:14:00 -
[1] - Quote
Sorry, OP.
A game like Battlefield has a match timer when objectives are captured, because there is no MCC there to blow. You hold objectives, and that's it.
The skirmish is just fine. You've successfully pushed the enemy out, now successfully defend, until the MCC blows. If the enemy has given up, that's not a broken game mechanic, that's a tactical decision. Remember, players are going to cut their losses if they're smart.
Groups might leave a match, and allow players that can put up more of a fight, into the match. There has to be time to allow for that. Skirmish isn't too bad, as it currently stands, because it still allows for victory by clone out.
I just got out of a match, where the opposing team held all objectives. I sniped to my heart's content as they ran out in the open trying to camp the redline, instead of camping an objective like they should have. We ended up cloning them by a difference of 30.
Skirmish, as it currently stands, permits foolish hotheads to lose their cool, and throw the match, just like in the one I just mentioned. I find this to be a good thing.
I couldn't ask for a more balanced game mode.
A victory timer of some sort would prevent this. So again, sorry OP. I understand your frustration, but I disagree with your point and intension.
EDIT: As Cross recommended, a separate game mode is where this belongs. Probably, like the single null-cannon game mode we had. Perhaps let the null cannon fire a mega shot if you hold the cannon for 3 normal shots. |
Jathniel
G I A N T EoN.
213
|
Posted - 2013.05.04 07:54:00 -
[2] - Quote
Noc Tempre wrote:Jathniel wrote:Sorry, OP.
A game like Battlefield has a match timer when objectives are captured, because there is no MCC there to blow. You hold objectives, and that's it.
The skirmish is just fine. You've successfully pushed the enemy out, now successfully defend, until the MCC blows. If the enemy has given up, that's not a broken game mechanic, that's a tactical decision. Remember, players are going to cut their losses if they're smart.
Groups might leave a match, and allow players that can put up more of a fight, into the match. There has to be time to allow for that. Skirmish isn't too bad, as it currently stands, because it still allows for victory by clone out.
I just got out of a match, where the opposing team held all objectives. I sniped to my heart's content as they ran out in the open trying to camp the redline, instead of camping an objective like they should have. We ended up cloning them by a difference of 30.
Skirmish, as it currently stands, permits foolish hotheads to lose their cool, and throw the match, just like in the one I just mentioned. I find this to be a good thing.
I couldn't ask for a more balanced game mode.
A victory timer of some sort would prevent this. So again, sorry OP. I understand your frustration, but I disagree with your point and intension.
EDIT: As Cross recommended, a separate game mode is where this belongs. Probably, like the single null-cannon game mode we had. Perhaps let the null cannon fire a mega shot if you hold the cannon for 3 normal shots. Sniping so many people from the redline as to clone them sounds like a boring match from both sides. Furthermore, why would the NPCs let the MCC sit there and die if the battle is wholly lost? This isn't about a finite length on the match (although that is already there) so much as it is ending the battle when the fight is over.
Well, to be fair. Not everyone was sniping. We had some brave souls actually bothering to put clones on the line going for objectives. I'd cover a couple blueberries as they approached a point, they would capture it, then go get killed at another point, and the enemy would retake it. Objectives captured doesn't mean fight over. Not being on the offensive, doesn't mean that the game should end. Our opponents were supposed to defend their objectives, not try to push into our red zone, and because they did, they were sniped, and died. A good offense is a superior defense.... at least until you no longer need an offense. lol |