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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 22:32:00 -
[1] - Quote
I've seen my "normal" Sica fit killed solo by a Militia Swarm Launcher when my shield rep was on cooldown and he managed to pop up from an unexpected direction. I've seen my pure-HP shield-tanked Sica killed by a couple of Militia Swarms a few times as well.
I've killed a Gunnlogi with Militia Swarms and a couple of teammates with the basic Laser Rifle.
If you're not using good gear with good fittings, it's not the game's fault someone with a well-fitted Sagaris can facetank everything.
If they're surviving the kind of firepower you're talking about, you're not timing it right and they're using active modules to good advantage, and you're continuing to fire while they do. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 23:06:00 -
[2] - Quote
Jason Pearson wrote:WITH 6 MISSILES IN A SWARM LAUNCHER. What is with this community and their inability to read? It's bloody horrendous. I'm pretty sure a Swarm Launcher deals 1200HP at standard level. These are the basic stats on the Militia Swarm Launcher, as taken from in-game.
Direct Damage Per Missile: 300 Splash Damage Per Missile: 15 Blast Radius: 1.0m Missiles Per Shot: 4
4 x 300 = 1200.
Add splash of 4 x 15 = 60
That's a total of 1260 damage if all missiles hit, because splash damage applies to anything in their blast radius, including the target they dealt direct damage to.
Add Weaponry level 5, Swarm Launcher Proficiency level 5 and Damage Mods, and you can be pouring a LOT of damage out with high-tier Swarm Launchers that fire more missiles per lock. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.23 12:53:00 -
[3] - Quote
Ludvig Enraga wrote:Garrett Blacknova wrote:Jason Pearson wrote:WITH 6 MISSILES IN A SWARM LAUNCHER. What is with this community and their inability to read? It's bloody horrendous. I'm pretty sure a Swarm Launcher deals 1200HP at standard level. These are the basic stats on the Militia Swarm Launcher, as taken from in-game. Direct Damage Per Missile: 300 Splash Damage Per Missile: 15 Blast Radius: 1.0m Missiles Per Shot: 4 4 x 300 = 1200. Add splash of 4 x 15 = 60 That's a total of 1260 damage if all missiles hit, because splash damage applies to anything in their blast radius, including the target they dealt direct damage to. Add Weaponry level 5, Swarm Launcher Proficiency level 5 and Damage Mods, and you can be pouring a LOT of damage out with high-tier Swarm Launchers that fire more missiles per lock. Umm.... ok so 1260... How did you guys get 7200? Prove with math, please. Otherwise, you are talking out of your S First off, 1260 is Militia with NO skills and NO Damage Mods applied. And I never stated the 7200 as confirmed, because I haven't confirmed it for myself yet. Here's what I CAN say for sure though:
+25% for Weaponry 5. +25% for Swarm Prof 5. There are 6 missiles per shot with a Prototype Launcher instead of the 4 from Militia/Standard models.
That comes out to a total of either 2835 or 2953, depending on how those skill bonuses are applied. Now add the damage increase from 2 Damage Modifiers. I don't think it'll hit 7000, but I'm pretty sure 4000 is a low estimate.
I don't have the exact numbers on hand right now, but anyone can feel free to work it out for me (I'll probably check properly when I have time). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 15:32:00 -
[4] - Quote
Berserker007 wrote:First, just ROFL. Your stats are horribly off.
Weaponry lv5 =10% SL prof lv5 = 15%
So there is 25% bonus, NOT 50% like you are calculating before damage mods. Now dont remember if he said he damage mods or not, so for example give credit for 1, thats another 10%.
So you are looking at 20% bonus, as assume he has weaponry lv5, as he doesnt have prof, so 1 volley of basic/militia swarms = 1512, assuming all rockets hit
Now being that 1/2 my sp is into av, i find it funny how he is complaining about not being able to solo a gung/mad in that, as even w/ my proto av i barely can solo a gung/mad , which i still find messed up that in my 1mil sp in av, im only doing about 400 damage more per shot, but thats a totally differ topic Sorry, was half-asleep and flashing back to the E3 build when Weaponry was +5% damage per level.
If you add the 15% and 10% bonuses together for a 25% increase, you get 1575, but if you STACK them (add 10%, then add 15% SEPARATELY, or vice versa), you get 1593 or 1594. Not a huge amount, but that definitely DOES apply before any damage mods, so if you add those, then you get whatever damage percentage applied to potentially a slightly larger figure than you're working with.
Also, given the way skills and damage mods stack, you get more than a flat 20% bonus - it only goes up to 1524, but it's still more than your calculation suggested.
You're also ignoring the extra damage dealt by simply adding more missiles to the salvo with higher-tier Launchers.
No, as I said, you CAN'T reach the damage levels some people are claiming, but yes, you can stack the damage high enough to threaten a good tank. |
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