Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.11.24 15:17:00 -
[1] - Quote
Garrett Blacknova wrote:Ludvig Enraga wrote:Garrett Blacknova wrote:Jason Pearson wrote:WITH 6 MISSILES IN A SWARM LAUNCHER. What is with this community and their inability to read? It's bloody horrendous. I'm pretty sure a Swarm Launcher deals 1200HP at standard level. These are the basic stats on the Militia Swarm Launcher, as taken from in-game. Direct Damage Per Missile: 300 Splash Damage Per Missile: 15 Blast Radius: 1.0m Missiles Per Shot: 4 4 x 300 = 1200. Add splash of 4 x 15 = 60 That's a total of 1260 damage if all missiles hit, because splash damage applies to anything in their blast radius, including the target they dealt direct damage to. Add Weaponry level 5, Swarm Launcher Proficiency level 5 and Damage Mods, and you can be pouring a LOT of damage out with high-tier Swarm Launchers that fire more missiles per lock. Umm.... ok so 1260... How did you guys get 7200? Prove with math, please. Otherwise, you are talking out of your S First off, 1260 is Militia with NO skills and NO Damage Mods applied. And I never stated the 7200 as confirmed, because I haven't confirmed it for myself yet. Here's what I CAN say for sure though: +25% for Weaponry 5. +25% for Swarm Prof 5. There are 6 missiles per shot with a Prototype Launcher instead of the 4 from Militia/Standard models. That comes out to a total of either 2835 or 2953, depending on how those skill bonuses are applied. Now add the damage increase from 2 Damage Modifiers. I don't think it'll hit 7000, but I'm pretty sure 4000 is a low estimate. I don't have the exact numbers on hand right now, but anyone can feel free to work it out for me (I'll probably check properly when I have time).
First, just ROFL. Your stats are horribly off.
Weaponry lv5 =10% SL prof lv5 = 15%
So there is 25% bonus, NOT 50% like you are calculating before damage mods. Now dont remember if he said he damage mods or not, so for example give credit for 1, thats another 10%.
So you are looking at 20% bonus, as assume he has weaponry lv5, as he doesnt have prof, so 1 volley of basic/militia swarms = 1512, assuming all rockets hit
Now being that 1/2 my sp is into av, i find it funny how he is complaining about not being able to solo a gung/mad in that, as even w/ my proto av i barely can solo a gung/mad , which i still find messed up that in my 1mil sp in av, im only doing about 400 damage more per shot, but thats a totally differ topic |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.11.26 03:26:00 -
[2] - Quote
xMarauder wrote:Am I only one who thinks that tanks are balanced this build? I'm not a tanker btw.
I think that missiles should be better cuz they're useless now but as far as tank health and survivability and whatnot, I think it's fine. ?
Agreed here, only thing id say needs to be looked at w/ tanks nowadays are the resistors/hardeners ; in having stacking penalty working, or making resisters like the dcu in limit them to one passive |