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Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.21 21:24:00 -
[1] - Quote
So i went through the turrets and noticed hey, there are three still not released yet. When they are we all know there are going to be issues . Im going to go down the list and give what i think the six turrets should be doing, and giving you what i believe is going to be done upon release and after the fixes.
Railgun: is at the moment Perfect in my opinion. Slow tracking speed with high damage and a small splash circumference. Just like a tank firing A.P shells. Also the splash is low damage. I think this Turret is perfect, if you desire a quicker tracking speed they offer variants at a higher Pg/CPU cost. Prediction: people will whine until this beautiful thing no longer has any range (look up REAL rail gun technology youll notice theyre being generous as it is with its current limitation).
Blaster: in my opinion should shoot faster, but where it sits now still highly effective vs. infantry as it should be. Just because youre in a heavy suit does not mean you should destroy a tank. Blasters are anti infantry and as such should absolutely destroy and infantry it comes across in just a few shots. It has no splash, but it shoots moderately quickly. Stop whining about being destroyed by something built specifically to destroy infantry. Prediction: damage and ROF nerf.
Missile: as of the event on the 21st of november everything is great, EXCEPT the dispersion, while i do agree yes it needs to be slightly inaccurate, no rocket propulsion system will shoot a rocket from a tube into the ground when you are aiming straight up. Especially when the rockets have stabilizing fins. And yes as of right now they are rockets, rockets are unguided explosive munitions, missles are guided. Id love to see a lower dispersion rate on them. But as for the range reduction, splash damage reduction, and everything else good job. I dont use missle turrets but its nice not being utterly destroyed from their red zone while i cant even touch them. Prediction: the dispersion will get reduced but missles will fall out of favor.
Artillary: im awaiting this one patiently. I imagine each turret will have a range and cover a specific portion of the map. When you fire im guessing it will pull up a map and you decide where to launch the projectile. Either that OR there will be a cursor on the ground and you move the analog sticks to move the cursor then fire -.- please no. It will probably have more splash damage then direct (yes that makes sense our shells today do more explosive damage then impact wise.) and will probably have a slow ROF. Which again makes sense. What id like to see: Airburst and impact variant. Airburst for infantry destruction and impact for vehicle.
Auto cannon: will probably be more focused on an AV role but should be decent with Infantry as well. If you dont know what an auto cannon is it is what is on a bradley tank or bmp tank. Firing an "auto/semi auto burst" at targets with explosive shells. Probably will be favored greatly as im predictin range issues at first. But it will shoot slower then the blaster but have explosive shells. What id like to see: what it will do.
Laser Turret: im dreading to see what they do. They get more powerful the longer you hold down the trigger. Will probably wipe out infantry and damage tanks heavily. Range will have to be limited and the heat per second will have to be considerably high for these not to become godly. Although to each his own. What id like to see: CCP thinking heavily on these before they are released (not saying you dont but please keep in mind no one needs infinite damage output on a tank)
Well thanks for reading troll away. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 21:59:00 -
[2] - Quote
I'm with you on most of these, and would like to add some things-
- Small blasters and small railguns need more range, or at least a skill that increases turret range.
- Once heat sinks are added, blasters and railguns will be more effective, so we'll just have to wait and see with that one.
- I personally can't wait for laser turrets (although I'm planning on using artillery if there aren't more aircraft yet) because they'll balance out the whole "shields vs armor" thing a lot more. To make sure these aren't missiles V2, I suggest they should have low tracking speed.
- The biggest change turrets need to undergo is to get rid of the mindset that missiles are the only effective turret there is. People have been complaining all day on the forums about missiles being nerfed, yet I'm still seeing nothing but missiles on the battlefield, aside from some default-fitted blasters and all the hybrid weapons I'm bringing in.
Speaking of the hybrid weapons I'm bringing in, even though I fit my LAVs with prototype blasters and railguns, STILL nobody will get in the turret. This is just pathetic, since I even fitted an active scanner so gunners know where everything that's in range is. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.21 22:05:00 -
[3] - Quote
Its because everyone is use to bein able to one shot everything with a missile. There is no splash on blasters and minimal on rails. I have the same issue with my militia tank i put a rail and blaster turret on instead of missile, with a 80GJ rail. Everyone jumps out instantly because they cant shoot kill me shots. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:14:00 -
[4] - Quote
I like your ideas for the new turrets very much, but have to point out a few things where I disagree on the current weapons.
Tzaar Bomba wrote:Railgun: is at the moment Perfect in my opinion. Slow tracking speed with high damage and a small splash circumference. Just like a tank firing A.P shells. Also the splash is low damage. I think this Turret is perfect, if you desire a quicker tracking speed they offer variants at a higher Pg/CPU cost. Prediction: people will whine until this beautiful thing no longer has any range (look up REAL rail gun technology youll notice theyre being generous as it is with its current limitation). I disagree with the claim that they're "perfect" personally. I think they should track slowly, but I think the current speed is just a little bit TOO slow for them to be practical. They're a little bit TOO situational as AV sniper weapons at present, but without the range to back that niche. If they DON'T get a turn speed increase, they need a LARGE range buff. And yes, I mean "across the map" large.
Quote:Blaster: in my opinion should shoot faster, but where it sits now still highly effective vs. infantry as it should be. Just because youre in a heavy suit does not mean you should destroy a tank. Blasters are anti infantry and as such should absolutely destroy and infantry it comes across in just a few shots. It has no splash, but it shoots moderately quickly. Stop whining about being destroyed by something built specifically to destroy infantry. Prediction: damage and ROF nerf. I doubt anyone will be calling for blaster nerfs. If anything, more people want them buffed than nerfed, from what I've seen. Most infantry are fine with blasters. I know I am.
Quote:Missile: as of the event on the 21st of november everything is great, EXCEPT the dispersion, while i do agree yes it needs to be slightly inaccurate, no rocket propulsion system will shoot a rocket from a tube into the ground when you are aiming straight up. Especially when the rockets have stabilizing fins. And yes as of right now they are rockets, rockets are unguided explosive munitions, missles are guided. Id love to see a lower dispersion rate on them. But as for the range reduction, splash damage reduction, and everything else good job. I dont use missle turrets but its nice not being utterly destroyed from their red zone while i cant even touch them. Prediction: the dispersion will get reduced but missles will fall out of favor. I wouldn't mind the dispersion if it weren't for the splash radius. I'd actually rather see them buff the radius back up than reduce dispersion. That way, you'd have an effective mid-range area denial weapon, and they'd still be at least somewhat useful in close range.
While I agree that these will fall out of favour even if they're buffed back into line with where they should be, I'm still planning to run missiles simply because I like them. I'm big into form over function, I'm a fan of Caldari because I think all their stuff looks cooler, and I like missiles more than railguns for no logical reason I can come up with. But I do, so missiles for me. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.21 22:16:00 -
[5] - Quote
See maturity people, thats what i like to see. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:21:00 -
[6] - Quote
Tzaar Bomba wrote:There is no splash on blasters and minimal on rails. And that's EXACTLY why missiles need their splash radius back more than they need precision fire. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 22:26:00 -
[7] - Quote
Tzaar Bomba wrote:Its because everyone is use to bein able to one shot everything with a missile. There is no splash on blasters and minimal on rails. I have the same issue with my militia tank i put a rail and blaster turret on instead of missile, with a 80GJ rail. Everyone jumps out instantly because they cant shoot kill me shots. It's a little worse with my LAVs. IF the gunner gets in, they think the blaster is an assault rifle, then overheat it (without getting a single kill because they don't aim or fire in bursts), get shot off the turret, and their body slows down my LAV to a snail's pace- allowing any AVer to take their sweet time blowing me up, or shooting me out of the driver's seat. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.21 22:28:00 -
[8] - Quote
I do hate the yellow equalizing sparks of demise. Frustrating. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 22:39:00 -
[9] - Quote
Tzaar Bomba wrote:I do hate the yellow equalizing sparks of demise. Frustrating. Once, they stopped me from crushing 3 oblivious reds spawn camping my team in under a second. Only crushed 2 before the speed slowed so down that the third red wasn't phased, and casually killed me. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.21 22:41:00 -
[10] - Quote
CCP stuck the programming **** of death into the exhaust pipe of your LAV. |
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