|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 17:44:00 -
[1] - Quote
Sorry Snake, but the first think I do reading you is smiling...
Well, now AV are a little bit too OP compare to vehicules (maybe), but you can admit that "push the button to make a/some kill" was really disgusting...
Now, a vehicule need a good infantry group to stay alive. It can't rush everything alone, It's not the GOD mode anymore...
Now, you really need a good logi (infantry or LAV or another tank .... well TEAMPLAY !!!)
Now, DS are not GS anymore, but swarm seems to be really OP now without any flairs...
Well smile smile smile !!! |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 18:08:00 -
[2] - Quote
Maybe you have to think how to fit your tank ... It's not just a 2-years-old boy that can do it ... (meaning full missile turrets fitting...)
And is it so hard to aim a Heavy-Forge with a large railgun and good skills ? Oops, sorry, didn't remember that pilots didn't know anything about aiming...
I'll maybe keep trolling when all of you guys will still saying thoose crapy words !!!
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 18:20:00 -
[3] - Quote
Cavity was OP --> fixed
Remote eplosive was OP --> fixed
Creodron was OP --> fixed
Snipers were useless --> fixed
AV nades as proximity --> fixed
And you didn't need a tank to make a 56-0, just a Saga was enough, with a good pilot and a good gunner ...
Well, maybe it's a too big nerf, but I can't say I don't play easy mode !!! But it's a fair nerf today for FPS players, and vehicules lonewolf fanboys can QQ for me !!! |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 18:53:00 -
[4] - Quote
EnglishSnake wrote:GLOO GLOO wrote:Cavity was OP --> fixed
Remote eplosive was OP --> fixed
Creodron was OP --> fixed
Snipers were useless --> fixed
AV nades as proximity --> fixed
And you didn't need a tank to make a 56-0, just a Saga was enough, with a good pilot and a good gunner ...
Well, maybe it's a too big nerf, but I can't say I don't play easy mode !!! But it's a fair nerf today for FPS players, and vehicules lonewolf fanboys can QQ for me !!! A Saga? Really if it was so easy why didnt you do it? oh yea right it would have insta popped
I told you, I don't usually play easy mode ... Easy doesn't mean fun to me ... We did it some times when we prepared the tourny, as I skilled into DS for nothing (the kitten server disconnect, and no DS at the beginning = FAIL without fighting)
So you're not the 1st one to "lose" SP in this build ... |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 19:04:00 -
[5] - Quote
EnglishSnake wrote:I havnt lost SP
Plus it isnt easy mode, not when swarms can lock on through cover pop out launch missiles which bend around cover and hit you or when forge guns can snipe from behind a hill that you will never hit unless its a direct hit
Anyways off to play tanks on DUST
Anyway, vehicule play on a 16vs16 is kitten (better than a 12vs12 on BF3, I agree, but it's not enough for me) |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.22 13:15:00 -
[6] - Quote
Look at this :
Large turret : Railgun Small turret on top : blaster Small turret on the front : Missiles...
A LAV logi bro with : shield and/or armor remote repairer...
There you go to face almost everything... Maybe other solutions, just THINK !!! |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.22 13:44:00 -
[7] - Quote
What I mean is that nobody could buy a tank with few skill points, lonewolfing, fit with a full missile turret, and go rox everything with random as gunners...
With Traky, it took us 1 week to skill and fit a good DS, making 70+/0 per game (Traky as gunner) --> piloting was unskill, as gun role...
I know, we are not talking about DS, we are talking about missiles turret, large or small. They were OP, unskill and totaly cheat !!!
They are not anymore, find a way to play the game you want now !!! |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.22 13:57:00 -
[8] - Quote
What a paradox ... Tanks are suppose to be on the front line, opening the way to infantry ...
Missiles nerf was a need. Now, tanks need a HP buff, that's for sure...
And missiles are not useless ... as I said, maybe that a small on the front of the tank could help in a Tank vs Tank combat, or against installation, or LAV coming from the front. All thoose objectivs need a direct hit, so it's just perfect.
Saying "missiles need a big splash damage because it's what happen in reality" is QQing... Infantry, from CCP words, are suppose to be immortal as a tank. So they suppose to face at least one or 2 missile shot.
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.22 15:38:00 -
[9] - Quote
Well, before it was too OP, now it has been maybe too nerf, but it's like that since the beginning of the beta... It will be rebalance in the future.
So, just living another period, kevin lost his toy and his crying, he'll stop in few days and he'll find another way to make kill without skill ...
I don't mind, everybody play the way he likes, but missiles turrets was like kikicorki with his swarm on June, and thosse type of gameplay have nothing to do in a FPS, that's all !!! |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.22 16:34:00 -
[10] - Quote
You can't buff HP/armor resistance/armor harderner AND nerf SL/FG/AV Nades/prox remotes... Just smile
Tanks need a good HP buff, and maybe a little improvement in armor. That's all...
If you nerf FG in range, do it too on Large Railgun. And a FG has no chance against a good sniper --> teamplay
Large Missile Turret need to OS in short range Assault/Recon/Logi, 2 hit for a Heavy.
And the best thing I'd like to, it's some "rocket launcher" --> don't need a lock, need skills !!! |
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.22 17:01:00 -
[11] - Quote
Spkr4theDead wrote:EnglishSnake wrote:lol 56-0
Against randoms half the time who use milita and basic AV to try and destroy a tank with no teamwork what do you expect against idiots?
Even then forge guns do the AV work damn well with so little SP put into it and also swarms which lock on through cover and missiles which bend around cover to hit the tank - if you cant even bother to skill up to begin with you deserve to lose because the AV is well in your hands now
Brought it on ourselfs?
Hm lets see, community cried about railguns they are now slow and only good for one thing tbh, also cried about tanks so all the resistances got nerfed and AV got buffed which still need to be fixed ie swarms because it has OP elements to it
The community is getting closer to being able to kill a tank with an AR This is the exact same thing that killed MAG. Everybody complaining about everything, idiots that have no intelligence get what they want, and the developer bends over backwards to accommodate everybody complaining. The "community" will destroy this game.
Nothing "killed" MAG dude... MAG didn't buzz as Zipper and Sony expected it, that's all !!
90% of FPS players on PS3 had MW2 in November (2008?), the MAG beta went out at the end of December or beginning of January (the game released the 21st of January 2009). They tried it, said "no way", and never came back on it, they went back to MW2. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 10:07:00 -
[12] - Quote
The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it.
Yes, of course, noobys are people getting kill by easy-players.
It's not easy-players using OP things...
And remember me, who is crying now ?
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 12:55:00 -
[13] - Quote
The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it.
My opinion is they just put back in place the principal aim of a FPS game : 1 vehicule must not have superiority on infantry scuad, in ANY situation (read carfully this sentence...) and I know that you, vehicules fanboy, don't like it.
All other constructives things I had to say has already been said, just need to be read. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 13:35:00 -
[14] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it. You're over-reacting a bit.... I tasted some Blasters yesterday and boy do they hurt ! They dont OS, but their ROF is almost an instakill if you dont have cover. Also, who says things wont move on the resistance side of the HAVs ? Many people, infantry like me, bitched about the missiles and agree that HAVs should be tougher to take down. But seriously, missiles shouldnt be the weapon of choice of any specialized HAVer. Missile is, imo, the average against everything weapon. Thus, it should harm infantry less than blasters and harm vehicles less than an railgun. And like it or not, it's the case now and it wasnt before. Give it time. You may not like this fix but truth is, game overall benefits greatly from it. Missiles do not hit the target, you can be at the end of the road shooting a tank at the other end and your missiles will spaz out and go for coffee and not hit at all You have to be up close to do anything with missiles and if your going to do that you might aswell go blasters because they are more accurate and its ROF is alot faster You can stand in front of a missile tank and the splash wont kill you and you will survive and its a large turret shooting 4 missiles at you Missiles have very poor range now and to add random missile spread means you will not hit your target with 4missiles at the top end of the range, you will be lucky to get 2missiles to hit the target The only ppl which are happy with this are the infantry and AV once again Forge guns have more range than large missile turrets, by the time i find that forge gunner and maybe get in range he would have easily killed that tank, even if he was in front of me he needs a direct hit to get killed because splash is so weak a scout can survive it and the same with swarms hiding in the hill untouchable Plus one more turret has been nerfed and removed from the HAVs, we have blasters which AV can easily eat up tbh on the hill and railguns which somehow are better than missiles now even tho they got nerfed time ago I used to have 10 fits with missiles and hybrids, i now have 1 fit with a railgun and nothing else, blasters are no good to me because the tank is weak and AV has a stupid range which i will never hit with a blaster and i can keep moving but swarms will bend around cover to hit me or the forge gunner may hit me from otherside of the map Missiles are not the inbetween blasters and railguns, they cannot do either because of random missile spread mostly and limited range, in fact they are useless for any job espc the large is
Do you have other things to say ? Cause you wrote this a thousand times...
We understood, you lost your 1 push = 1 hit = 1 or x kills --> FINALLY !!!
Good to know that your trying somthing else !!
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 14:16:00 -
[15] - Quote
EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet?
Please, read my old posts and come back here talk to me...
Some people here "respect" you for your gameplay, sorry but I don't. More since you said this.
You keep saying the same thing since your first post in this thread without reading what's other people say. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 17:51:00 -
[16] - Quote
The dark cloud wrote:GLOO GLOO wrote:EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet? Please, read my old posts and come back here talk to me... Some people here "respect" you for your gameplay, sorry but I don't. More since you said this. You keep saying the same thing since your first post in this thread without reading what's other people say. You have no right to say anything on this forum. Simply cause you are crap as infantry and you called me a exploiter when i simply used my LAV as cover and shot you with a laser rifle. Seriously go and find a new game cause this 1 here is appearently not for you. So lets take a look: -you are crap in a vehicle (wannabe dropship pilot) -crap as infantry who barely goes positive -no clue about game mechanics now tell me why does YOUR opinion should be considered as usefull and not just spam? Im decent as infantry and vehicle user and know how it is on both sides.
I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby.
You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby
As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!!
EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" (), and I was playing milicia ... |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.27 09:45:00 -
[17] - Quote
The dark cloud wrote:GLOO GLOO wrote:I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby. You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!! EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" ( ), and I was playing milicia ... The ELM-7 overpowered? lool you muppet it uses more CPU and PG, requires a higher lvl then the standard laser and costs more ISK aswell while it delivers the same damage. Its not an exploit its just you beeing a muppet to think that your assault rifle will save you in all situations. And a fix for laser rifles? That was a good joke. The proto laser on the other hand does more damage and can overheat. You are just mad that your gameplay on medium-long range is just crap. Oh and you have only a 2.5 KD? I got a KD over 5 and it goes up by playing infantry cause as LAV driver/Dropship pilot i wouldnt get any kills at all. Oh and i dont play like a rat i just play smart which you on the other hand are appearently not capable in doing so. Just give it up and be a good french and do that what you are good at. Surrender to the superior power. Just like you did in the tourny.
Well, you're a 12 years old noob. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.27 12:19:00 -
[18] - Quote
Sha Kharn Clone wrote:Missiles needed sorting out everyones 100% behind that but as usual ccp wade in like thugs and smash it to bits.
Why CCP cant just tweek things abit at a time untill they find somthing close to balance I dont know.
Personaly I have given up with feedback I will just play the game and in doing so help add to the data out there.
This !
CCP has always done this since the beginning. Same with remote (hey Sha ) --> instant explosion to 5 sec , now it's better. Without talking about missiles, before tank were too OP, too much HP (or AV useless), after a fix, now there are too weak. Well, we could apply this to a lots of things in this beta. It's the way it works, and we all knew it.
But as you, I have given up with feedback, and now definitely with the all game and his developement (3 maps joke, just mad here , just wanna smash a dev face on his desk), but almost since tourny's end. And CCP definitly want this game being a vehicules war before a FPS (even with missile turret nerf), cause of all thoose fanboys, it will turn too much in the EVE universe, a ship universe.
I'll take a look again when we'll really have the new maps, or next build. I don't have fun anymore on this game. The 2 games i did yeserday was hard but funnier than before. But we have the right to face Kevin Cloud on the forum after thoose... Sad... |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.27 16:15:00 -
[19] - Quote
The dark cloud wrote:Meh just let 1-2 months go past and the tankers will have all advanced/proto blasters on top off their tanks. Then we will have again tons off complains on the forum why the large blasters can allmost insta kill any infantry on the game. Another thing that is unknown so far to most off people is that the hybrid damage mods have a effect on the rate off fire and the damage. Combine that with a stabilised blaster and you end up with carnage. For an example i run double damage mods with a blaster and the base ROF is 428 RPM with the damage mods i get a RPM off 517. Base damage is 105HP with damage mods and skillbooks i get around ~144HP damage per shot. The range on the stabilised is improved aswell as the zoom off the turret. On optimal range i need only 2-3 shots to kill somebody. heavys take a bit more to grind trough but they die very quickly aswell. If i would go up to proto blasters then i could get a damage off like ~208HP per shot. And damage mods are broken we dont have stacking penalty, we have stacking bonus. Yes you read that right. My source basically is when you put damage mods on a dropsuit you can see the multiplyer next to the dropsuit stats (like light weapon damage mod etc). I for an example have a advanced assault dropsuit with a swarm launcher and 3X10% damage mods. Normally without penalty/bonus i would get 1.30. But the stats next to the dropsuit are saying 1.33. So i get 1% bonus on each damage mod i put on? CCP=nuts
I'm ok with everything you said here. But a direct shot is nothing compare to a missile splash damage before...
In the case of the blaster, I won't say anymore that it is totaly unskill, because you need to aim with it. Ok, with missiles, if you don't use accelerators, you need to take a hand before being good at it.
But with the Large Missile Turret, it was totaly noob on a tank. |
|
|
|