
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.19 14:44:00 -
[1] - Quote
Baal Roo wrote:Swarms are fine as is. It's alot more difficult to fly a dropship than it is to fire a homing missile into the air. Swarms work great against LAVs and HAVs, and with a forge gunner working with you they are great against dropships as well. If anyone thinks it should be easy to fire and forget to take out a dropship, they've probably never actually flown one.
Sure, the guys flying circles are lame, but not all of us dropship guys are so lame. Some of us actually do have some skill and fly the things with some actual finesse. What everyone seems to be forgetting to take into account is the eventual inclusion of installations and turrets.
The only problem with dropships is the fact that they have missile turrets, and missile turrets are currently broken. Fix missile turrets and dropships flying in circles ceases to be a problem. Just started flying on one of my alts, and got taken down pretty hard by people.
Even non-Militia Swarms struggle to take down a competently-fitted all-Militia Dropship with a terrible pilot. Swarm pathing needs work. When you're IN FRONT of the Dropship, and you fire up into its path, and your missiles ACTIVELY EVADE the target until they're behind it, then yes, there's a problem. If I can occasionally "dodge" Swarm Missiles by aiming straight at the guy who fired them, I'm not doing it right, and neither is the game that makes my idiocy work (in the case where this happened, I knew I could tank a couple of Swarm hits, but was focused on escaping the Forge Gunner who was trying to get a bead on me. I took 0 damage from either shooter).
It doesn't always happen, but it happens often enough to be something that needs work.
So does the random possibility of Swarms deciding to shoot anything up to 50m in a random direction before even STARTING to track. They fire forwards a short distance, then sometimes go to the target straight away, and sometimes go mental for a few seconds before tracking. And they track where the target WAS when they were fired, instead of where it IS, so they automatically go into a following pattern instead of aiming at the target. |