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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.18 08:59:00 -
[1] - Quote
...but then today happened.
Shotgun. Point-blank. Firing at a target less than a metre from melee range. First 3 shots deal a combined total of 0 damage. Literally. Next shot takes about half the target's shield. My Militia Shotgun has only one shot left, and the enemy finally noticed that I'm shooting at him now. He starts moving, and I adjust my aim as he backs up. Last shot kills him. Then I take a single round from his AR that takes down my shields and half my armour. After he died.
I thought, "oh well, just a once-off" - until the next enemy showed up, and I managed to get behind him and unload 2 shots which only stripped about 10% of his shields before he turned and gunned me down with his AR. In 2 bullets.
The same pattern repeated a few times during the course of that match, and I got pretty mad at it.
But I shrugged it off again, telling myself, "just a laggy game" and "next round will be better.
It was, too. But I still had a couple of REALLY bad moments with point-blank shotguns dealing no damage. And the best one was where I lined up on the head of an Assault suit with my Laser Rifle, opened up, and without moving, he turned around, and fired with his own Laser Rifle. My Heavy suit died faster than his Assault. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.18 09:04:00 -
[2] - Quote
Sir Petersen wrote:And what? Did you forget you are playing a Beta version of the game? No, but the past few days, and particularly yesterday, I've had a REALLY good run, and almost forgot there was still a problem. Got it beaten back into my head pretty hard.
Still having fun though :) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.18 12:36:00 -
[3] - Quote
KripnawtiQ Prime wrote:Sir Petersen wrote:And what? Did you forget you are playing a Beta version of the game? Nobody on this forum would argue that this game is incomplete. CCP is allowing people to PAY for access to this game through merc packs. CCP is allowing people to BUY Aur, which is used to purchase in game content. Believe it or not this process of using currency in exchange for goods and services has a word: Retail. Anybody playing this game that bought any amount of Aurum is a paying customer. Hiding behid the fact that this game is a work in progress and using it as an excuse to have the same problems build after build is not acceptable if CCP is going to take peoples money. Hit detection needs fixed-not excuses. CCP has admitted this game wil ALWAYS be in progress. How are they going to do all the things they are planning if they cant even get past core gameplay mechanics. Forget gunships, fighter jets and PvE. Right now this game is failing as an FPS....and people are frustrated by it because they want the game to succeed. I wasn't expecting this thread to get such a sensible response. Much as I was hoping otherwise, I expected more people would take it as trollbait. Thanks guys, for proving me wrong
And I have to say, in spite of how bad my earlier session was (yesterday now, it's 1am here), it's still better than it used to be. They haven't TOTALLY fixed hit detection, but they've improved it a LOT since I first played (E3 build). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.18 13:42:00 -
[4] - Quote
Hit detection isn't always about lag. Sometimes it's ACTUALLY about hit detection. The system tracking hitboxes incorrectly, or tracing your shots either from the wrong location or in the wrong direction. It's possible for a target, in some games, to make themselves invulnerable with hitbox glitching - bunnyhopping, dolphin diving, etc. started out as hit detection exploits. It's not ONLY about lag, but the majority of the legitimate complaints seem to have been resolved. And as I've said, more often than not in the Codex build, I'm seeing my shots hitting their mark properly, unless I screw up.
EDIT: While I'm not a GOOD sniper, I have experimented with sniping a few times in old builds and in Codex, and I can say that Snipers are a lot better off now than they were in the E3 build. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.18 17:16:00 -
[5] - Quote
Jotun Hiem wrote:KripnawtiQ Prime wrote: Believe it or not this process of using currency in exchange for goods and services has a word: Retail.
What about people like me who haven't spent a single cent on... anything? In that case, you, personally, are NOT a paying customer, but it doesn't mean it's worth calling someone out and using "it's a beta" to tell someone that they have no right to point out flaws in the game.
More importantly though, this thread was partly a way for me to vent frustration, partly drawing attention to the fact that the issues in question are still not in an ideal state (though it's getting better), and partly just opening up for a potentially entertaining discussion.
All in all, I think I achieved my aims. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.18 18:27:00 -
[6] - Quote
Scheneighnay McBob wrote:"this game sux and r dum; i qwit." You spelt "kwitt" wrong. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 15:07:00 -
[7] - Quote
SWAGIZM wrote:This game's netcode plays like an early alpha build. It's god awful. No surprise though, CCP always need to reinvent the wheel. I guess instead of using a tried and true hitscan system they have coded their own from scratch. At least, that's what it plays like. This game's netcode plays infinitely better than the netcode for the Assassin's Creed games. That's not really an argument against your point though. |
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