This is building on a suggestion from another thread in this forum (which I've failed to relocate at the moment), however it's inspired by multiple feedback threads I've read here as well as in game experience.
The
Red Zone differs from map to map, game type to game type, side you're spawned in on, and even if you're flying or on the ground. There are useful game purposes for these differences (mostly to hinder a complete 'redline') which makes suggestions for other protective methods (adding buildings, shield bubbles, impassible terrain, etc) less functional.
There is however a clear problem with the
Red Zone in its current context, and it's not isolated to a single spawn or map.
Three classic symptoms of this problem that, by now, we've likely all encountered are;
- LAV repair farming (stopped by hotfix, to the detriment of legit LogiBros game wide)
- HAV Sniping
- Infantry Sniping
These have been the bane of more than one tester in game and far from be a "if my back's against the wall I'll do it" maneuver they've become a game opening tactic in many cases.
There are other problems with the current
Red Zone as well. It is in place to provide a measure of protection for teams to regroup and push out of, but it is frequently bombarded via HAVs, LAVs, Forge Guns, Swarms, Precision Strikes, Sniper fire and Dropships. Taking fire so intense and prolonged that
all of its installations are destroyed even the ground spawn CRU which is generally set far back in some degree of cover.
So, not only is the
Red Zone being exploited by some, it is also failing largely to achieve it's primary purpose.
Enter the
Yellow Zone. The Yellow Zone will be a second area applied to
all areas that are
Red Zone for either team (and without any exceptions based on embarking Dropships et al).
The effect; All installations, vehicles, deployable gear, actions, and Mercs (in short
everything) within the
Yellow Zone cannot earn or be a source of War Points.
This would end all Red Zone farming, be that exploits like "LAV bumper cars", or sniping (in or out of tanks). It would also remove the incentive to completely "redline" an opposing team (since nothing you're doing would give you SP or ISK).
A few notes:
- This suggestion is intended for High Sec matches and may not be appropriate for for Faction Warfare, Null Sec, Corp Battles, or Tournaments.
- Including the Yellow Zone in Beta Testing provides the oppertunity to get direct data regarding how broadly or narrowly (everywhere vs High Sec only) it should be applied and whether the lack of rewards triggered by the Yellow Zone is sufficient deterrent to the problems in question.
I'd like to close by thanking the OPs of all related feedback threads, if I could find all your names and threads I'd link them here for the credit they deserve.
Cheers,
Cross