R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.17 16:49:00 -
[1] - Quote
Hi Belial
This thread seems to have bucked the usual trend and is getting more constructive, rather than less, so I thought I'd weigh in a bit.
Belial Farceus wrote:UPDATE THE GAME CCP! A MONTH OF CRAPDEX IS ENOUGH! I'm fairly certain that when the devs read the forums they perform a kind of "triage" on each post; is it a whine or is it constructive criticism? The whines will be immediately ignored with no further thought: even if there is actual useful content somewhere in the thread, it will never be seen by the devs. Starting with this essentially guarantees that the people you are addressing it to "CCP" won't read it.
Belial Farceus wrote:as just having started college for programming, i have a rough idea. but even still, larger groups of programmers = more code that is being made. This is not as universally true as you might think. Google Fred Brook's "Mythical Man-Month" and you'll probably find his classic quote that "adding people to a project that is running late will make it later". It sounds counter-intuitive but most people with extensive experience in large scale software development realise the truth to it.
Belial Farceus wrote:but they have vets from the FPS industry working on their mmo. There is a significant difference between individual experience and organisational experience. I've worked in many organisations where all the individual experience was available to make good decisions, but the actual decision makers weren't able to draw on it when needed. A good organisation (and I believe CCP is one of these) will suffer from this for a while but will rapidly convert that individual experience to organisational experience.
Belial Farceus wrote:lets just use some up to date stuff to compare it to. COD black ops came in 2010, black-ops 2 just released 2012. These games aren't written from scratch; new versions build on previous ones. Not just reusing code, but also building on existing gameplay and balancing.
Belial Farceus wrote:but how many GREAT ideas have been brushed aside? like i said before they only listen if it really helps THEIR preconceived ideas for Dust instead of looking at something that might work better with their final product Just because a suggestion hasn't made it into the game (yet) it doesn't mean it has been "brushed aside". It might be...
* in the next release, going through internal QA right now * on the product backlog, planned for an upcoming release * on the product backlog, not in a planned release, but in a "things we'd like to see eventually" state * a good idea that is incompatible with a better one somewhere else * a good idea that is impossible or impractical to implement
It is also important to have a strong vision behind a product, and to make decision/feature decisions within the context of that vision. Ignoring good ideas is a really bad thing; not sticking to your vision is also a really bad thing. Finding the right balance is difficult, but I have confidence CCP have the capability to do it.
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