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Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 07:39:00 -
[1] - Quote
I used to call this behaviour "CS Syndrome" back in the day, but now when I googled it I realized it's an actual definition of something else. So I will stop using that definition.
TLDR;
Maybe there is a real definition for what I'm referring to.
The kind of behaviour that really annoys me, when it comes to teamplay. Is that if a team is stocked with better players and/or corporations. And your own team is only equipped with a few, usually the good ones in your team will leave and if "lucky"(their perspective) they'll end up in the team that is steamrolling their "old" team.
I've been in for a few matches now and ended up against som really heavy names steamrolling me. But I have that stupid kind of mentality "No surrender, no retreat". Unfortunately it ends up with me and if I'm lucky a few others embarking on a personal crusade, which oftenly ends up in a prolonged endeavour to avoid being "canon fodder". Which has proven itself inevitable!
The rest of the team kinda forms a "blob" of free kills at the edge of the red zone for the opposing team.
I think there will be a sollution to this soon, when all corps will be going mostly head to head. With the occasional "pub-stomp". I guess I have myself to blame going solo, not teaming up.
Also it might be that I'm matched against the US creme de la creme, playing early EU times. Since I believe it's only the most ambitious playing that late in the US.
My 2 cents, anyone seen this strategy/behaviour? Have the actual word for it? Maybe a psychological perspective?
I understand noone likes to get steamrolled, but from my standpoint it's no fun being the steamroller either! You want equally skilled enemies or slightly better to evolve!
TLDR; (am I doing it right?)
When gettting pubstomped/steamrolled, people tend to leave or try to join the other team. |
Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 08:34:00 -
[2] - Quote
SATORI CORUSCANTi wrote:The first TL;DR confuses me
I'm not familiar with the formalia, so that's why I asked. I should only have one at the end for those skipping the text? I thought I needed on to encapsulate the text irrelevant if you choose to skip. Much as a tagged part in many computer based languages. |
Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 08:38:00 -
[3] - Quote
Umbat Boki wrote:As one possible idea, I think you shouldn't be able to join another match while the match you left from is still ongoing (sign another contract with NCP corporation while the current one is still in effect). How do you think?
That's an idea.
But I think it's easier to reward those souls staying on the battlefield rather then punishing the ones leaving. Or both perhaps.
Not a leaving penalty, but a staying bonus for completing a contract/match.
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Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 08:55:00 -
[4] - Quote
Free Healing wrote:Qn1f3 wrote:Previous post, wall of text. It's a common enough phenomenon, the reason they do it is because the matchmaking system in the game isn't where we'd like it to be. There is an old EVE adage (don't fly what you can't afford to lose) now obviously in a game like this you have to weigh what you can use effectively. If you see the enemy team has a bunch of players you recognize (which usually means you recognize them as a threat) and there is nothing on your side to reassure you have 2 options. Use your best fits in an attempt to show your a force to be reckoned with. Odds being that your going to take a huge loss. or Use cheap gear and get kills where you can. Making nothing but gain having an otherwise terrible experience. Now i'm not going to waste my good fits in a match where nothing is on the line. But if i don't want to be fighting an uphill battle for no reason either, I just leave. I just don't see the incentive for enduring that kind of punishment. It's a logical decision based on economic principles. Keep the faith.
Thank you for the input!
Yeah, I'm familiar with that saying and I think it's safe to say that it's true. If I end up against players I recognize as good(a threat) I tend to be drawn to destroying them and at the same time doing the best for the team. But I know a few key players can really mess up my team. And many of the "blueberries"(beautiful paraphrase for newbie) tend to plainly avoid these players and end up getting killed by them instead of grouping up and zerging them or in whatever manner might work.
You can call me a budgeteer, I use many BPO's and practically live in the Dragonfly I despise AR's and their wielders. I think my most expensive suit is 25k. But still if I jump in and die all the time, it will hurt my economy.
I mainly go with the die hard approach but as said, I really don't have any super-proto suits. However I love putting a salvo in the head of those that are(let it be Ass/AR's with the GEK) and see them coming back next life with a much cheaper setup. I believe that's a part of the above mentioned "adage"(not familiar with the word), and that the ambitious, analytical and discplined players have impressive coping strategies to not delve into economic hell and personal bankruptcy.
I think my dilemma partly will solve itself, when they fix the matchmaking. Also I wish for a mode where you're unable to partner up, so that every suit is for itself. Mostly because I enjoy playing solo and not having to plan everything, but also that these overpowered compositions won't exist. Then again, they might end up in the same team anyways!
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Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 09:23:00 -
[5] - Quote
Guinevere Bravo wrote:Step 1. Copy frontline fit in dropsuit fittings Step 2. Attach the basic "Assault rifle" Step 3. Replace the stamina module with an armour plate Step 4. Fit a nanohive or millitia Injector
Total should be well under 10k isk, more like 5k isk you can die 20 times and its 100isk. (I have never died 20 times no matter how good the opposing team is.)
Now you will have your "imma gettin pwned, but at least I can kill kittens fit"
The idea is compelling, but not the choice of gear!
Make it a scout, put focus on shield, equip him with a shotty. Step for is the only one I agree with! That basically is my main build, it is a little more expensive. But you can still die a lot without becoming broke.
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Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 11:11:00 -
[6] - Quote
Guinevere Bravo wrote:Qn1f3 wrote: The idea is compelling, but not the choice of gear!
Make it a scout, put focus on shield, equip him with a shotty. Step for is the only one I agree with! That basically is my main build, it is a little more expensive. But you can still die a lot without becoming broke.
It was just an example, I have a scout fit on a alt with the 'dragon fly' BPO, a basic sniper and BPO modules. Theres lots of different variants, the example I gave will give you good odds at all ranges where as if your running a scout with minimal skills you would be ALOT better off in a assault dropsuit (more hp) than a scout due to being extra squishy and at no real advantage. If you have 2mil SP, invested in sheilds mechanics ect then a scout suit will do fine for a cheap alternative, but for anyone new to DUST (i assume you are as i haven't seen you around much) the fit I mentioned is a good cheap alternative.
I've played on and off since the Mercenary Pack gave me access. The recent build I got tired for a while with the people playing round the clock and getting ahead so fast.
But now I've stashed up some SP and have a skillset that is starting to be enjoyable to play. I think I'm at slightly above the 2mil mark and focused on the general skills(that all builds benefit from i.e Mechanics, Electronics, Engineeering, Shields).
With a little more focus on shields I get away with a cheap(15k) Shield/Shotgun build, that has 170 shields and 124 armor I think. So I can sustain som hits and also the regen is fantastic on the scout suit. I agree that it's a hell getting to those AR-wielders, but it all fall downs to which playstyle you prefer. I can wait them out and lure them into CQC(mostly). The more experienced players rarely engage a shotgun suit if not confident in ending it quickly.
I get your point, I just can't stand to play with the AR and the Assault suit is not for me. Once in a while I jump into the Logi or into the Heavy when I have to take out vehicles with the Forge.
I can't agree less with you saying that the scout suit has no advantages, it has all the advantages that I need and want. But yet again, that's just a preference in personal playstyle.
Also a scout suit before those 2millions o' SP is pure cannon fodder!
EDIT: I agree fully on your last post, I just need to get there skillwise. |
Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 14:08:00 -
[7] - Quote
R F Gyro wrote:Moving away from the "cheap expendable fits" debate for a moment....
I think a lot of the problem here is the lack of anything worth fighting for. Right now we fight for a) the fun of it, b) ISK or c) SP, and none of these require you to stick around in a losing battle. In every battle there is a point where one side has to choose: fight on or surrender. In Dust right now fighting on costs you (ISK/AUR and your K/D stats), whereas surrendering (running away) costs nothing.
This should change as the game develops in line with its strategy.
OK, so your faction warfare team is losing the battle one the ground, but every minute you hold out allows the Eve pilots in space to consolidate their grip in the system, so you stick in there and fight to the last clone.
True, nice insight.
I guess I will have to let go of my pride and just retreat for time being. Succumb to my economic boundries!
We have nothing to fight for and nothing to loose by leaving, but also it's really annoying jumping into games until you find one that is'nt getting steamrolled in any direction.
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Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.11.16 14:24:00 -
[8] - Quote
Guinevere Bravo wrote:Ahh i didn't realise ou had that many skill points and with the point in case then you should be fine running around with a scout suit. The reason i mention advantages is due to play style, if your running around with a AR on a scout suit it will be terrible compared to a assault suit with no SP invested.
My next piece of advice would be to get your Scout dropsuit skills up, the ol saying 'You can't build a house on a poor foundation' comes to mind. I realise it's expensive but I have found I was surviving alot more.
Glad to see you have your sheild skills up already so good job there, Sharpshooter proficiency is my only reccomendation for shotguns.
If your going to be using expensive modules then use an expensive suit(4 or 5kisk more is nothing), no point trying to polish a turd (Tech 1 scout suit!!!) Also the dragonfly is basically identical to the Tech 1 so use that suit to reduce costs.
While not having any skills and playing Scout, if you get anywhere near someone with a ranged weapon you are basically dead. Picked off at range is really annoying, but at the same time I believe being picked off by a Sniper is equally annoying if not more. It's really about the "Rock, Scissors, Paper(, Tank)" and to adapt to every situation using the environment and speed to your advantage.
Nicely put, I'll strenghten my foundation when I got enough baseskills to do so. You can't step up to early, cause you will always lack something(PG, CPU, ISK, Skills). But then again, to be able to stack more modules enables me to be sturdier, be suited for more tasks and pack more heat. So it's really about balancing all the time.
The Complex Shield Extender is my saviour every single match and thank you! But I don't understand your argument there? The Dragonfly does not cost anything as well as the Tech 1 BPO, also if I remember correctly there is a slight advantage using the Dragonfly, one more slot somewhere if I'm not mistaken.
Maybe the sollution for me is to step up and use heavier gear and stepping down the main suit to use only BPO's if I want to remain in a loosing battle.
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