Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2012.11.16 06:53:00 -
[1] - Quote
ITS ONLY A SHAME |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.16 06:55:00 -
[2] - Quote
i love it when i fire rounds into a guy and see the shield animation and their health doesn't do anything.
one match was so awful i could of sworn the hitbox was behind them. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.16 07:03:00 -
[3] - Quote
It's better than it was. I'm sure they're working on it. The only thing we really know is that they're never going to stop trying to get things right.
Keep the faith. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.16 07:44:00 -
[4] - Quote
Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.16 10:04:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come.
tbqh after 6+ months hit detection should be perfect by now its one of the 1st things u get right in the "core" fps gameplay mechanics so i dont blame him for being mad |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.11.16 10:15:00 -
[6] - Quote
Mavado V Noriega wrote:KAGEHOSHI Horned Wolf wrote:Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come. tbqh after 6+ months hit detection should be perfect by now its one of the 1st things u get right in the "core" fps gameplay mechanics so i dont blame him for being mad
That's not how developing works. If you going to do everything step by step, it'll take ages to complete. New things need to be added and old fixed in parallel (in small circles, actually). Especially when we talking about complex issue such as lags/hit detection. Also make a note that CPP can't release client patches as fast as they want. There is Sony whose limiting frequently of client patches. |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2012.11.16 11:04:00 -
[7] - Quote
feeling mad is slowly not enouth,i'm tired to get killed from people which are death if would work the damn hit detection,special as
sniper and also shotgun has problems.You can be really mad if you stay 1m behind someone and shot 3 times with shotgun and
no any damage and then get killed from this guy.
after month and weeks of this problem it seems for me,as would ccp self not really know where is the problem. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.11.16 12:29:00 -
[8] - Quote
Please tell me that ^ was a software translation problem...
But yes hit detection needs to get fixed. CCP is fully aware. The software development cycle is an iterative process (i.e. cyclic). Give 'em time. Yes it's a pain waiting and waiting. If it's too much go read a book to pass the time until it's fixed. I'm sure the Devs' will email you. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.11.16 13:11:00 -
[9] - Quote
Khal V'Rani wrote:Please tell me that ^ was a software translation problem... I'M GOING TO GO SHOUT ... no I can't do it all in caps ... I'm going to go shout on the Google Translate forum to find out when they're going to fix the damn translations! |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2012.11.16 13:31:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come. True. ^
By the way my two isk: i don't think it's related do the hitbox itself. It might be an issue related to those micro freeze I'm still experiencing (and I'm probably not the one) every ten seconds. But I'm really confident it will be fixed early (maybe even in the next build).
|
|
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.11.16 13:40:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come.
Actually, they havent come far at all. Everything is the same except there are lasers, changing color dirt, and a couple more modules. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.16 14:10:00 -
[12] - Quote
Posts like this is why most companies no longer do true Beta tests with customers. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.16 16:37:00 -
[13] - Quote
semperfi1999 wrote:Posts like this is why most companies no longer do true Beta tests with customers.
cant accept harsh criticism? no wonder most games end up like ****
if ur doin a a real beta expect harsh criticism
i love the concept of this game and what CCP trying to do, doesnt mean ill sit around and pretend everything is fine or like most ppl here use these awesome terms like "its a beta" and expect things to magically get better.
sometimes u need to let devs know ur frustration/disappointment to get the point across im not sayin just rant all the time but a little ranting is good IF u post a solution to the problem after
currently game speed has suffered because ccp apparently cant get hit detection to work properly with a fast paced game so now we get a sluggish slow game that isnt as much fun as it was before |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.11.16 16:46:00 -
[14] - Quote
Yes because building 101 is if there is cracks in the foundation.You don't repair or re pour the foundation, you begin work on the first floor instead. Now I admit I am not a computer major but in all the computer codes I have wrote for engineering if line A didn't work then line D didn't work. This logic of we can fix it later or after release only makes sense in video game development and I think we can all agree video game design has taken a dive in the last 7 yrs. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.16 16:51:00 -
[15] - Quote
I'm new to online FPSs so can someone explain how hit detection works when you've got 3 different computer systems involved?
If Fred is moving around, his PS3 will be sending updates about his position to the server. The server will update its internal model of the battlefield after a short delay, and then send that on to all other players in the match.
Bob is shooting at Fred, so his PS3 will be sending "I shot from this point in this direction at this time" to the server. The server then needs to figure out whether Bob's shot hit Fred, and do so in a way that appears consistent to both of them.
This seems to me like a fundamentally hard thing to get right when there is a non trivial latency in the network communication.
Clearly it is possible to do it reasonably well, as I assume other online FPS games do it; better than Dust anyway, presumably. I'm just interested in the "how".
Also, are people seeing bad hit detection when both target and shooter are not moving at all, either before or after the moment of the shot? |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2012.11.16 17:45:00 -
[16] - Quote
R F Gyro wrote:I'm new to online FPSs so can someone explain how hit detection works when you've got 3 different computer systems involved?
If Fred is moving around, his PS3 will be sending updates about his position to the server. The server will update its internal model of the battlefield after a short delay, and then send that on to all other players in the match.
Bob is shooting at Fred, so his PS3 will be sending "I shot from this point in this direction at this time" to the server. The server then needs to figure out whether Bob's shot hit Fred, and do so in a way that appears consistent to both of them.
This seems to me like a fundamentally hard thing to get right when there is a non trivial latency in the network communication.
Clearly it is possible to do it reasonably well, as I assume other online FPS games do it; better than Dust anyway, presumably. I'm just interested in the "how".
Also, are people seeing bad hit detection when both target and shooter are not moving at all, either before or after the moment of the shot?
True what you said, the real problem comes when you take account of other factors such as your internal lag in ms (ps3 - router/HAG - router - terminal) and if you don't have at least a DECENT connection (for decent in fps we usually talk about 20 Mbit/sec) you get shots misdetected or undetected at all. I'll take your example: Bob is shooting Fred, but Bob sees Fred with a certain delay let's say for example one step. so Bob is shooting at Fred position, but Fred isn't there anymore!
Edit: oh i forgot: yes i do see bad hit detection even if the target is not moving. I mean, sometimes the shield "lags"...uhm I'm not able to explain better that this...as you may have already noticed my english is not that great xD |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.16 18:09:00 -
[17] - Quote
POSTING LIKE YOU ARE DEMANDING AN IMMEDIATE ANSWER TO A QUESTION THAT HAS BEEN ASKED FOR THE BILLIONTH TIME IN ALL CAPS IS NOT GOING TO HELP YOUR CAUSE.
CCP will simply ignore this thread or lock it because they only listen to actual constructive feedback. Also, hit detection appears to be linked to lag from what I have experienced. And the last time I checked, lag is something that takes a long time to fix.
If you can't wait, then go play something else like Halo or COD or something.
By the way, CCP mentioned that the next build will be focusing primarily on stabilizing the game some more and fixing critical issues we have encountered so far. Perhaps your so-called prayer will get answered then. If not, then wait again. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.16 18:43:00 -
[18] - Quote
Mavado V Noriega wrote:semperfi1999 wrote:Posts like this is why most companies no longer do true Beta tests with customers. cant accept harsh criticism? no wonder most games end up like **** if ur doin a a real beta expect harsh criticism i love the concept of this game and what CCP trying to do, doesnt mean ill sit around and pretend everything is fine or like most ppl here use these awesome terms like "its a beta" and expect things to magically get better. sometimes u need to let devs know ur frustration/disappointment to get the point across im not sayin just rant all the time but a little ranting is good IF u post a solution to the problem after currently game speed has suffered because ccp apparently cant get hit detection to work properly with a fast paced game so now we get a sluggish slow game that isnt as much fun as it was before
No....thats not what I meant (although this also could be true as well). What I was talking about specifically is the OP topic of how long does it take to fix hit detection....and then stating that is has not gotten any better at all. Well I only got into the beta at the end of the previous build and I can tell you hit detection although still not perfect is alot better than it was before. The problem I was talking about is not just the fact that he was criticising.....I do that.....and there are still some obvious issues with this game. But he is stating a known issue that CCP themselves have noted and have another fix on the way. The OP is basically comparing this games hit detection with other games that are not in beta and says it does not measure up (which is true) and then asks why it takes so long for them to fix this issue (note this game is in beta). As if there is come magic wand that CCP can wave to fix this. The problem I am talking about it re-tarded criticism. This post is completely re-tarded. I stated that most companies dont do true beta tests because they dont want to have to wade through the stupid criticisms to get to the truly good criticism. If you take what the OP said a little further you can say "Why isnt this game fully and perfectly made already since it has been in development for long enough". If you agree with exactly what the OP stated then you should also agree with what I just stated if you want to maintain consistency. But its ludicrous to state this because its obviously not ready yet..... so asking why it isnt ready just because you think its been long enough is just dumb.
...................Heck my mic STILL does not work as I get a connection to voice chat lost...reconnecting message every time I log on but I know that they are aware and are working on this issue. I will only be concerned if it is still having this issue a few weeks before they are planning to release the game. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.16 19:04:00 -
[19] - Quote
Umbat Boki wrote:Mavado V Noriega wrote:KAGEHOSHI Horned Wolf wrote:Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come. tbqh after 6+ months hit detection should be perfect by now its one of the 1st things u get right in the "core" fps gameplay mechanics so i dont blame him for being mad That's not how developing works. If you going to do everything step by step, it'll take ages to complete. New things need to be added and old fixed in parallel (in small circles, actually). Especially when we talking about complex issue such as lags/hit detection. Also make a note that CPP can't release client patches as fast as they want. There is Sony whose limiting frequently of client patches. ^ Noriega is absolutely correct.In an FPS it is the core fundamental.Animation and even graphics are secondary.
EDIT:The OP did post in the wrong Index and his one and only sentence does nothing but fill the forums with another uninformative useless thread.Its only purpose to be counted with other other USERS who posted threads on the same issue. |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.16 19:06:00 -
[20] - Quote
Crm234 wrote:Yes because building 101 is if there is cracks in the foundation.You don't repair or re pour the foundation, you begin work on the first floor instead. Now I admit I am not a computer major but in all the computer codes I have wrote for engineering if line A didn't work then line D didn't work. This logic of we can fix it later or after release only makes sense in video game development and I think we can all agree video game design has taken a dive in the last 7 yrs.
This is because you were doing procedural programming and not Object-Oriented programming. Yes in procedural programming (Writing line by line on one page) if Line A doesn't work, it will never read Line D. But in Object-Oriented programming, if Class A doesn't work, comment out all the instances of that class and keep coding. Most likely you'll figure out the problem later.
This is coming from experience. I'm currently coding programming a 2D game and the same concept applies. When I ran into trouble with the Class I made for Animation, and just couldn't get it to work, I bypassed it and used static images so I could keep moving. I eventually circled back around and found my logic errors. And guess what? Animation now works.
All this to say, that yes. In game development you can skip certain issues and come back to it. It's not like building a house, but more like a bridge where you build from both sides and meet in the middle. |
|
|
GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2012.11.16 21:37:00 -
[21] - Quote
Hello,
I'm sorry but this kind of questions going in an different subforum ( Feedback/Requests). Just keep in mind that Dev's are not on-call service and please try to elaborate your questions in a different way. (I would suggest you to have a look to the forum rules)
In regard the question, I don't have an answer for that and you should wait for a further announcement from a Dev.
Thanks.
|
|
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.11.16 23:19:00 -
[22] - Quote
Mavado V Noriega wrote:KAGEHOSHI Horned Wolf wrote:Filthy creature of all caps, and no punctuation. You disgust me. If you have a problem you actually want fixed, post constructive feedback instead of whatever this is, and next time do it in the right section. Hit detection isn't perfect, but its pretty damn good compared to how it was before, and CCP is still fixing things. Posting an all caps whine thread with so little content will not help things get fixed any faster. People seem to have zero appreciation for how far things have come. tbqh after 6+ months hit detection should be perfect by now its one of the 1st things u get right in the "core" fps gameplay mechanics so i dont blame him for being mad I love how gamers seem to know what it takes to design & program a game as complex as Dust514, or any game for that matter. If you can do better, please do. Otherwise STFU. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.17 01:22:00 -
[23] - Quote
Road Hawk wrote: ITS ONLY A SHAME
They're redoing it from scratch for the third time because they aren't satisfied with the current system. Don't think for a moment that they don't care or aren't doing anything about it. |
|
|
|
Pages: 1 :: [one page] |