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Thread Statistics | Show CCP posts - 0 post(s) |
Edu Ashbourne
Doomheim
54
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Posted - 2012.11.15 14:29:00 -
[1] - Quote
Now I can't speak for everybody, especially not those who frequent here, but I don't think dropsuit prices alone are doing enough to keep players from rushing into certain death for one kill. I mean, why would they care if they die when it's so easy to restock cheap fittings or use the starter kits for free?
But rather then add additional punishment for dying though, I request a reward for staying alive: The WP Multiplier.
- The more Regular WP you earn in a single life, the higher your multiplier grows.
- Each time you score Regular WP, you're given Bonus WP based on your multiplier.
- Multiplier is increased only by Regular WP and only up to a certain limit (200% probably)
- Here's the important bit: When you die, the multiplier returns to zero and it has to be built up again.
This would mean more points to players who keep themselves alive and contribute killstreaks and support, then those who lemming into combat in cheap/free gear. Therefore there's an incentive to be more careful for more isk and sp at the end of the match.
okay i'm done.
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Edu Ashbourne
Doomheim
54
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Posted - 2012.11.15 23:18:00 -
[2] - Quote
I'll have to admit my ignorance. I thought all warpoints did was assess your 'contribution' at the end of the match. The more WP you have, the more isk/sp you get. I didn't know they were actually used for stuff in the battle.
I just thought that a little after-match bonus of more cash/skills would get more players to stop running&gunning like they're playing Quake3. It would even have to be that much to be effective and if peoples want to sacrifice them for victory, losing the multiplier wouldn't be too hard on them.
Like as been said, we won't know how people will act in the game proper. I'd say players that don't fear death are a lot more dangerous to those who are careful and if they can afford the gear, that's their choice. Just really sucks when the clonecount plummets when half the team is doing it. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.17 14:57:00 -
[3] - Quote
You know, so long as it only effects how much isk/sp you get after the match, I still think this is a good idea.
Why punish people who want to sacrifice themselves for victory? Because clones aren't free! And in modes like Ambush, it's very damaging when people think they are. If they want to be a hero so badly, they can take the multiplier reset along with the lost clone.
It would be the end of the world if you didn't get much multiplier anyway. Starting players would still get their skills and money but if they manage to kill a couple of players and hack a point before dying, they'd get a bonus for being good. Positive encouragement that would teach players to value their lives and not run around in the open.
Don't tell me that after surviving half a match with an impressive killstreak you didn't wish that were something for it. |
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