lDocHollidayl wrote:Proxy mines need to matter...they are terrible.
Nice post.
Grenades as a whole are fine..kind of. You do not see a spam of grenades because they are not OP. They currently only do full damage at the center...when you are at the edge of the splash you do not receive the full damage. Maps are huge and hitting a guy with a nade is hard enough. Please do not nerf nades.
In fact fix grenades so that terrain does not create such barriers. Let us have grenades that blow up 3D not 2D.
I'm honestly not sure what the damage is on grenades thanks to their useless damage listed in the info window. Aren't they kinda broken right now as a result of "fixing" their staying around forever? If the proto ones are hitting in the realm of 2000 damage, though, then it needs to come down. For flux grenades, 1800 vs shields is quite a bit, since shields are generally lower than armor, and you're looking at a max shield tank only in the realm of 6-8k hp maybe, which is essentially 3-4 grenades at that point. 2k damage vs armor is pretty awful to be on the armor side of things, since right now max fit is in the 10-12k range.
@Berserker
Yeah things are expected to be balanced around corp battles and tournament play, otherwise things are made pretty pathetic there if they're balanced around pubs. I'm totally fine with infantry-only lobbies and some kind of restrictions on vehicles in pubs to preserve the fun aspect there, since instant battle should be more fair and fun than "let me solo rampage in my invinci-gear."
I'm fine with SP being rebalanced too, but it's never going to be a good balancing factor. It's pretty easy right now to get a functional tank, but it's a huge grind to fully max it out, but if you just increase the SP, the power discrepancy will still be there, I'm just going to get it later and then still be stronger.
As for LAVs, I'd love to see them take collision damage equal to the hp of a person they run over, I've seen that proposed before. That'll cut down on them being used to squish people, and make them less of a problem not being able to oneshot them with a forge. Or, we could just cut the starter LAV's hp to compensate, I'm totally fine with that being a garbage vehicle and dying near-instantly to anything.