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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 20:36:00 -
[1] - Quote
Here's the current state of "triangle" (it doesn't fit that description at all, honestly) for DUST 514 beta. This is assuming equal tier of equipment and skilled players in each role with decent fittings (not unaltered Starter Fits, for infantry or the LAV). It also assumes a 1 vs. 1 scenario, even for vehicle vs. infantry, with no other vehicles/infantry involved except the two being compared, and a straight "kill other guy" objective.
LAV beats anti-personnel (AP) infantry. AP infantry beats anti-vehicle (AV) infantry. AV infantry beats LAV. Dropship beats all of the above. HAV beats all of the above.
Fragile non-AV targets are more vulnerable to Dropships because of aerial attacks having more easily-controlled splash damage, unless they're having to keep their speed up to dodge incoming fire. More durable targets die quicker against HAVs.
When teamwork and coordination come into play, organised AV infantry can tear a tank apart effectively, but still struggle against Dropships, meaning that role - for now - is usually better filled by the Tank. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 21:11:00 -
[2] - Quote
Dro2072 wrote:Garret,
your triangle ther doesn't take into account every other aspect, like the fact that things will almost never be equal. the chances of that happening are extremely low so your triangle doesn't prove anything no offense. that type of scenario would have to be planned and in that sense it is controlled therefore doesn't apply here. I know it doesn't play out that way in most cases, but I've seen most possible 1 vs. 1 scenarios happen often enough to build up a decent picture of how they're going to go. And when you know that, you can, to an extent, plot out where the imbalances are tripping up the system.
Controlled situations aren't meant to be taken at face value, but they give you baseline expectations to work with. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 21:36:00 -
[3] - Quote
Skihids wrote:Two well coordinated Forge Gunners can deny the air to even well fit dropships, so Infantry AV can be greater than a dropship. Likewise a well fit railgun tank sitting on a hill near its spawn can dominate all other vehicles. You may not see a lot of either in random matches, but they are more the norm in corp battles.
Both squad and team composition and coordination mean more than 1 vs1 balancing because you won't ever see that outside Gladitorial battles. I've seen 2 well-organised Forge Gunners get pounded by a Dropship that was dodging like crazy every time they thought they had a clean shot. |
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