Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.14 18:07:00 -
[1] - Quote
More and more corps are being created even though the player base is appearing to deteriorate. It doesn't seem many new players are coming in either. So I ask the following question: Are we reaching the point where there are too many corps? Afterall, corps cannot efficiently function when there are not that many corp mates especially if the corp mates all have different playtimes. As soon as corp options were enabled, I sunk all my SP into acquiring corp skills to create my corp only to attain less than 10 members currently in my corp when I started with 3. The problem is players are being spread really thin across the numerous existing corps (approaching 600) making it easier for the bigger corps to take advantage. Anyway, I am pointing this out because those that are trying to create corps now will most likely be better off joining a different existing corp rather than creating your own, especially if you don't have at least a squad worth of members to start with. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.14 18:10:00 -
[2] - Quote
That's just how it goes. Corporations will flourish if they can get an even mix of Good players with a mass of players.
Eve has thousands of corps. Many with just a single member. |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.11.14 18:11:00 -
[3] - Quote
Nomed Deeps wrote:those that are trying to create corps now will most likely be better off joining a different existing corp rather than creating your own, especially if you don't have at least a squad worth of members to start with.
This is common sense. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.14 18:15:00 -
[4] - Quote
I was just putting that out there as I know several small corps stagnating due to the lack of available players where newer corps will even have a harder time of finding and retaining recruits. Plus, in EVE you can do your own thing and progress little by little while in DUST if you do your own thing (and are not a sniper), progressing and retaining gear is much harder. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.14 18:16:00 -
[5] - Quote
Reimus Klinsman wrote:That's just how it goes. Corporations will flourish if they can get an even mix of Good players with a mass of players.
Eve has thousands of corps. Many with just a single member.
QFT |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 18:18:00 -
[6] - Quote
Solo player-corporations exist, will continue to exist, and won't get very far, for the most part. Some will merge, either a group of lone players into a small corp, or a single lone player joining a larger corp, and some will just fade into obscurity. There may be a few lone players who stick to their solo corporation for their own reasons and make a name for themselves, but for the most part, that won't be happening. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.14 18:19:00 -
[7] - Quote
Having 600 corp mates does not give as much advantage as is being made to this point.
Most would rather have 3 corp mates that were good players and teammates than 597 randoms.
You can only have 4 in a group, afterall. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.14 18:23:00 -
[8] - Quote
Quote:Having 600 corp mates does not give as much advantage as is being made to this point.
Having a corp with only 4 awesome players that never see each other online is much worse in my opinion. Besides, I am sure greater numbers will give all the more advantage when there are tangible regions to conquer. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.14 18:32:00 -
[9] - Quote
fahrenheitM wrote:Having 600 corp mates does not give as much advantage as is being made to this point.
Most would rather have 3 corp mates that were good players and teammates than 597 randoms.
You can only have 4 in a group, afterall.
And what about when your corp has to do battle with other corps? you know, the real stuff... you need a full team, not a squad.. and you would need back ups as there is no way to guarantee all are on at same time, so optimal would be a 30 man or so corp atm, and when larger scale battles come you will need even more. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.11.14 18:37:00 -
[10] - Quote
There are benefits you get for being in a player corp you don't get from an NPC corp. There will always be a large number of player corps - you can even start your own! |
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.14 18:39:00 -
[11] - Quote
Nomed Deeps wrote:Quote:Having 600 corp mates does not give as much advantage as is being made to this point. Having a corp with only 4 awesome players that never see each other online is much worse in my opinion. Besides, I am sure greater numbers will give all the more advantage when there are tangible regions to conquer.
The advantages as a large group are only as strong as the weakest link. If you have a corp full of scrubs that don't know teamwork like they don't know the back of their hands or if you don't have a stable command structure going on with reasonable accountability, and responsibilities not being met, or critical roles not being covered, then that 600-man corp will fall hard compared to a corp with only 6 players that have everything working just as they should be.
It's less about numbers and more about efficiency and profits when it comes to corp management. You only need to look at real-world examples to see why such as John D. Rockefeller, Andrew Carnegie, and J.P. Morgan. Morgan was the man that created the phenomenon known as Morganization in which he purges inefficiencies in his investments (firing ineffective workers and closing down wasteful projects) while focusing everything for the sake of profits by forcing the remaining workers to put more effort for the business while being paid less. Massive profits were made and thus Rockefeller and Carnegie followed his lead.
If you want an in-game example, then you only need to look at what happened earlier with Betamax Beta. At first, they recruited a lot of people with little regard to who they were recruiting because they just wanted to grow. But then things started to collapse and Betamax was forced to restructure itself.
EDIT:
Of course, a larger corp is good. But you have to make sure you have the best mates. Take a look at Imperfects and Seraphim Initiative. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.14 18:47:00 -
[12] - Quote
Maken Tosch wrote:Nomed Deeps wrote:Quote:Having 600 corp mates does not give as much advantage as is being made to this point. Having a corp with only 4 awesome players that never see each other online is much worse in my opinion. Besides, I am sure greater numbers will give all the more advantage when there are tangible regions to conquer. The advantages as a large group are only as strong as the weakest link. If you have a corp full of scrubs that don't know teamwork like they don't know the back of their hands or if you don't have a stable command structure going on with reasonable accountability, and responsibilities not being met, or critical roles not being covered, then that 600-man corp will fall hard compared to a corp with only 6 players that have everything working just as they should be. It's less about numbers and more about efficiency and profits when it comes to corp management. You only need to look at real-world examples to see why such as John D. Rockefeller, Andrew Carnegie, and J.P. Morgan. Morgan was the man that created the phenomenon known as Morganization in which he purges inefficiencies in his investments (firing ineffective workers and closing down wasteful projects) while focusing everything for the sake of profits by forcing the remaining workers to put more effort for the business while being paid less. Massive profits were made and thus Rockefeller and Carnegie followed his lead. If you want an in-game example, then you only need to look at what happened earlier with Betamax Beta. At first, they recruited a lot of people with little regard to who they were recruiting because they just wanted to grow. But then things started to collapse and Betamax was forced to restructure itself. EDIT: Of course, a larger corp is good. But you have to make sure you have the best mates . Take a look at Imperfects and Seraphim Initiative.
Zion is doing well :p
|
Dro2072
Doomheim
35
|
Posted - 2012.11.14 18:55:00 -
[13] - Quote
Another reason on top of what has been said and i am surprised this hasn't, not everyone has access to the beta yet, therefore these clans that keep popping up while a large number are yes people just trying to start ther own thing. The other probably a big majority are clans waiting for the release of DUST so that ther entire clan will be able to join and everything will be ready when they get in.
like myself for example i have several other clan mates spread across several games who aren't willing to pay for entrance into the beta since it will be free on release and when it is release they will be joining me. Also another reason the existing corps may be small is because many players who have access to DUST are waiting for the final product before they start working on building ther clan and expanding.
Just my opinion anyway......your thread has many reasons for things happening the way they are. Common sense would have let you see this, therefore this is irrelevant. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.14 18:59:00 -
[14] - Quote
I created my corp to migrate some buddies over from BF3 but as the DUST release has been delayed, those BF3 buddies will most likely be on some other FPS by the time DUST actually releases. The best laid plans...
Will see what happens. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.14 19:01:00 -
[15] - Quote
Nomed Deeps wrote:Quote:Having 600 corp mates does not give as much advantage as is being made to this point. Having a corp with only 4 awesome players that never see each other online is much worse in my opinion. Besides, I am sure greater numbers will give all the more advantage when there are tangible regions to conquer.
I thought we were talking about the current state of the beta and dwindling player base. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.14 19:02:00 -
[16] - Quote
Knightshade Belladonna wrote:fahrenheitM wrote:Having 600 corp mates does not give as much advantage as is being made to this point.
Most would rather have 3 corp mates that were good players and teammates than 597 randoms.
You can only have 4 in a group, afterall. And what about when your corp has to do battle with other corps? you know, the real stuff... you need a full team, not a squad.. and you would need back ups as there is no way to guarantee all are on at same time, so optimal would be a 30 man or so corp atm, and when larger scale battles come you will need even more.
Again, was talking about the beta... and where we are at right now in the game. If we're projecting, then there's no way to have this discussion accurately, cause we don't even know what the game content is going to be. How much PVE will there be? Will there be manufacturing in DUST like EVE? Some people will be able to do plenty of things that keeps the game enjoyable without having to zerg it up... it all depends on the content... |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.14 19:04:00 -
[17] - Quote
Maken Tosch wrote:Nomed Deeps wrote:Quote:Having 600 corp mates does not give as much advantage as is being made to this point. Having a corp with only 4 awesome players that never see each other online is much worse in my opinion. Besides, I am sure greater numbers will give all the more advantage when there are tangible regions to conquer. The advantages as a large group are only as strong as the weakest link. If you have a corp full of scrubs that don't know teamwork like they don't know the back of their hands or if you don't have a stable command structure going on with reasonable accountability, and responsibilities not being met, or critical roles not being covered, then that 600-man corp will fall hard compared to a corp with only 6 players that have everything working just as they should be. It's less about numbers and more about efficiency and profits when it comes to corp management. You only need to look at real-world examples to see why such as John D. Rockefeller, Andrew Carnegie, and J.P. Morgan. Morgan was the man that created the phenomenon known as Morganization in which he purges inefficiencies in his investments (firing ineffective workers and closing down wasteful projects) while focusing everything for the sake of profits by forcing the remaining workers to put more effort for the business while being paid less. Massive profits were made and thus Rockefeller and Carnegie followed his lead. If you want an in-game example, then you only need to look at what happened earlier with Betamax Beta. At first, they recruited a lot of people with little regard to who they were recruiting because they just wanted to grow. But then things started to collapse and Betamax was forced to restructure itself. EDIT: Of course, a larger corp is good. But you have to make sure you have the best mates. Take a look at Imperfects and Seraphim Initiative.
There is a different between corp policy of just recruiting specific players and someone just approving every application that comes thru the door to compete with zionshad because of some personal vendetta.
Large doesn't make a corp good, being good makes a corp good |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.14 19:06:00 -
[18] - Quote
Free Beers wrote:Maken Tosch wrote:Nomed Deeps wrote:Quote:Having 600 corp mates does not give as much advantage as is being made to this point. Having a corp with only 4 awesome players that never see each other online is much worse in my opinion. Besides, I am sure greater numbers will give all the more advantage when there are tangible regions to conquer. The advantages as a large group are only as strong as the weakest link. If you have a corp full of scrubs that don't know teamwork like they don't know the back of their hands or if you don't have a stable command structure going on with reasonable accountability, and responsibilities not being met, or critical roles not being covered, then that 600-man corp will fall hard compared to a corp with only 6 players that have everything working just as they should be. It's less about numbers and more about efficiency and profits when it comes to corp management. You only need to look at real-world examples to see why such as John D. Rockefeller, Andrew Carnegie, and J.P. Morgan. Morgan was the man that created the phenomenon known as Morganization in which he purges inefficiencies in his investments (firing ineffective workers and closing down wasteful projects) while focusing everything for the sake of profits by forcing the remaining workers to put more effort for the business while being paid less. Massive profits were made and thus Rockefeller and Carnegie followed his lead. If you want an in-game example, then you only need to look at what happened earlier with Betamax Beta. At first, they recruited a lot of people with little regard to who they were recruiting because they just wanted to grow. But then things started to collapse and Betamax was forced to restructure itself. EDIT: Of course, a larger corp is good. But you have to make sure you have the best mates. Take a look at Imperfects and Seraphim Initiative. There is a different between corp policy of just recruiting specific players and someone just approving every application that comes thru the door to compete with zionshad because of some personal vendetta. Large doesn't make a corp good, being good makes a corp good
This. |
OgTheNinja
Super Ninja Pew Pew Stab Association
4
|
Posted - 2012.11.14 19:49:00 -
[19] - Quote
I use this corp for the name alone, since this character is an alt for nova knives and melee only. I don't have any real recruitment plans and I most certainly won't be taking part in any corp battles (unless the player or battle is also melee only).
For now the name 'Backstabbers Incorporated' just makes this character stand out a bit more on the scoreboard in battles. |
|
|
|
Pages: 1 :: [one page] |