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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.14 15:18:00 -
[1] - Quote
war is a business and we are mercs of the corporate warfare of EVE we are going to be the back bone of EVEs grounds forces no autonomous drones can keep up with the military poweress of organized groups of gamers. are employers donGÇÖt fight wars of maneuvering or strategy or hard attrition wars they fight soft wars of attrition they donGÇÖt aim to wipe out what you got they aim to destroy your will to fight. where does a bunch of gamers like us come in to this equation simple answer we donGÇÖt except for the lolz of a fight theres little point in null sec warfare well i fully support increasing the point of null sec warfare and so should you, if there is no value to it and wars our fought to destroy the will the fight a bunch of FPS gamers wont have much to provided.
well I want to see planets providing resources to the production of POS, I want to see manufacture done in Nully not imported in http://themittani.com/features/destroying-shipyards I want to see things with the value to fight for and defend to be all over null sec so there is a point for a more deep level of warfare. we have no place in wars of moral attrition however we have place in a true warfare of targets and defense of strategy and supply, a ture war for the stars. support that site whenever you can
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Cortez The Killer
Immobile Infantry
187
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Posted - 2012.11.14 16:47:00 -
[2] - Quote
Planetary materials are used for building and fueling POSs (Player Owned Station) currently. Dust corps having control of planetary districts and able to modify production through skills, structures, and diplomacy is one of two reasons I can think of that Eve players even consider Dusts potential. Sovereignty warfare would be the other, but that looks so far to be barely significant and years away.
As it is and has been, Eve does not need ground forces. CCP is building with Dust a demand for them. Conversely, FPS players have had no reason to suffer cocky Evetards to have fun shooting people in the face. Again, things are changing. There are still rumors and partially developed plans on just how much planetary sov will affect Eves industry machine. In my opinion, that is probably not popular among other Eve players, is that a Dust corp should control all industrial materials coming from districts they have conquered. Doing so would strongly encourage, if not force, the planet "owner" to interface through either diplomacy or war with their spacebound neighbors. When diplomacy fails with a planet or set of planets owned by a Dust corp, Evetards suddenly have a need for ground troops. With the micro-war won, the new owners can negotiate trade deals involving favorable prices for the space industry and getting supply route protection in return.
Not all Dusters care this much about industry. As far as I know, Dust will be the first FPS to give shooters the option of territorial ownership and the long term residual incomes that go with it. Some will remain straight PvPers, others branch out to various degrees. After launch, there will be an influx of all kinds of people. More than just the old MAG, CoD, BF3, etc people. Shooters in the past have only offered shooting as a gameplay option. From listening to the "Hang with Wang" podcast, I can see the huge potential for gladiator style matches complete with gambling and gambling syndicates. I don't think even CCP can fully predict how deep this game will get with it's involvement into what is already probably the most complex and diverse gaming universe ever created.
Where do Dusters fit into this equation, you ask? Just about everywhere eventually. War is indeed the business and there's plenty of war to go around. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.14 17:28:00 -
[3] - Quote
CCP will do something to make planets valuable, but for me that is missing the point, and to get it wrong will be genuinely dangerous for CCP.
I realize that's a dramatic statement, imo it's not hyperbole. The EVE-DUST union has a big burden riding on its shoulders: fixing nullsec, and here's why.
I don't think CCP can afford for DUST to fail. Perhaps they could survive it, I dunno. The kicker is that for DUST to succeed it has to be completely integrated into the highest and deepest levels of New Eden. As a game, we all know already that DUST demands a significantly greater investment of time and effort than other FPSs require. A player willing to make that investment will be unsatisfied if CCP consigns them to be the gimps of New Eden, unable to truly affect the economic and geopolitical landscape. This means Technium, or something equally crucial, must be in principle controllable by DUST corps/alliances or in some way REQUIRE Dust corporations to gain/maintain control of the resource(or the subsequent manufacturing process). If this is not the case, DUST players will not be attracted to the higher game, and we're left with an RPGFPS that offers only glorified pub matches with an economy tagged on. We all know this is fail.
With DUST, CCP has to execute a magic trick. They have to fix the stagnation in null in order to make DUST attractive to DUST corps/alliances. ATM, that means fixing tech production. At the same time, with Technium or some other resouce spread out a little more, perhaps with multiple channels of aquisition, something will have to be done about supercap warfare. CCP is going to have to find a way to make smaller engagements desireable in the aquisition of these resources, or we will again see super-alliance domination and a second era of stagnation, except with EVE-stagnation driving DUST-stagnation.
It's quite a challenge. What CCP has going for them is thay can integrate slowly and carefully. What CCP has working against them is that New Eden is a complex system(in the technical sense), so trial-and-error will be requred to get it right. And this is trial-and-error in an area that the EVE and DUST endgame players are deeply invested in. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.11.14 19:31:00 -
[4] - Quote
TTLP;DR (Too little punctuation; didn't read) |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.14 19:56:00 -
[5] - Quote
The problem with Hign vs Null is that while risk is greater in null, the reward for various indy tasks is lower. Lower manufacturing slots, lower slots for research, lower slots for corporation offices, lower refine yeild. Just doesnt make sense. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.15 04:53:00 -
[6] - Quote
Shiro Mokuzan wrote:TTLP;DR (Too little punctuation; didn't read)
TLR;DR |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.15 04:59:00 -
[7] - Quote
Well if anyone bothered to read the article then I think planetary resources could be requireed to upgrade your POS and since CCP mention that maybe controling planets would affect space combat in a more direct way. For example some areas of W-space affect ships differently with benefits and penaltys. the team who controls planets could get a bonus towards thier ships making planets important force multiplyiers ontop of resource production.
Got to forgive spelling and grammer mistakes people I doing this on my phone. (p.s. ask avenger 245 why if he ever comes back) |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.15 13:56:00 -
[8] - Quote
Ops Fox wrote:Well if anyone bothered to read the article then I think planetary resources could be requireed to upgrade your POS and since CCP mention that maybe controling planets would affect space combat in a more direct way. For example some areas of W-space affect ships differently with benefits and penaltys. the team who controls planets could get a bonus towards thier ships making planets important force multiplyiers ontop of resource production.
Got to forgive spelling and grammer mistakes people I doing this on my phone. (p.s. ask avenger 245 why if he ever comes back) I think you are right on the money tieing Planetary Resources to the Nullsec manufacturing chain, Ops Fox.
I'd really like to see for Null something like: (Planetary Resouces + Planetary Manufacturing)*(Nullsec Resources + POS Manufacturing) = viable tech 1 production.
There's so many ways to approch the problem, but for DUST the crucial factor is that Planetary resources and manufacturing be a fundamental part of the nullsec resource extraction/manufacturing equation. |
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