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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.14 13:47:00 -
[1] - Quote
The flux nades either need to be magnetic or "sig radius seeking" any other justification to have them attach to tanks once thrown.
We also need a (preferably light) Av weapon that does swarm to armor equivalent damage towards shields because the forge does about the same amount of damage to armour and shields
The most important part of balancing armor and shields would be to give armour repairers a higher repair than shield repairs but not too much to be past the combined repairing power of shield modules and base shield repair (which i think needs a nerf to make armor on par with shields.
And don't give me that bs about CCP favoring shields in Eve because while shield reppers cycle faster, they heal less damage over time. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.14 14:05:00 -
[2] - Quote
Vermaak Doe wrote:The flux nades either need to be magnetic or "sig radius seeking" any other justification to have them attach to tanks once thrown.
We also need a (preferably light) Av weapon that does swarm to armor equivalent damage towards shields because the forge does about the same amount of damage to armour and shields
The most important part of balancing armor and shields would be to give armour repairers a higher repair than shield repairs but not too much to be past the combined repairing power of shield modules and base shield repair (which i think needs a nerf to make armor on par with shields.
And don't give me that bs about CCP favoring shields in Eve because while shield reppers cycle faster, they heal less damage over time.
Flux do damage to shields, norm AV to armor
Forge gun does more damage to shield than SL do
Armor rep already rep more than shield boosters do, this is because shields heal slowly over a period of time 24-30hp a second
This really isnt balancing
Balancing is when armor get active resist mods, when ther railgun turret can move at the same speed as a missile turret at least, when swarms dont absolutly **** armor but yet the forge gun didnt any extra damage bonus to shields, when hybrids have damage mods not on par with missiles |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.11.14 14:06:00 -
[3] - Quote
I disagree because flux is also great AP weapons. Personally, instead of this, I would like to see a "sticky" bomb to attach to the tank. You'd have to get close to use it, but I like the idea that way you don't have to wait for the proximity, or hope that your AV nades will do some damage. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.11.14 14:38:00 -
[4] - Quote
Forlorn Destrier wrote:I disagree because flux is also great AP weapons. Personally, instead of this, I would like to see a "sticky" bomb to attach to the tank. You'd have to get close to use it, but I like the idea that way you don't have to wait for the proximity, or hope that your AV nades will do some damage.
Ohhh I like the sticky bomb idea, if you have the skills to get close enough without being hit then a sticky bomb (maybe with a flux variant?) is an awesome idea. I think the balance would have to be right, millitia variants should not be able to one hit a Sarg sheild ect. Maybe even have some sort of shaking effect to disorientate the driver and gunners ala a forge hitting a dropship.
It might evovle into 'JIHAD' Squads but i can only imagine that being hilarious. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.14 15:11:00 -
[5] - Quote
So it would be balanced to have them both attach to targets
More than the swarm to shields but not equal to what they do to armor but towards shields
The third was about the infantry |
Waruiko DUST
G I A N T
90
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Posted - 2012.11.14 15:53:00 -
[6] - Quote
One AV thing I'd like to see is proxy mines not despawning on your death. Beyond that I agree with English more or less. |
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