|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.14 12:01:00 -
[1] - Quote
Edit/Written before missile nerf, but still good idea/Edit
With the QQ about vehicles (especially missile turrets) being a huge issue, perhaps it's time for a semi-quick fix until you get some more stuff in the game to counter them. A single or dual shot homing AV turret or something similar would do the trick I think. Basically an alt form of the missile turret.
Take your LAV with an AV turret and hunt down all of those pesky dropships and tanks that have been raining hell down on the field.
Throw an AV turret on one of your tank slots to pop those dropships and LAV's that keep popping you and running away at the last second.
Use one of your dropship turrets to focus on taking out those pesky missile tanks that keep launching volleys at you and those LAVs that always shoot you and speed away.
Put some FEAR into those vehicle drivers. Make the vehicles focus on each other a little more and the AV units should have a somewhat easier time sneaking up on them to do their job. Vehicles will focus on other vehicles more since they don't know whether or not that vehicle can lock onto them and hit them with some major damage. (I am aware that vehicles already focus on vehicles. This would just increase that.)
Every vehicle gains from this in some way, and the infantry gain as well since one turret on each vehicle will likely be an AV turret, thereby increasing their survival rate by the equivalent of one missing turret. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.14 12:19:00 -
[2] - Quote
Honestly I'm imagining 3 AV units in an AV LAV rushing in and blasting tanks, jumping out right before the vehicle blows and finishing it off. ^^ Epic Rambo moment for the AV units. xDD Not to mention it would give AV units a reason to spec slightly into vehicles in order to have more AV tactics at their disposal. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.17 01:20:00 -
[3] - Quote
Garrett Blacknova wrote:Ty 'SweetCheeks' Borg wrote:I'd honestly quite like some sort of AA variant tbh, it makes sense and would really help the whines against tanks. If people saw tank drivers pulling tanks to specifically take out the gunships, they might actually help support them instead of just ignoring them or complaining about them.
Might, being the key word there. With the current standard of blueberry play, I doubt they'd even realise. Blueberry: "Haha that tank's such a noob! I'm down here! Why you shooting into the sky?" *friendly dropship crash lands and kills Blueberry* Blueberry: "Kittening OP Dropships squashing me! It's like the E3 build all over again! NERF DROPSHIPS!" ... It's sad, because I can see that happening. OP because it falls on them? No... I don't see anything beyond a troll thread doing such a thing. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.20 00:45:00 -
[4] - Quote
Noc Tempre wrote:So your idea of a "quick fix" is introduce an entirely new item that is by design likely to be severely overpowered and takes no skill to use? No, my idea is to introduce an alternative turret that will jazz things up. I could just as easily say missile turrets require no skill since with proto turrets (yes, I have them, and know how well they work) merely require you hit near someone in order to kill them. 2 shots with a proto turrets splash damage will kill just about anything on 2 legs, 1 shot if you hit within a few inches (since hit detection is weird on missile turrets).
Yes, they would be OP. Against vehicles. Unlike regular missiles which are OP against everything. But would be virtually useless against ground troops. You don't like getting blown up by AV turrets? Quit hiding in a vehicle. Isn't that the argument the vehicle drivers give us when we complain about missile turrets? "you don't like it, get a forge gun"? Then they say "but I'm only specced for vehicles, what am I supposed to do?". I say in return ""Get some AV turrets and shoot back, or skill into something else". If they can tell me to skill into a forge or quit complaining, I can tell them to skill into a dropsuit. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.20 02:03:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I'd love to see anti-air, turrets, but only as something that has to be purchased, if it just lands in the battle for free, then it should be weak to serve to only scare away dropships. Something free should not be able to easily take out something as expensive as a dropship. Agreed, I was referring to turrets you have to skill up to get and that have to be purchased and take up one of your turret slots on your vehicle. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.22 01:34:00 -
[6] - Quote
Noc Tempre wrote:You're an idiot putting your stupid words in my mouth. This is how vehicles should be https://forums.dust514.com/default.aspx?g=posts&t=44816&find=unread. Autocannons (flak) are not yet in the game. Rails are brutal at anti-dropship already honestly. If people balance around pubs we might as well go buy black ops 2, because that game is fun as is while these proposed "fixes" that just traslate to "waaaaaa make vehicles cry too because I don't know how to aim without a lock function" would just leave a lot of militia shotguns running around an empty server. Yes I'm very pissy today but I'm tired of defending this game from people who want to "balance" it into the ground. Fix the maps, fix the turrets, stop promoting "I win" mechanics. +1 for recognizing the AV is thankless for the lack of WP and ISK. That does need fixed. I never whined for a thing. Investing in a high level turret costs a lot of money, as I'm sure you know Noc. 115,000 for each proto turret. Not to mention having to shell out for the ship and modules. Not to mention the SP investment.
However, you forget the other side of it. A dropship with AV turrets would be a bigger danger to ground vehicles and installations than ground units, installations and vehicles could ever be to it, simply because of it's ability to traverse the whole map unimpeded. And rail guns are NOT easy to aim at dropships, and wouldn't be even if they doubled the turn speed and gave it the ability to look all the way straight up.
Also, no one is going to throw a highly expensive turret on a vehicle that will go boom with a couple AV grenades or splash damage from a few proto missiles. They will have to skill into the vehicle as well as the turrets and modules in order to keep from being blown to bits by the other vehicles out there. If their vehicle trumps yours, so be it. If yours trumps theirs, so be it. You both skilled up into your chosen vehicle, so you should both have a fair shot at eachother.
Also, I never said it had to be "home in 'till it hits", simply letting the missile correct it's own trajectory slightly as it flys at high speed until it hits or misses would be enough. Also, I never said it had to be high damage, there could also be low damage but high ROF ones. Or slower flying but better homing. Or lower ROF, but higher damage.
Please don't think I'm just trying to shrug you off like you don't know of what you speak, I know well how good you are. I was hasty and in a foul mood myself earlier when I responded. I'm not asking for an unfair advantage, just another tool. And since there is no way this would be implemented before flack and flares and such, I don't fully follow your concern that this would be OP. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.22 03:26:00 -
[7] - Quote
Jason Pearson wrote:tl;dr
Basically, what you're looking for is a Railgun. Actually, no. I'm not. Have you used a railgun turret recently? I've used railgun turrets quite a bit to give them a chance. Useless, utterly useless. I shot a tank with around 3000 shields 4 times with an advanced level rail gun (low ROF high damage one, I forget the name), I could barely see that the damage had registered on it's health bar. Also, no tracking. None. At. All. Also, no flight time to correct angle.
Large rail gun installations and large turrets are great, but also not AV ready. If they could see almost straight up and turn 10-20% faster, I'd give them a pass. These do great against vehicles, but somehow firing the small turret at a tank is like spitting on Brock Sampson and giving him the finger. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.22 10:19:00 -
[8] - Quote
Jason Pearson wrote:Overlord Zero wrote:Jason Pearson wrote:tl;dr
Basically, what you're looking for is a Railgun. Actually, no. I'm not. Have you used a railgun turret recently? I've used railgun turrets quite a bit to give them a chance. Useless, utterly useless. I shot a tank with around 3000 shields 4 times with an advanced level rail gun (low ROF high damage one, I forget the name), I could barely see that the damage had registered on it's health bar. Also, no tracking. None. At. All. Also, no flight time to correct angle. Large rail gun installations and large turrets are great, but also not AV ready. If they could see almost straight up and turn 10-20% faster, I'd give them a pass. These do great against vehicles, but somehow firing the small turret at a tank is like spitting on Brock Sampson and giving him the finger. Yes, Yes I have. Hybrid Turrets are amazing, I 3shot RDVs with the large Railgun. Small Railguns are for hitting SMALL vehicles, they'll work fine against a lot of LAVs, even Dropships. Large Turrets are for Tanks, RDVs and installations. I'll give them another go, I decided to quit on them after trying my hand at tank hunting with them (the whole point of having them on my LAV was for when they pulled a tank).
However that does not mean that is what I'm wanting either. I am wanting AV missile turrets, not an AA/ALAV turret. Also, it needs to lock onto vehicles and guide itself toward them (unlike the rail gun). Lastly, it should not be able to be shot at people (like the railgun can) unless the shot misses entirely and hit's someone. Basically it would be a usage placed between the railgun and missile as far as functionality goes. Something good for fighting all vehicles due to light homing and moderate damage, but not able to dumbfire on infantry OR vehicles, thereby giving vehicles time to maneuver out of the way during lock on.
Also, as I have suggested several times in the past, I would like to request a warning when ever you are being locked onto. Usually I request this for swarms, but I would require it for this as well. Any time you are in the recticule of a weapon that has started to lock onto you, you should have a warning alarm come from your vehicle to alert you. |
Overlord Zero
Doomheim
75
|
Posted - 2013.01.09 05:05:00 -
[9] - Quote
^bump
|
Overlord Zero
Doomheim
75
|
Posted - 2013.01.09 05:15:00 -
[10] - Quote
Sorry to rain on YOUR parade, but this is a months old post that has been revived and isn't up to date. However, AV turrets are still a good idea so it's been bumped.
Also, AV turrets on a dropship would be perfect for taking out installations and vehicles from the air. In fact, they may well make dropships relevant again since they would be perfect for hunting tanks. |
|
Overlord Zero
Doomheim
75
|
Posted - 2013.01.09 05:31:00 -
[11] - Quote
If only xDD But AV turrets would allow you to sit a good distance from installations and fire semi-homing missiles at them. If it's a railgun turret, keep enough distance to make it hard to aim at you while you fly around letting your gunners lock on and take it out. Same with supply depots AND CRU's, you can take them out from the air. Of course there will always be some people who will drop you from time to time, but AV turrets would definitely work well for all vehicles. Dropships especially, but definitely the rest as well.
Edit: Also, small rails suck against any vehicle but DS's. I know from experience, they are virtually worthless unless your aim is good enough to snipe players with them. |
Overlord Zero
Doomheim
75
|
Posted - 2013.01.09 05:44:00 -
[12] - Quote
There is already a missile installation, and there is only one variant of installation for each turret type, so I think you're safe |
|
|
|