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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.14 03:03:00 -
[1] - Quote
I just wanted to share an idea I came up with- what if we could manually configure how unmanned turret installations aim?
This could be done by first operating a turret, holding R2 (or any other variants of the control to select active modules), and pressing R3 (or variants)- just like squad leader commands. From then on, you would be able to select between several options, some of these options could be toggled on and off to work at the same time as other options- when they're off, the area around the icon will have a darker shade.
- Default- how they work now, they just track in a cone, shooting at anything that crosses into their line of sight; also immediately directing attention to anyone who fires at them.
- Ignore damage- the turret would no longer react to being fired upon, instead continue to track and fire as normal (Can be toggled)
- Target infantry- as you would guess, they will (or won't, if it's off) fire at infantry they see (can be toggled)
- Target ground vehicles- works the same as above, but with ground vehicles instead (can be toggled)
- Target aircraft- you get the picture (can be toggled)
- SET TRACKING CONE- very important part of the idea; after selecting this, the player would basically trace an outline of where the turret would track to (assisted by a line showing where they traced, and must form a complete shape). After drawing this shape, the turret would only automatically track inside this specified area- this allows a player to do anything from telling a turret to watch a specific pass, to telling them to watch EVERYWHERE!!!!1!1!11one.
(There would be an option to clear the previously set tracking cone, also)
I believe this would not only greatly improve AI in some cases, but allow players to bring installations further into their strategies.
If you don't understand what I mean, please let me know; along with any problems you see with this, anything you would like to add, or just give nice support bumps because you're good people
(I know where you live, guy who just read this but didn't post) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 03:19:00 -
[2] - Quote
Just to be clear, when you say the "track X" options can be toggled, you mean that they'll ALL be active at once if you turn them all on, right?
Also, a follow-up suggestion: Hacked turrets keep their settings, so the enemy team has to reset a turret that was set on an arc where none of your soldiers are likely to travel. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 04:20:00 -
[3] - Quote
While I do like this idea I think it should be the commanders job, after placing installations etc... For now, if I want a turret to aim in a certain direction I aim if there myself.... until it gets blown up. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.15 00:12:00 -
[4] - Quote
Garrett Blacknova wrote:Just to be clear, when you say the "track X" options can be toggled, you mean that they'll ALL be active at once if you turn them all on, right?
Also, a follow-up suggestion: Hacked turrets keep their settings, so the enemy team has to reset a turret that was set on an arc where none of your soldiers are likely to travel. For the track X, yes I mean when they're all toggled on- they'll shoot at anything. They don't all toggle at the exact same time (if that's what you're asking), and everything that IS toggled on, they'll fire at. Anything that isn't toggled on, they'll ignore. I'm not sure what I think about your idea, need to think about it some more.
Boss Dirge wrote:While I do like this idea I think it should be the commanders job, after placing installations etc... For now, if I want a turret to aim in a certain direction I aim if there myself.... until it gets blown up. Once there is a commander, they seem to be the perfect thing to do that. I never really considered that. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.15 00:27:00 -
[5] - Quote
I hope they never add AI beyond the most rudimentary for turrets, and that if you want the thing to shoot at vehicles instead of infantry you put a player inside of it and tell him to aim that way. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.15 01:45:00 -
[6] - Quote
Fivetimes Infinity wrote:I hope they never add AI beyond the most rudimentary for turrets, and that if you want the thing to shoot at vehicles instead of infantry you put a player inside of it and tell him to aim that way. What's wrong with being able to change it? The current default has a variety of strengths and weaknesses- every setup would also have these.
it just adds more strategy to it- figuring out what you do and don't need; also being able to recognize gaps in your new turret setup, and figuring out the best way to make up for these gaps. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.15 20:50:00 -
[7] - Quote
AI should not be playing the game for players. The only thing that should be a threat to people are other people. Or themselves, if they're throwing grenades/jumping off of buildings. Adding in the ability to configure turrets goes the wrong way. What they should be doing is eliminating AI from turrets altogether. If people don't want their turrets to be taken, or if they want a turret someplace to guard a specific area and prioritize a certain enemy type, they should be having a team mate in that turret doing what's required. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.15 22:25:00 -
[8] - Quote
Each to his own, I guess.
Although I believe you're overestimating turret AI- they still will be smarter than a random blueberry, but not as smart as your average red dot. |
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