Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.13 21:05:00 -
[1] - Quote
I don't like this idea. Having drones or whatever for a very unique sort of coop experience is fine. It varies the gameplay options open to people, and hey, who doesn't like shooting robots with friends?
But bots that mirror the players you fight in PvP would not be the way to go. If you want to play that kind of game, you should queue for an Instant Battle. CCP has a vested interest in getting people to queue for games, as it keeps wait times low. Playing against bots using forge guns and assault rifles instead of playing against players using the same isn't really something that'd contribute to Dust being a good game. You're not offering players a new kind of gameplay experience like fighting drones would be, and are only making it harder for people to find a good Instant Battle game. And making it one squad vs. one squad doesn't change that. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.13 23:11:00 -
[2] - Quote
Onar Kion wrote:Why can't you have both? That is very narrow view saying I only like PVP so thats all it should be.. I personally know several people that want to play Dust but have no interest in playing PvP solely. I play EVE and I run missions all the time. EVE is not soley PVP, or PVE it's a mixture of both. I'd rather attract both player bases, then just one player base and alienating the other. Since the more players you the more successful the game is, and you will get cross over between the PVP and PVE game types.
Plus once the Corp taxes are in play PVE'ing players will still be earning your corp ISK.
I did not say there shouldn't be PvE. You did not understand me. I said PvE against drones, where the gameplay is distinctly unlike the PvP we do now, would be fine. CCP spending time working on game modes that really broaden the experience available to players would be a good thing.
Having a PvE mode where it's just like PvP, except you fight bots controlling clones instead of players controlling clones, doesn't add to the game. There's no sense in doing a game mode that mimics something already in place. Not for a game like Dust, where the PvP multiplayer aspect of it is all-important.
Edu Ashbourne wrote:Don't intend for the PvE to mirror regular combat at all. You and your squad go A-Team on a full team of NPCs to complete objectives on a linear designed map. Think of it like the pirate NPCs in eve. There's always a lot of them and they use models belong to ships that would wipe the floor with you in PvP, but they're actually pretty easy to kill and only use the one weapon and the odd module.
Drones will come in later but for now i'm talking about a minimal-fuss way of adding PvE to the beta.
You're fighting bots with assault rifles and forge guns, wearing assault suits and scout suits. There's merit to the idea of having a new game mode involving competitive objectives in a linear map. That's a pretty popular game type for competitive multiplayer games. But adding bots into it where it could just as easily have been players totally misses the point. |