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Edu Ashbourne
Doomheim
54
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Posted - 2012.11.13 11:09:00 -
[1] - Quote
There's been plenty of suggestions for drones, wildlife and Sansha cyborgs and I'm sure the Dust team will get to them eventually. For now though, I wanted to ask the devs if 'quick&easy' PvE missions are possible in the meantime.
Assuming that since Dust uses the Unreal engine, it includes the AI from the game, would it be possible to create NPC mercs using the existing armor and weapons? Basic layouts like Standard assault troops, HMG heavies, shotgun scouts, that sort of thing? In anycase I was thinking of something like this:
- Small scale maps with a simple 'A to B' design. Fighting your way through NPCs to hack or blow up objectives.
- They could be interiors or outdoors, depending on if you want to involve vehicles.
- NPCs could be either regular mortals and remain dead or they respawn at red CRUs that you can hack and destroy.
- The usual installations are there. Supply Depots to switch suits, turret installations that will target you until hacked or destroyed, etc.
- Not sure on scoring. Would like it to be like ratting in a fleet, where all members get a cut of the isk/sp.
- To make it different from PvP, you play in a single squad rather then a full team. With just 4 players supporting eachother, class roles become more important and new players are encouraged to work with their squads, rather then ignoring them for other allies. Of course, you can always make your own squad to play with friends or solo the mission for a bigger cut.
- You could probably add mission levels too, so the better players can get more money. Leave out agents and status for later.
Yup, real simple sounding stuff. But I think in practice it wouldn't be too complicated. Just a question of one the Unreal AI is like for a game like Dust. Can they pull back and take cover or will they just lemming towards you, like it's UT. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.13 18:07:00 -
[2] - Quote
Bounties would be neat but would probably require some coding. Better to stick with the warpoints system for now I think. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.13 18:27:00 -
[3] - Quote
Onar Kion wrote:Edu Ashbourne wrote:Bounties would be neat but would probably require some coding. Better to stick with the warpoints system for now I think. Warpoints don't go with you after your done with the mission. Bounties goes right along with EVE, lots of things have bounties there even other players putting bounties on each other. Wouldn't be anymore coding then the number you get now when shooting someone. It could just have a ISK value under it.
I guess you could have bounties but they would have to split between squad members anyway, like with eve fleets. Probably still a good idea to reward kills though, else stealth classes would rush past everything to speed through objectives. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.13 22:44:00 -
[4] - Quote
Fivetimes Infinity wrote:I don't like this idea. Having drones or whatever for a very unique sort of coop experience is fine. It varies the gameplay options open to people, and hey, who doesn't like shooting robots with friends?
But bots that mirror the players you fight in PvP would not be the way to go. If you want to play that kind of game, you should queue for an Instant Battle. CCP has a vested interest in getting people to queue for games, as it keeps wait times low. Playing against bots using forge guns and assault rifles instead of playing against players using the same isn't really something that'd contribute to Dust being a good game. You're not offering players a new kind of gameplay experience like fighting drones would be, and are only making it harder for people to find a good Instant Battle game. And making it one squad vs. one squad doesn't change that.
Don't intend for the PvE to mirror regular combat at all. You and your squad go A-Team on a full team of NPCs to complete objectives on a linear designed map. Think of it like the pirate NPCs in eve. There's always a lot of them and they use models belong to ships that would wipe the floor with you in PvP, but they're actually pretty easy to kill and only use the one weapon and the odd module.
Drones will come in later but for now i'm talking about a minimal-fuss way of adding PvE to the beta. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.14 10:12:00 -
[5] - Quote
Edu Ashbourne wrote:Don't intend for the PvE to mirror regular combat at all. You and your squad go A-Team on a full team of NPCs to complete objectives on a linear designed map. Think of it like the pirate NPCs in eve. There's always a lot of them and they use models belong to ships that would wipe the floor with you in PvP, but they're actually pretty easy to kill and only use the one weapon and the odd module.
Drones will come in later but for now i'm talking about a minimal-fuss way of adding PvE to the beta.
You're fighting bots with assault rifles and forge guns, wearing assault suits and scout suits. There's merit to the idea of having a new game mode involving competitive objectives in a linear map. That's a pretty popular game type for competitive multiplayer games. But adding bots into it where it could just as easily have been players totally misses the point.[/quote]
Again. This isn't intended as "the only PvE element EVER. No drones, Sansha, etc EVER." Just something for people who like co-op to play so CCP can figure stuff out.
And just because the bots would wear player gear, doesn't mean it's the same thing as players. Like in EVE, NPCs would be named in a way that lets you know what to expect of them. There'd be groups of weak enemies, heavy 'bosses', snipers (which never headshot), all that stuff. Perhaps the AI would be predictable but sometimes that's a good thing.
Garrett Blacknova wrote:Edu Ashbourne wrote:i'm talking about a minimal-fuss way of adding PvE to the beta. Show me where the existing bot AI is just lying around waiting, fully set up to work in DUST? I think using the Rogue Drone AI they've already been working on in conjunction with the Rogue Drone models they've been working on is probably a more "minimal-fuss way" of adding PvE than creating an entirely new set of AI subroutines that they haven't been working on prior to this point.
Like I said right there in the OP, I'm assuming that the Unreal engine comes with the AI used in there games, which can act pretty human at times. Only issue is if it could be adapted for Dust, so troops take cover and aim and such.
You're probably right that Drones would be easier to code. We don't know if they got enough of them modeled for a varied fight though. |
Edu Ashbourne
Doomheim
54
|
Posted - 2012.12.11 20:07:00 -
[6] - Quote
Bumping because I still think this would be fun to play on the beta. |
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