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Senthysis Carbine
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2012.11.12 05:17:00 -
[1] - Quote
Like in EVE, when a ship newly arrives at a system, please put an invisibility / invincibility timer on when a player spawns that lasts maybe a few seconds or until the player opens fire. I can't explain the frustration caused by waiting for the respawn timer to count down, then before the screen even goes to first person mode, I'm already heading to the ground under a hail of fire since while some fool gets his rocks off mowing down half of a team's clone supply before the players even get to see the map. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.12 05:19:00 -
[2] - Quote
+1 this is a good idea |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.12 05:25:00 -
[3] - Quote
The problem with both invulnerability and invisibility is that they're easy to exploit in conjunction with high-damage weapons like Sniper Rifles or Shotguns.
Line up your shot while the enemy can't shoot back, and take their head off to prevent them from even having a chance.
If you only look at invulnerability, there's also the problem where you spawn in the middle of a group of enemies, and they just surround you and wait, when you shoot, all the survivors rip you apart before you get a second shot.
I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what you're dropping into before you hit the ground. |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.11.12 05:31:00 -
[4] - Quote
Garrett Blacknova wrote:I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what you're dropping into before you hit the ground.
And then you get mowed down while stuck in the inertia dampener recovery and unable to move or fight back. Also, dropping from the sky can't happen in interior areas, just something to be aware of, because it wouldn't fix spawn camping anything under a roof if it's supposed to be the fix for spawn camping. |
Overlord Zero
Doomheim
75
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Posted - 2012.11.12 07:27:00 -
[5] - Quote
Tiel Syysch wrote:Garrett Blacknova wrote:I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what you're dropping into before you hit the ground. And then you get mowed down while stuck in the inertia dampener recovery and unable to move or fight back. Also, dropping from the sky can't happen in interior areas, just something to be aware of, because it wouldn't fix spawn camping anything under a roof if it's supposed to be the fix for spawn camping. Also, the obvious one, it makes no sense. You drop from a ship like the MCC. But there is no ship to drop from in some maps. CRU's are on the planet's surface, so you can't be cloned and replicated in the stratosphere. Droplinks are the same. Dropping in at the start of the match might be doable, but for general spawning purposes it isn't logical.
As for the invulnerability idea, if you end the invulnerability as soon as you hit a shoulder button I see no issue. You could pull out a grenade, switch weapons, aim, or shoot. As soon as you did one of these your edge would be gone. You'd be able to get off one shot in that scenario. Yes, you could cap one dude easily with a shotgun IF they are spawn camping, but if they really are camping then they have that coming anyway and they deserve to be disadvantaged. Make it last 5 seconds or so that way you can book it as soon as you spawn in. I like the idea. |
Bobshurunkle
Zumari Force Projection Caldari State
1
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Posted - 2012.11.12 11:46:00 -
[6] - Quote
There has to be some solution to this because it sucks big time. Yesterday the enemy squad had a tank parked opposite the spawn point spamming his gun. Oh what fun and what a waste of currency. |
Kevedrow Quinn
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.11.20 17:09:00 -
[7] - Quote
I agree that the spawn mechanics need to be fixed a slight bit. I have found myself dieing too many times before I can even move. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.20 17:24:00 -
[8] - Quote
you're mixing up cheap tactics with bad mechanics. there is no spawn camping, just a bad spawn system. with 15,000+ maps coming down the pike I don't see how every one of them could be perfect.
i'm splint nearly 50/50 as far as spawn kills and deaths |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.20 17:26:00 -
[9] - Quote
yup, Im pretty sure that everyone knows where all the spawn points are, with the removal of the redzone in some maps and making it so the whole map is open, people are now able to spawn :V |
SIR DIGITAL ACID
The Last Time-Lord
2
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Posted - 2012.11.20 17:47:00 -
[10] - Quote
"you're mixing up cheap tactics with bad mechanics. there is no spawn camping, just a bad spawn system. with 15,000+ maps coming down the pike I don't see how every one of them could be perfect. "
This guy has the idea of what dust is going be. With no one real knowing the map Spawn camping won't really be a problem.
So the Spawn system need to fix first. + invulnerability idea is also the way. The system should go only for DL and the CP. Not for spawning from the MCC. We just need to be able to move around while falling. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 21:09:00 -
[11] - Quote
Overlord Zero wrote:Tiel Syysch wrote:Garrett Blacknova wrote:I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what you're dropping into before you hit the ground. And then you get mowed down while stuck in the inertia dampener recovery and unable to move or fight back. Also, dropping from the sky can't happen in interior areas, just something to be aware of, because it wouldn't fix spawn camping anything under a roof if it's supposed to be the fix for spawn camping. Also, the obvious one, it makes no sense. You drop from a ship like the MCC. But there is no ship to drop from in some maps. CRU's are on the planet's surface, so you can't be cloned and replicated in the stratosphere. Droplinks are the same. Dropping in at the start of the match might be doable, but for general spawning purposes it isn't logical. As for the invulnerability idea, if you end the invulnerability as soon as you hit a shoulder button I see no issue. You could pull out a grenade, switch weapons, aim, or shoot. As soon as you did one of these your edge would be gone. You'd be able to get off one shot in that scenario. Yes, you could cap one dude easily with a shotgun IF they are spawn camping, but if they really are camping then they have that coming anyway and they deserve to be disadvantaged. Make it last 5 seconds or so that way you can book it as soon as you spawn in. I like the idea. Obviously neither of you even thought of the possibility that I'd linked something relevant, like maybe a thread on the topic which discusses and debunks most of your arguments against it.
Seriously, it's worth a look. And it makes MORE sense from a lore perspective than giving people invulnerability. |
Overlord Zero
Doomheim
75
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Posted - 2012.11.22 01:12:00 -
[12] - Quote
Garrett Blacknova wrote:Obviously neither of you even thought of the possibility that I'd linked something relevant, like maybe a thread on the topic which discusses and debunks most of your arguments against it.
Seriously, it's worth a look. And it makes MORE sense from a lore perspective than giving people invulnerability.
J'Jor Da'Wg wrote:Drop uplinks are kind of like the cynos of DUST.
I would support this, especially if there were some sort of man cannons on the MCC that shot us out of pods laterally and then we initiated the Sky Spawning system.
In terms of Ambush, perhaps there should be a rework so that every 20 seconds, a RDV equipped woth a special CRU and the man cannons flew across the map and you spawned with your teammates in a wave. The RDV could fly across a certain vector, and within that belt of airspace you could SkySpawn anywhere along it, or opt to wait for thr next RDV. Each RDV would fly in from a randomised direction each time so it wouldn't be too easy to shoot them all down.
Anyone think this id a good idea?
Jack Boost wrote:Maybe ... spawn cannon? MCC lanucher that you can select and lauch yourself to the battlefield (Live cannon bal ;)
These were the only thing in the thread I could really agree with, and yes I have read it now. Since you made a point of saying there was good reason to read it, I actually took the time to do so. My apologies, I never assume useful info was linked, force of habit. There are some interesting ideas thrown around there. I personally like Jack Boosts idea of aiming a MCC cannon within a certain range of the MCC and being fired in inside a shell, but I'd say deploying from inside the shell ready to shoot then and there would be an absolute necessity and flight time would have to be less than 1 second so it's not too easy to follow it.
HOWEVER, the fact remains that it would take MUCH more of CCP's time to add this new feature with a whole new mode than it would take to fix it as we've suggested here. Perhaps eventually down the road, after the bigger bugs are worked out and they have the time to spend on it, this would be an interesting idea. But with all of the issues they have now, I'd rather they do this easy spawning fix to make testing smoother and worry about fixing other in game issues that hurt the game instead of focusing on worrying about different deployment methods.
TL;DR version:
Now that I've read through it, not a bad overall thought. But I think we'd be better off with this here temp invincibility quick fix until the game runs smoother. |
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