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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.11 21:53:00 -
[1] - Quote
Until today, I haven't touched a mass driver since last build; the biggest problem was fixed, but there are still some odd things with it.
- While there are actual explosions now, sometimes they still don't seem to deal damage
- This may be my imagination, but I seem to be moving more slowly with mass drivers than with assault rifles
- So little ammo. I now understand why logis are always shown using mass drivers; not because that's the best weapon for them, or because it's a minmatar weapon, but because you need a stockpile of nanohives.
- The sights are still useless- I would much rather have a helpful sight than a realistic sight.
- Damage doesn't seem to be correct- the splash damage is supposed to be much higher than the direct damage of a tac AR, but in reality, it isn't
On the plus side, mass drivers are now the bane of LAVs everywhere. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.11 22:13:00 -
[2] - Quote
I used flux grenades with mass drivers last build, so I guess I'll try it again, I like the idea of the emp variant.
For now, I guess I'll try directly shooting someone with it (unfortunately, projectile damage is still worse against shields than armor)
I might even go as far as switching to a type II logistics, to counter the reduced speed and allow me to get into melee range faster. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.12 00:12:00 -
[3] - Quote
NaglfarBP wrote:Mass driver is super fun! I have 2500+ kills with it. Very situational weapon tho, i tend to lose 1 vs1 encounters. I'm with you on that one- when my team actually stuck in a pack, I went 7-1 with it (well, 1 of the kills was hitting a heavy with melee after I ran out of ammo); and with the 1 death, I was still bleeding out when the battle ended. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.12 00:21:00 -
[4] - Quote
Ydubbs81 RND wrote:Jason Pearson wrote:Mass Drivers are OP
First. They need to add a reload in between each grenade. Popping out 4 at a time like that is insane. And people want to increase the damage to it?? If that's the case...increase the damage to my AR. Try it before asking for a nerf. That's my policy. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.12 00:28:00 -
[5] - Quote
Jason Pearson wrote:Scheneighnay McBob wrote:Ydubbs81 RND wrote:Jason Pearson wrote:Mass Drivers are OP
First. They need to add a reload in between each grenade. Popping out 4 at a time like that is insane. And people want to increase the damage to it?? If that's the case...increase the damage to my AR. Try it before asking for a nerf. That's my policy. IT NEEEEEEDS A NERF pls ccp nerf it to the ground is so OP everyone killing me with the explosions i cant even kill 10 people without being exploded at once :( its not fair. (Just to clarify, I'm not serious.. I figured I'd put this bit in because someones gonna cry, trust.) I kindof figured from your first post you were joking. I was responding to the other post. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.20 15:53:00 -
[6] - Quote
Mavado V Noriega wrote:I-Shayz-I wrote:I have level 5 mass driver operation and level 2 proficiency. Even with the exo-5 mass driver I barely do anything against anyone with shields...which is pretty much everyone.
Once their shields are down though it's a one hit kill for pretty much anyone I've run into as long as they are in my 6 meter blast range :P
Even so, Mass drivers need to be more effective against shields, or come with a variant that explodes as an emp blast. The only way to counter someone who is using lots of shields is the flux grenade. This works very well when encountering a group of enemies.
The biggest problem with the mass driver is the ammo count, and the fact that splash damage also affects the user :/ MDs are fine its an explosive weapon so does more to armor and less to shields its working as intended. We dont need an EMP one u already have Laser Rifles which are effective vs shields but weaker vs armor lets not try to make every weapon be good against everything. it doesn't make it good vs everything, it just swaps around the strengths and weaknesses.
Currently, the first 3 shots of a MD are to take the shields down, and the last shot takes out the armor. If there was an EMP variant, the first shot of it would take down the shields, while the last 3 shots would be to try getting through the armor. |
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