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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 20:55:00 -
[2] - Quote
Death On Contact wrote: The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets from concealed positions. By this, the sniper creates casualties among enemy troops, slows enemy movement, frightens enemy soldiers, lowers morale, and adds confusion to their operations. The secondary mission of the sniper is collecting and reporting battlefield information. http://en.m.wikipedia.org/wiki/Scout_SniperDeath On Contact. In DUST, this is what a good sniper does anyway.
Not sure of the relevance of this post. Y U NO EXPLAIN? |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.15 18:57:00 -
[3] - Quote
R'ahz Lupo wrote:The only times I have ever dealt out a single shot kill is on a perfect headshot. That's obvious. The only time I get reliable head shots is when somebody is standing completely still, i.e., enemy sniper. The only time I ever get one shoted is when I'm trying to snipe a target or I'm aiming a swarm. Any other time, it takes 2+ shots. I very rarely get killed by a sniper. When I notice my shield drop and half my armour gone from a single mysterious shot, I (get ready!) MOVE. M.OOOO.VE. The reason I stress this, is because I am constantly surprised by the number of people who let me take my second shot. It boggles my mind. A Scout suit can, without any mods or skills to buff shields or armour, die to a single Sniper Rifle bodyshot. Even against a Militia Sniper Rifle if it has a few skills or a damage mod behind it. The Sniper Starter Fit has a Damage Mod on it. With a few skills on the Scout suit, it becomes a two-shot again, but early on, Scouts are a VERY risky option.
Quote:The mile away issue. People complain a lot about the selfish lone wolves who camp out a mile from the battlefield and just snipe. First off, staying stationary for such long periods will leave you vulnerable to counter sniping. Second, you can't actually do anything else with a sniper rifle because of the mechanics. The ADS auto sway negates any attempt at close range quick scoping. The fact you have to crouch to steady, destroys your mobility and prevents from using cover. Why can't you lean on a railing or crate to steady a shot? Also, the mid range game is dominated by the AR. Trust me. If you are at mid range and see a target, what do you do? Stop moving, crouch, steady sway, take your shot? The only way you'll drop your mark is with a headshot. Chances are, you'll miss due to him having mobility. A safe shot would be center mass, but you need 2 of those to kill. If you get one, chances are, you'll be dead before you take the next shot. Due to the ion of the sniper, you're going to suffer greatly from the sway caused by getting shot at. Throw in the long range proto ARs and the only way to snipe safely is from a mile away. Close-range SMG or Scrambler Pistol. Long range use sniper for counter-sniping duty.
Or at mid-range, ONE Sniper shot, then cover, then pull your sidearm and finish the job.
Quote:Bullet drop? Yes. I am in favor of it, but only if it is implemented on all weapons. I find the versatility of snipers in this game severely lacking, but adding bullet drop to snipers only, will just pigeon hole them even more. Thoughts, people? Pigeon-holing Sniper Rifles is a GOOD idea though. They shouldn't be a weapon that everyone just picks up and uses for long-distance point-and-click kills. The majority of drawbacks are due to BUGS rather than mechanics limiting the weapon. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.16 16:04:00 -
[4] - Quote
BMSTUBBYx wrote:More love needs to be thrown towards the Scout side of things IMO.
Is this a sniper scout roll or scout sniper roll?
The name says scout but where are my scout tools?
Binos for laser targeting targets for starters. Let them work hand in hand with turrets and swarm launchers.
Scouts should also have some kind of air or ground support option tree to skill into.
Nerf, Buff, bullet drop, scope sway, blah blah blah! Do you want the scout class to not be so easy, worthless and hated? Would you like to see scouts being more useful and part of the team? Then give us something better to do than just one shot one kill from the hill. You might enjoy this thread. It's been going since the E3 build, so a lot of the earlier posts will be out of date by now, but there's a few Codex build fittings there. Spoiler: Most of them aren't for Snipers. |