Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.13 20:56:00 -
[2] - Quote
Eternal Technique wrote:Red Zone Snipers:
I actually think that bullet travel time would solve this issue in a big way. One of the nice side-effects of travel time for rounds is that, the further away you are, the harder it is to hit. By making bullet travel time a significant thing that needs to be accounted for, CCP will be encouraging snipers to get closer to the fighting in order to mitigate the effect travel time will have on their accuracy.
Quote:The Role of Snipers:
HP of scout suits isn't an issue as most snipers are sensible enough not to use scout suits. But yeah, otherwise there's no reason for snipers to get in closer to the fighting. Personally, though, I don't agree with your assessment of the impact travel time will add. Bullet travel time will encourage people to get closer. More scope sway will also encourage people to get closer, as the sway is less a factor when the target is closer and, thus, larger.
Something I've always been quite fond of is adding tracers to sniper rifle rounds, the idea being that when you fire, you broadcast your location. The whole point is to make sniping more dangerous by making it impossible to do while staying unobserved. A nice benefit of adding tracers is that lone sniping, where it's just you up a hill someplace, becomes much more dangerous. But, if you're sniping near allies and staying with your team for protection, then you aren't really affected much at all. Tracers would therefore become a good way of encouraging snipers to not snipe solo off in the boonies someplace, but rather to stay near allies for protection.
Quote:Blue shield flashes need to stop NAO. Fix hit detection, particularly on snipers on mountains. Anyone familiar with sniping in this build knows what I am talking about.
I'm done with Dust until they fix this. I can't accept a FPS game where you can't reliably do damage to the people you're shooting. So yeah, it needs to be fixed. Top ******* priority.
Quote:Change sniper recoil so that it doesnGÇÖt reset to the exact same position after every shot, requiring snipers to get the reticle on target again before shooting. Do this instead of re-implementing scope sway between shots
Your idea here could work. I kind of like the sound of it.
Quote:The Experimental Sniper:
Nah, every rifle should work like it does. Sniping currently takes essentially no skill. It's the most simplistic weapon in the game. Either every sniper rifle needs to work with bullet drop and round travel time, or none do. There should be no sniper rifles where you can just sit at the red line and plink people from 600+ m away without a worry, because your rounds hit instantly and there's no drop. Sniper rifles, and weapons in general, should require skill to use well.
I also disagree that it adds too much guesswork. As it happens, you get a range readout on targets you aim at. Experienced snipers will no doubt gain a feel for how they need to compensate to hit their targets. It adds a degree of uncertainty to the whole operation, sure, but that's the price you pay for using a gun you can hit people across the map with (in theory). |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.16 16:04:00 -
[3] - Quote
Scouting doesn't have anything to do with sniping. Maybe in real life they're related, but in Dust they're not at all intertwined. It doesn't really have anything to do with the balance of sniping, at any rate.
R'ahz Lupo wrote:When I notice my shield drop and half my armour gone from a single mysterious shot, I (get ready!) MOVE. M.OOOO.VE. The reason I stress this, is because I am constantly surprised by the number of people who let me take my second shot. It boggles my mind.
With tactical sniper rifles you can land your second shot fast enough that there's less than a second delay between the hits landing. With some of the sniper rifles, if you aren't already moving you're probably going to get hit twice. There being fairly minimal feedback to indicate you've been severely damaged by a shot only adds to the problem.
Quote:What's the deal with that blue shimmer too? My reticle is red - I take the shot. No hit, just a blue shimmer. WTF!?
It's a flaw in the game. Hit detection has been broken for a long time.
Quote:The ADS auto sway negates any attempt at close range quick scoping.
I don't agree. You're going to be in trouble if you try to solo a guy using an AR or something, but you can snipe pretty easily from standing and at closer ranges if you just make sure that you have allies in front of you to distract your targets.
Quote:Bullet drop? Yes. I am in favor of it, but only if it is implemented on all weapons. I find the versatility of snipers in this game severely lacking, but adding bullet drop to snipers only, will just pigeon hole them even more. Thoughts, people?
I don't think "pigeonhole" is the word you're looking for. It doesn't really make sense to say it'd pigeonhole them more. How would it do that? I mean, you stated that there's only one way to play as a sniper. You can't get much more pigeonholed than that. |