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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.11 15:04:00 -
[1] - Quote
Mobius Wyvern wrote:As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay.
With that in mind, I propose that the driver be able to press the Square button to switch turrets with the front gunner, thereby allowing them to focus on driving and killing infantry to the front while leaving the main turret free to engage all around the vehicle. That way people that want to operate the tank by themselves can do so, while those that wish to cooperate with a secondary gunner can do so as well. Both sides get what they want and no one gets stuck with something they don't like.
Nope are you trying to get me killed?
Whacking me into the front turret means i cant watch all around me except the front which makes it even worse for reversing and identifying potential threats
Id rarther be able to just drive if i could and leave the main gun for someone else because firing/activating mods/looking for AV guys/targets while driving is a ******* mess |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 15:31:00 -
[2] - Quote
Mobius Wyvern wrote:EnglishSnake wrote:Mobius Wyvern wrote:As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay.
With that in mind, I propose that the driver be able to press the Square button to switch turrets with the front gunner, thereby allowing them to focus on driving and killing infantry to the front while leaving the main turret free to engage all around the vehicle. That way people that want to operate the tank by themselves can do so, while those that wish to cooperate with a secondary gunner can do so as well. Both sides get what they want and no one gets stuck with something they don't like. Nope are you trying to get me killed? Whacking me into the front turret means i cant watch all around me except the front which makes it even worse for reversing and identifying potential threats Id rarther be able to just drive if i could and leave the main gun for someone else because firing/activating mods/looking for AV guys/targets while driving is a ******* mess But that's why its an option under the control of the driver that can be switched back and forth at any time.
Its a pointless option with more disadvantages than advantages |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 15:56:00 -
[3] - Quote
I already have 2 gunners, 1 at the front 1 at the back who can turn it around and have a look so thats not a problem but i do it anyways
TBH i would like a HAV which is a squad tank 4 seats 1 driver 3 guns
This idea i wouldnt use tbh |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 14:25:00 -
[4] - Quote
The Black Jackal wrote:Mobius Wyvern wrote:EnglishSnake wrote:I already have 2 gunners, 1 at the front 1 at the back who can turn it around and have a look so thats not a problem but i do it anyways
TBH i would like a HAV which is a squad tank 4 seats 1 driver 3 guns
This idea i wouldnt use tbh I've suggested a 4-man tank myself more than once, but the argument is always that the cost of the vehicle means that the driver should be able to get kills with it. I've seen those arguments... they tend to forget that Dropship pilots ALSO spend juist as much and cannot get kills with them without a team. LAV drivers, though expending lesss ISK, also cannot get kills without team. So why should there be (currently) 1 vehicle that, realistically, shouldn't have a gun operated by the driver.
Ive made a few threads about a 4man tank
Overall it would be a squad tank
Sure the driver is still stumping up for the tank/mods and turrets but overall the tank is stronger, gunners can watch everything and you can just drive and keep the tank alive |
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