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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
11
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Posted - 2013.03.25 19:50:00 -
[1] - Quote
When I first saw the trailer with the Amarr heavies dropping into battle, I thought all spawns would start this way. I agree that only random spawns and objective spawning should have this like you said. Also add an option that automatically activates inertia dampener when you spawn only, not when jumping off stuff like the MCC or buildings. This OPTION would stop people from accidental deaths resulting from lag or spawning glitches. |
Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
11
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Posted - 2013.03.25 20:53:00 -
[2] - Quote
Suits have built in systems for falling, and breathing already, getting shot or seen on your way down is just the risk you have to take. It's much harder to see someone who hasn't activated inertia dampener so just wait to last second in that case. (Doesn't really matter in Skirmish since most people can't see you, or they know where your coming from; but still kinda fun to see how low you can get before activation. Also they could make you activate dampener earlier depending on how far you have fallen, otherwise risking taking damage. |
Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
12
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Posted - 2013.03.25 21:22:00 -
[3] - Quote
Yes I agree (Agreed in my first post, second post was just more of me blabbing) At the moment it doesn't make sense how you got there, nothing to open the wormhole. Uplinks and CRU's on the other hand have background information. It could add a group spawning mechanism where a ship comes to a lower orbit and drops you off like in Mercenary but that could get complicated. This is something they would have to test a lot. Already if you hit someone while your falling you can't activate inertia dampener so there would be a lot of kinks if you spawned too close to people.
I'd rather the single person one in ambush at least.
This post is also more me blabbing =) |
Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
12
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Posted - 2013.03.25 21:44:00 -
[4] - Quote
So like the Shigeru concept art in the background this weekend. The troop ship was just an example. I would say keep the ship somewhat visible to everyone on the ground, but not within range to be able to get a hit marker if you shoot it with something.
Good idea by the way. |
Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
12
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Posted - 2013.03.25 22:54:00 -
[5] - Quote
It's an Amarr troop ship, it's what we were talking about, but that would add a lot of unnecessary issues for the developers. We want them focusing on other parts of the game. If they did this it would be epic, but save it for a later build or special PvE missions. |
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