Sparadok
ZionTCD Legacy Rising
9
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Posted - 2012.11.27 16:32:00 -
[31] - Quote
I doubt we will ever get this sorted as the more customizable the controls become, the bigger the gap will be between the classes ( by classes I mean kbm players and joypad players)
kbm will always have an advantage, so if CCP try to make it nice and neat for the kbm players, those using a joypad will be up in arms saying that the balance isn't right cos they will be being owned by kbm players .Tweak it so joypad isn't handicapped and you get where I'm going.
I'm a console gamer but also game on the pc and as such I've always known kbm was far quicker and more accurate.
I don't see how you could balance the 2 without nerfing the kbm.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 17:20:00 -
[32] - Quote
Sparadok wrote:I doubt we will ever get this sorted as the more customizable the controls become, the bigger the gap will be between the classes ( by classes I mean kbm players and joypad players)
kbm will always have an advantage, so if CCP try to make it nice and neat for the kbm players, those using a joypad will be up in arms saying that the balance isn't right cos they will be being owned by kbm players .Tweak it so joypad isn't handicapped and you get where I'm going.
I'm a console gamer but also game on the pc and as such I've always known kbm was far quicker and more accurate.
I don't see how you could balance the 2 without nerfing the kbm. Keyboard movement is restrictive in terms of range of motion and speed control. Gamepad has the advantage with the analog stick for movement control.
Gamepad aiming has to balance speed and precision - you can't have both. Mouse aim has the advantage because you can more easily transition from small precise movements to fast turning.
When the game has a hard cap on turning speed, that pretty much automatically resolves the core problematic element in balancing the two control schemes. Sixaxis players will EITHER have lowered sensitivity for sniping, OR higher sensitivity, but with a tougher job of precise aim. KB+M players will have the advantage in aiming control, but they WON'T have the instant-180 ability they have in some PC-exclusive FPS games (or the 2 games with shooter elements and proper cross-platform play that highlighted the problem), and they won't have the ability to control movement as precisely as someone using a gamepad can.
BOTH schemes are well-balanced, with advantages and disadvantages to how they operate. |