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Novas Prime
Algintal Core Gallente Federation
61
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Posted - 2012.11.09 01:48:00 -
[1] - Quote
Tanis Jumes wrote:Somebody who commented on a post had a great idea for dropship fix. If CCP would just give the gunners a limited amount of ammo then we would be fine! The dropships would have to break-off from combat and go resupply; meaning they land and become vulnerable while re-arming at supply depot. Meanwhile the opposing team re-organizes quickly and sets up countermeasures if possible! Give your feedback, best fix I've heard so far!
Side note: Why do I have to read a book to increase the range of my AR when the round is traveling thousands of miles per hour? Seems a bit rediculous.
+1 That was me dude!
and its not the swarms speed thats the problem, its the fact that they fly to the spot where the DS was and then attempt to follow them. Ive also fired at a DS that was too close, the swarms did a right turn as soon as they fired and killed me. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.09 02:15:00 -
[2] - Quote
ATR Kuan Ti wrote:Novas Prime wrote:+1 That was me dude!
and its not the swarms speed thats the problem, its the fact that they fly to the spot where the DS was and then attempt to follow them. Ive also fired at a DS that was too close, the swarms did a right turn as soon as they fired and killed me.. it follows the heat thats how a missel works
most missiles are heat seekers but not all. some are wire guided, some stay in contact with the launch module and require the user to keep the target within cross hairs to guide the missile to its target. Some are laser guided.
The swarms are supposed to be heat seeking but if they were working properly they would not aim for where the DS was but where the strongest heat source is.
You're also forgetting the fact that's its all coding and not actually following heat, therefore if the mechanics are broken then it wont work properly!! |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.09 02:22:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Unethical is not the right word, unethical is more like morally wrong. I think you're saying it doesn't make sense, but I assume its not an actual book, but some neural wiring program similar to learning by downloading in The Matrix.
I don't like the idea of limited ammo for dropships, Here's my idea:
Do not increase the swarm speed of all swarm launcher swarms. Speed should depend on the tier of the swarm launcher (militia should have slowest swarm, and prototype should have fastest swarms). Maybe add a skill to increase swarm speed. Giving all swarm launchers a speed buff would punish dropship users who spent lots of ISK and SP on their drophips, while rewarding swarm launcher users that only use the free swarm launcher fits without making any ISK or SP investment.
Additionally, the dropship vs swarms case can be improved with the right new SL variants (variants are not available for militia items, so militia only SL users won't benefit): Add new swarm launcher variants designed for handling fast targets (dropships). Militia swarm launchers should remain slow and crappy since they are free. Swarm launcher variant that fires weak but very fast swarms. Also have a smaller magazine. Swarm launcher variant that fires swarms that detonate in the air after a 20 seconds, and do splash damage to any vehicle in the splash radius. Lower direct damage, and smaller magazine.
Missile turret splash radius could use a slight reduction.
id like a reason why its realistic for vehicles to have an unlimited supply of ammunition. They carry a finite supply and should be made to have to re-supply. Make it a vehicle Module for the LogiVehicle. So they can call the Logi forwards in his Logi LAV and resupply the HAV's |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.09 10:12:00 -
[4] - Quote
Paran Tadec wrote:ATR Kuan Ti wrote:thay need to add more speed to swarms each level that away you can hit them No, that would just make it impossible to get away, irregardless of pilot skill.
precisely. Swarm speed isnt the problem. its the route they are taking towards the target. The DS pilots still need a chance to get away from the swarms. All they're doing at the moment is flying in a straight line which takes no skill. If the swarm tageting machanic is fixed there wont be a problem. The swarms should detonate after a set amount of time so that if the pilots have managed to out maneuver them theyve done well.
Similarly if I fire a swarm at a DS flying towards me i dont want to see the swarms dive behind them. The pilots should have to avoid them, and not as it is now just fly straight knowing that no one can hit them. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.09 10:37:00 -
[5] - Quote
EnglishSnake wrote:KAGEHOSHI Horned Wolf wrote:They should just add the stasis webifiers to slow down vehicles already. Would solve a lot of the problems. Yeah and would murder tanks to boot, no thx already easy enough to kill a tank OP bad idea atm because i don't want johnny random wasting my ammo in my turret firing at a hill like a muppet
hah good point. I am considered a blue dot as i don't have a corp yet. (still figuring out what i want my specialty to be) but other fellow blue's don't seem to get the idea that to kill something you need to actually have a target and not just fire spam. but if the ammo mechanic was added it would at least make them think twice. |
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