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Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.11.07 18:39:00 -
[1] - Quote
Mainly HAV and drop ships.
I want to know where my skills should. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.07 20:25:00 -
[2] - Quote
the BEST?
Probably a Heavy Type-II with a Forge Gun 2 Complex Heavy Damage Modifiers, AV gernades, 2 Cardiac Catalyzers (The ones that make you sprint faster.)
That'd be my best guess. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.11.08 01:36:00 -
[3] - Quote
Thank you. Sorry about that.
I probably should have asked "what is the preferred method when dealing with hostile enemy HAVs or dropships?" |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.08 02:20:00 -
[4] - Quote
I have a topic for how to take out a Tank for a Logibro.
You could probably adapt the same tactic to Scouts and Assault but it would require some sacrifice.
Keep the faith. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.11.08 16:34:00 -
[5] - Quote
Free Healing wrote:I have a topic for how to take out a Tank for a Logibro.
You could probably adapt the same tactic to Scouts and Assault but it would require some sacrifice.
Keep the faith. it did ^_^
AV grenades and a ambush are the way to go.
Its kind of freaky seeing someone in game then in the forum.
Edit: thank yo btw. Your advice was great, and it worked perfect. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.08 18:12:00 -
[6] - Quote
lol i know what you mean. I used to follow a guy named Bosse Grahn on the forums and now i'm in the same Corp with him :)
Your very welcome :)
Keep the faith. |
Musta Tornius
BetaMax.
265
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Posted - 2012.11.10 18:10:00 -
[7] - Quote
Considering swarms can be outrun by a semi experienced pilots forge guns are really the only choice for dealing with them effectively. As long as you have a good aim you can drop them as soon as they are within 300m of you.
As for tanks, ambushing with AV nades, swarm launchers or forge guns work well. You just have to get get them somewhere where they can't retreat easily from you. |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.17 01:37:00 -
[8] - Quote
This biggest issue right now with trying to take out tanks is that they retreat so quickly to the nearest redzone/hill, so if you don't have height on them, they'll get away.
Since MOST people who are tankers are shield tankers, forge guns work wonders. I'm not saying swarm launchers aren't great either, but there is only recently a grow commune of armor tankers. Forge guns still work, just not as good as swarm launchers. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.17 06:59:00 -
[9] - Quote
Another big issue is when you have both an HAV and a Dropship in play at the same time.
You can bring out your Forge Gun to take out the Dropship but they can easily be picked off by a fast/powerful enough HAV while they're aiming at the sky.
vice versa trying to take out the HAV from high ground will lead to your being an easy target for that Dropship in the air. I think we need more defensive and offensive solutions to HAV's and Dropships. Though i'm hoping Fighter Aircraft will play a big role there.
Keep the faith. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.11.18 21:27:00 -
[10] - Quote
In my limited experience this build, Swarm Launchers make them run but it takes teamwork in this build to take out vehicles, and when the only other guy doing AV is in a militia fit, you're going to have a long painful game in the redzone. If you chase, be ready to defend against their infantry. |
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pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.17 20:07:00 -
[11] - Quote
For taking out , hav's ,lav's and drop ships I favour the blastwave or assault forge guns , defo with at least 1damage mod and as mentions earlyer in this thread , as soon as they are within a couple of hundred meters pound them . Happy tank hunting |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.18 00:48:00 -
[12] - Quote
The best setup is actually another tank. I can 2-3 shot almost all other HAVs on the field. Some set up their tank as anti-infantry, I go as AV almost every game. It's more fun to be a squishy target, and if you're killing enemy RDVs you'll get about 350k isk a match. I can lose 2 tanks in one match and still make money ^_^.
If you want to be AV infantry, I'd go heavy. Vehicles have resistances and weakness towards certain weapons. Shield is weak to energy, and armor is weak to explosions.
Forge: Right now, Forge is hybrid damage, so it is not weak or more powerful against shields or armor. This is the best choice off the bat. You can get some points in heavy mg too.
Swarms: No skill weapon, but effective. If you lock on to an enemy HAV, the swarms will hit him 90% of the time. Yes, they go around corners, and sometimes over and down hills and everything. They are best used against armor tanks. Armor tanks take more time to accelerate, and take increased damage from the explosions.
AV Nades: Right now, all skill nuggets are overpowered and stupid. Plan to see a nerf in the future. AV nades are alright in ambush because you can just keep spawning behind/near a tank, throw some and then die, but imo AV Nades are best used against LAVs, because they can one shot LAVs. I have seen some tankers lose their tank and then start throwing AV nades @ the enemy tank. It works once, but after that it's expected. The tanker will then be expecting people charging him with AV nades. I don't see a huge downside to skilling up AV nades and using them on an AV load-out, but against HAVs and especially drop ships, forges and swarms are much more effective. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.18 00:49:00 -
[13] - Quote
You could ask what your corp needs too.
Corp matches require strats that are diff from pubs. |
Thranx1231
CowTek
90
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Posted - 2013.01.18 03:14:00 -
[14] - Quote
If you are noobish, playing a bit but no big levels 5 skills yet, a couple of cheap points. If you have SP spent in the tree feel free to skip this post.
The best thing is playing in a squad, preferably with mics. That is the best for everything really.
Now, the Militia Swarm is available free in the Assault - Anti Armor Starter Fit.
The Militia Forge Gun is not expensive (1520 ISK) but has to be run in a Heavy. The Militia Heavy is cheap (795 ISK).
What will those accomplish?
The Swarm will make DSs go away. As in get out of sight. That may be enough. Even better if your Forge Gunner squad mate is waiting for just that move. Tough to plan, tough to get right but seeing a DS that is causing trouble turn tail can be fun. I've killed one with a Charge Sniper Rifle and it was cool too. I think I scared the pilot who over corrected to death.
The Swarm can take out most of the shields in a Militia HAV with a solid 4 missile hit. Two Swarmers working together or with a Forge Gunner can smoke 'em real quick like. In particular if a friendly has Proximity Mines, AV Grenades and Flux knocks down shields very well.
The Militia Forge is doesn't hit that well, you have no boosters for it (no SP in the Skill Tree or you wouldn't be using it) so the range isn't enough and the charge is the slowest of all Forge Guns. If you manage to hit something it will suck the freaking shields off of most anything.
It will One Hit Kill (OHK) LAVs. Anybody on the battle field. Snipers from a bit of distance. 3-4 hit kills on Turrets depending on the situation (sometimes turrets can be hard to hit correctly). Practice is required to hit most of those, LAVs are the easiest after Turrets.
It is good to learn with but if you like it, than get into a real Heavy and get real Forge Guns.
You cannot run with a Charged Forge Gun. Good way to drop the charge instead of wasting the shot.
Couple last points:
AV grenades require SP to get. Heavy Drop Suits have no Equipment Slots (0, Nada, No Hive).
Both of these solutions are cheap enough but slow. You will need to plan ahead, watch your shields/armor and keep situational awareness. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.18 04:17:00 -
[15] - Quote
prox mines are meh. It takes an equip slot from scout/assault (hive). It can be used as logi, but once a driver gets killed by them, they are pretty much useless. Not just for that game too, useless as in he'll most likely not die to them again.
Prox mines make a beeping noise when you are near them (if they are red mines, and not blue). After hearing some beeps, all the driver has to do is look down at the road, and you can see the mines. Shoot them and move on. Some guys think running up to a tank and trying to put them on or around it is a good idea. It might make the tank driver attempt to maneuver a bit, but apparently there's a timer so they don't go off immediately. They don't stick to tanks, it's not C4/sticky bombs.
I forgot to mention that tank turrets have a height limit. They can't shoot directly above them. Drivers can counter this by driving their tank on an angle, but it's something that gives AV a huge advantage. If you are above a tank, it cannot hit you from that position. The tank turret cannot point down through the hull. It has to fire at targets on a level field, or targets higher up. Again, the driver can angle his entire tank, but AV has a huge advantage if it can be below the turret.
Blaster turrets are anti-infantry. It's usually not a good idea to bum-rush them.
Currently, no one has the points in railguns to make it so that they can destroy all infantry from splash damage. This means that you might be able to get close to a railgun tank, and then in its danger zone, but out of its line of fire. Works fine vs militia, but it's usually not a good idea to do to proto.
Max range of railgun seems to be 500 or 600m (forgot lol...). AV has a much shorter range, even with points in increased range. Keep in mind that if you are AV infantry, you might not be able to hit the tank, but it can still hit you. Railgun shots (like forge) and swarm launcher missiles look like they are detonating at their max range. Sometimes it looks like you're hitting the enemy tank, but if you aren't doing damage to it, you are not.
edit: Flux skill nuggets only work against shield. They do crazy amounts of damage, imo better to use them instead of AV nade vs tank if it's shield.
edit edit: proto lasers with skills + super high damage can also really hurt shield tanks if the lasers are at the right distance. I heard that two proto lasers almost killed a proto tank in a couple of seconds. Right now no one has the points and gear for high damage proto lasers, so they are pretty ineffective against tanks atm. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.20 13:47:00 -
[16] - Quote
Assault Forge Gun with flux grenades for shield tanks, AV grenades for armor tanks. Type-I or Type-II suit is your choice. Type-I is cheaper and has more HP with a smaller sig radius but won't survive more than 1 or 2 firefights.
The advanced Forge Guns aren't really worth a **** honestly unless it's a corp battle and you're running an advanced suit. On a standard suit they cost more and limit your fit too much.
The Assault Forge Gun is the best option in almost all situations. It has the highest DPS and the potential to take out the tank before they can escape. The Breach Forge can be good against dropships if you find a position out in the open that will let you get off two shots. The regular forge I only use for LAV spam and shooting infantry. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.20 16:10:00 -
[17] - Quote
Altina McAlterson wrote:The advanced Forge Guns aren't really worth a ****
._. the grimlock hurts. Some guy took out my pure militia tank with it. Almost insta-kill. I got rid of the supply depots I could, so hopefully it cost him a bit of real $ (aur) too.
imo breach > assault. You just have to know how to use it well. Assault may do more dps, but against a moving vehicle you're probably going to get the same # of shots off if you go assault or breach. Proto breach forge was removed from the game for a reason :P.
I agree about only using them in corp battles ;). I'd rather not get insta-killed in my tank lol. Personally, I don't use proto in pub matches, just because I'd be embarrassed if the only way I could get kills and/or do well in a pub match is with proto gear. Try-hards ftl.
Some guys (like laz) use only militia gear in pub matches, and haven't spent any skill points because they are hoping for new content on the 22nd. Laz is regularly at the top of wp and kills for each match. I've seen him take out AUR try-hards 1v1 in pub matches. I always lol @ them because if they go against people in the same gear they'll get destroyed. Without a gear and skill point advantage in pub matches, they are terrible players. Hellstorm is a good example of a cpr[ who doesn't play matches against other good corps. They made some post in the war room, but turns out it was fake. Where is our corp battle? >.>
I do understand if adv and proto gear makes you go 40/1 or better in pub matches. It seems like you make more isk with more wp and destruction. Isk efficiency is what it's all about.
Sometimes I bust out a slightly nicer tank if it's a tank v tank battle, but it's still just an upgraded sica. Maybe when people start bringing out adv tanks and better standard tanks will I roll in standard. |
WHz DS9899
Doomheim
136
|
Posted - 2013.01.21 17:33:00 -
[18] - Quote
Vk.1 heavy with adv. Breach forge, 3 complex damage mods, AV grenades, sprint boosters, and a SMG. Got 30 HAV's and 26 dropships with this fit. It does max around 11k damage with all bounses. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.21 17:59:00 -
[19] - Quote
Holy poop this is a old post! |
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