|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.18 00:48:00 -
[1] - Quote
The best setup is actually another tank. I can 2-3 shot almost all other HAVs on the field. Some set up their tank as anti-infantry, I go as AV almost every game. It's more fun to be a squishy target, and if you're killing enemy RDVs you'll get about 350k isk a match. I can lose 2 tanks in one match and still make money ^_^.
If you want to be AV infantry, I'd go heavy. Vehicles have resistances and weakness towards certain weapons. Shield is weak to energy, and armor is weak to explosions.
Forge: Right now, Forge is hybrid damage, so it is not weak or more powerful against shields or armor. This is the best choice off the bat. You can get some points in heavy mg too.
Swarms: No skill weapon, but effective. If you lock on to an enemy HAV, the swarms will hit him 90% of the time. Yes, they go around corners, and sometimes over and down hills and everything. They are best used against armor tanks. Armor tanks take more time to accelerate, and take increased damage from the explosions.
AV Nades: Right now, all skill nuggets are overpowered and stupid. Plan to see a nerf in the future. AV nades are alright in ambush because you can just keep spawning behind/near a tank, throw some and then die, but imo AV Nades are best used against LAVs, because they can one shot LAVs. I have seen some tankers lose their tank and then start throwing AV nades @ the enemy tank. It works once, but after that it's expected. The tanker will then be expecting people charging him with AV nades. I don't see a huge downside to skilling up AV nades and using them on an AV load-out, but against HAVs and especially drop ships, forges and swarms are much more effective. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.18 00:49:00 -
[2] - Quote
You could ask what your corp needs too.
Corp matches require strats that are diff from pubs. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.18 04:17:00 -
[3] - Quote
prox mines are meh. It takes an equip slot from scout/assault (hive). It can be used as logi, but once a driver gets killed by them, they are pretty much useless. Not just for that game too, useless as in he'll most likely not die to them again.
Prox mines make a beeping noise when you are near them (if they are red mines, and not blue). After hearing some beeps, all the driver has to do is look down at the road, and you can see the mines. Shoot them and move on. Some guys think running up to a tank and trying to put them on or around it is a good idea. It might make the tank driver attempt to maneuver a bit, but apparently there's a timer so they don't go off immediately. They don't stick to tanks, it's not C4/sticky bombs.
I forgot to mention that tank turrets have a height limit. They can't shoot directly above them. Drivers can counter this by driving their tank on an angle, but it's something that gives AV a huge advantage. If you are above a tank, it cannot hit you from that position. The tank turret cannot point down through the hull. It has to fire at targets on a level field, or targets higher up. Again, the driver can angle his entire tank, but AV has a huge advantage if it can be below the turret.
Blaster turrets are anti-infantry. It's usually not a good idea to bum-rush them.
Currently, no one has the points in railguns to make it so that they can destroy all infantry from splash damage. This means that you might be able to get close to a railgun tank, and then in its danger zone, but out of its line of fire. Works fine vs militia, but it's usually not a good idea to do to proto.
Max range of railgun seems to be 500 or 600m (forgot lol...). AV has a much shorter range, even with points in increased range. Keep in mind that if you are AV infantry, you might not be able to hit the tank, but it can still hit you. Railgun shots (like forge) and swarm launcher missiles look like they are detonating at their max range. Sometimes it looks like you're hitting the enemy tank, but if you aren't doing damage to it, you are not.
edit: Flux skill nuggets only work against shield. They do crazy amounts of damage, imo better to use them instead of AV nade vs tank if it's shield.
edit edit: proto lasers with skills + super high damage can also really hurt shield tanks if the lasers are at the right distance. I heard that two proto lasers almost killed a proto tank in a couple of seconds. Right now no one has the points and gear for high damage proto lasers, so they are pretty ineffective against tanks atm. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.20 16:10:00 -
[4] - Quote
Altina McAlterson wrote:The advanced Forge Guns aren't really worth a ****
._. the grimlock hurts. Some guy took out my pure militia tank with it. Almost insta-kill. I got rid of the supply depots I could, so hopefully it cost him a bit of real $ (aur) too.
imo breach > assault. You just have to know how to use it well. Assault may do more dps, but against a moving vehicle you're probably going to get the same # of shots off if you go assault or breach. Proto breach forge was removed from the game for a reason :P.
I agree about only using them in corp battles ;). I'd rather not get insta-killed in my tank lol. Personally, I don't use proto in pub matches, just because I'd be embarrassed if the only way I could get kills and/or do well in a pub match is with proto gear. Try-hards ftl.
Some guys (like laz) use only militia gear in pub matches, and haven't spent any skill points because they are hoping for new content on the 22nd. Laz is regularly at the top of wp and kills for each match. I've seen him take out AUR try-hards 1v1 in pub matches. I always lol @ them because if they go against people in the same gear they'll get destroyed. Without a gear and skill point advantage in pub matches, they are terrible players. Hellstorm is a good example of a cpr[ who doesn't play matches against other good corps. They made some post in the war room, but turns out it was fake. Where is our corp battle? >.>
I do understand if adv and proto gear makes you go 40/1 or better in pub matches. It seems like you make more isk with more wp and destruction. Isk efficiency is what it's all about.
Sometimes I bust out a slightly nicer tank if it's a tank v tank battle, but it's still just an upgraded sica. Maybe when people start bringing out adv tanks and better standard tanks will I roll in standard. |
|
|
|