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Nomed Deeps
The Exemplars
91
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Posted - 2012.11.06 22:29:00 -
[1] - Quote
I think it would be best if the objectives in Skirmish were had multiple hack points similar to turrets and supply depots. That would keep friendlies from squishing each other and pushing each other off of the objective while hacking and keep campers/RE users from easy kills. I am not saying to make the objectives hackable from anywhere in the immediate vicinity but have 2 to 4 hack points on an objective instead of 1. |
Nomed Deeps
The Exemplars
91
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Posted - 2012.11.08 19:28:00 -
[2] - Quote
Nobody agrees or disagrees with my request above? Then again, I am beginning to think no one actually reads the feedback/request posts. In any case, any feedback would be appreciated. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.11.08 19:31:00 -
[3] - Quote
could also make defending an objective easyer and taking it harder +1 I like it although kinda iffy about the turrets how close would they be?
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Nomed Deeps
The Exemplars
91
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Posted - 2012.11.08 20:14:00 -
[4] - Quote
I meant for the objectives to have multiple hack points similar to turrets and supply depots; not turrets being the hack points for an objective. Basically, we keep the same exact skirmish objective with 2 to 4 hack panels instead of one. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
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Posted - 2012.11.08 20:34:00 -
[5] - Quote
I would rather give players the 50 point hack assist points for being within about 5 meters of the objective. That way ONE player can hack the thing while every one else actually assists by covering the hackers back. You know, encourage team work. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.08 21:06:00 -
[6] - Quote
+ 1 I like this idea. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.22 20:35:00 -
[7] - Quote
This should not be too hard to implement. |
RedRebelCork
Ahrendee Mercenaries Legacy Rising
37
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Posted - 2012.11.22 21:04:00 -
[8] - Quote
Moonracer2000 wrote:I would rather give players the 50 point hack assist points for being within about 5 meters of the objective. That way ONE player can hack the thing while every one else actually assists by covering the hackers back. You know, encourage team work.
OP and this are both good ideas. |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.11.22 21:36:00 -
[9] - Quote
Moonracer2000 wrote:I would rather give players the 50 point hack assist points for being within about 5 meters of the objective. That way ONE player can hack the thing while every one else actually assists by covering the hackers back. You know, encourage team work.
I disagree with OP, and disagree with this only in the amount of bonus.
The problem of one guy knocking the other off of the hack point is a lack of communication. Two squadmates easily fit next to the hack point. (Haven't tried three). But if a squad isn't communicating, then the natural consequence of this is that they should be stepping on each others toes and generally making a mess of things. I apologize if that seems harsh, but that is my opinion because that supports the sort of tactical game that I want to eventually be playing.
As to the amount awarded to those providing overwatch? There should be an award, but not as much as an actual assist, IMO. A hack assist is different, and get's the objective hacked quicker, getting everyone back in the fight sooner. But all those providing overwatch should certainly get some sort of commission on supporting capture of an objective. Also, those providing overwatch theoretically will already be earning a bit more WP if the squad is attacked, mid hack. The hacker will not be able to gain any other WPs without giving up the hack.
We're talking about private military corporations. Not everyone can be assigned the most glorious positions in all engagements...but every individual is also a for-profit institution. More things, in my opinion, should see WP earned balanced more across supporting teammates (not necessarily breaking along squad boundaries) via some sort of commission or bonuses. Infantry supporting a mechanized unit, providing rear or flank security, for instance.
Also, the "within 5m" metric suggested by Moonracer2000 is a bit iffy, in my opinion. I should note that I like Moonracer2000's idea, on the whole...anything that encourages tactical squad and team play (and maybe someday at least "platoon" level?) is a step in the right direction, in my opinion. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.11.24 02:20:00 -
[10] - Quote
+1 It's really irritating to have my character shoved out of the way and cancel my hacking when friendly mobs hack. |
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