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Tyerani
Zumari Force Projection Caldari State
3
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Posted - 2012.11.06 17:37:00 -
[1] - Quote
At present. I can't find any game balance to leave feedback on. Every single match I've played in the last two days has devolved into either spawn trapping with the invincible gunlogi tanks, and 'broadside' HMG's with heavy suits. Sometimes it's only one, or the other. But it's always at least one of those two.
And during the 2x skillpoint weekend, it was dropship dropship dropship.
Oh, and the assault rifle. Where's the balance there? Shotgun, SMG, pistol, mass driver, etc etc etc etc etc. They're all outclassed IMMENSELY by even the militia assault rifle. What's the point of having these other weapons when a militia assault rifle can put more damage on target in less time, more accurately?
And snipers. Aren't they supposed to, you know, take out ground targets? So far, I've only ever really taken down other snipers. Because to get out of the effective range of the laser-accurate assault rifles requires me to reduce everything in my scope to the size of an ant. That makes it kinda hard to hit things.
And SWARM missiles. What a joke. I can jog faster than those things. The guy in the tank sees them coming and has time to literally reverse 50 metres and hide behind something before the missiles hit. Maybe if the missiles flew twice as fast.
At present, it's pointless to have these other weapons. 90% of people use assault rifles or the broadside. Because they're the only things that actually make you even with other people who have the same.
That is, unless you have a tank with a gunlogi system. Then feel free to ignore everything on the field. |
Tyerani
Zumari Force Projection Caldari State
3
|
Posted - 2012.11.07 00:59:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:A free militia swarm launcher should not be capable of destroying a 150k + dropship. Only standard and up swarm launchers should get a speed boost, and the speed should depend on the tier. Maybe special variants with extra speed and less damage can be added for standard, advanced, and prototype. Militia swarm launchers should suck.
Ohsure. The militia swarm launcher shoulder suck. But the others should not.
I've taken on tanks equipped with gunnlogi turrets, using guerrilla tactics. And let me tell you, it's a goddamn waste of time. I'm at the point where I don't bother even wasting my credits losing my good fittings to the tanks now, and it becomes a case of BOHICA.
Even the best SWARM launcher I have access to basically just takes off the tanks shield. And then they're aware of me and can just hide behind **** whenever I fire.
Even using a heavy suit (the 700 health one)with a SWARM launcher, I can barely get them down past their shields.
And you might say 'hey, you're a single soldier, use teamwork', I was using teamwork. For you to have ANY effect with a SWARM launcher, you need to be within a hundred metres. Otherwise the flight time is like, ten seconds. And don't any of you even pretend otherwise.
Everyone else at 150+ metres was having no effect because their missiles were just impacting structures/geography.
And if we can't use the SWARM launcher against tanks, what do we use it against? The cars? I'm pretty sure the cars can outstrip the missiles and not even get out of third gear. |
Tyerani
Zumari Force Projection Caldari State
3
|
Posted - 2012.11.07 05:55:00 -
[3] - Quote
Vermaak Doe wrote:Damn QQing snipers always b*tching
Actually, I don't snipe often. Mainly because the sniper rifles are next to useless. You know, what with the assault rifles that double as sniper rifles. |
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