The Peregrine
Algintal Core Gallente Federation
0
|
Posted - 2012.11.06 20:22:00 -
[1] - Quote
Amen... mostly.
I agree, the balance is seriously screwed up. But I think the biggest problem is player balance, more than equipment balance. There needs to be a system in place that determines what each player has in terms of assets and distributes the advanced players with advanced equipment evenly between the teams. Case in point: I was just in a match where we got pounded by two gunlogi tanks and a dropship. The problem wasn't the power of the tanks, but that they were both deployed on the same team. I know they were most likely sqadded together before hand, but I've been in other matches where one team deploys an HAV and a dropship while the other has no assets to counter it. Again, the problem is not in the equipment itself, but in the balance of the players who have the equipment. If at all possible they need to be divided between the two teams.
As for weapon balance, I haven't had much of an issue between the weapon types. They all have their strengths and weaknesses. Yeah, the AR is a fairly powerful all-round weapon, and has good range, but at close range it's outclassed by SGs (more power, instant kill within a couple meters), SMGs and HMGs (higher RoF, more ammo capacity). The broadside HMG is basically just early access to the proto HMG. Sniper rifles are, in my experience, very good against ground troops. My only complaint is about ammo capacity and RoF. The militia rifle holds 3 rounds per clip. Nowhere near enough. Honestly, if any weapon is overpowered, its the scrambler pistol. I've seen people rack up kills using nothing but an assault pistol, and personally, they're the most annoying ones on the battlefield.
You're 100% right about swarm missiles though. They need to be quicker. And for some reason, they always fall in behind dropships, regardless of what angle you fire them at in relation to the vehicle. This means the pilot has more than enough time to get up to speed and outrun them. If you are facing the bow and fire at the bow, the missiles should fly towards and impact against the bow. The only time they should fall in behind is if they overshoot. At the very least, they need to be faster than the dropships, requiring the pilot to get something in between him and the missiles. In fact, they should be quite a lot faster than vehicles, so the drivers actually have to use some skill to avoid them.
|