|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.06 17:29:00 -
[1] - Quote
Before you even look at fixing Swarms v Dropships in terms of Damage and Speed, fix the god damn knockback. It's absolutely ******** that a Dropship is expected to act like a transport vehicle when it can be flipped by a free swarm launcher. This is the main reason Dropships will never become Transport Vehicles, why bother coming in to pick someone up when you'll just lose that 500k ISK (Minimum for a slightly good Dropship) by being flipped by free stuff.
Reduce the Knock back or you will never see a Dropship Pilot try and help his team by fulfilling the Transport role. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.07 06:43:00 -
[2] - Quote
Nothing? All you morons running around yelling at the top of your lungs "AMAGAD DROPSHIPS AREN'T DOING WHAT THEY'RE MEANT TO DO" yet you wont comment on this? Just nerfing stuff on a Dropship wont make it do what it's suppose to do, things like fixing this ridiculous knockback will help. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.07 06:52:00 -
[3] - Quote
STB Vermaak Doe wrote:You do realize that it's easy to maintain control if you don't let it go on it's own like an idiot right? This isn't an issue at all
You do realize that Dropships can be flipped instantly and you can only regain control if you're high enough in the sky. If you want to come in low to pick up someone and get hit by swarms? You will most likely be on your back. This is a major issue if you want dropships to actually do their job. I've seen it, I've done it, I've been piloting and done it.
I've watched people flip their dropship when coming to pick me up, I've shot people with Swarms as they've come in low to kill me and they've flipped and the majority of ships I've lost? They're due to the knockback, either sending me into a wall or the ground. I'm totally fine if that was a Prototype swarm launcher, but we need to be reasonable about this. a Militia Swarm Launcher should not be that powerful. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.07 06:58:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:I agree knockback is excessive, and there is no need for hostility. Healthy hostility. :P
I get frustrated when I see the majority of players on this forum yelling for nerfs yet offer no reasonable fixes. "AMAGAD DROPSHIPS OP NERF IT ALL", yet a free militia launcher can take that ship down if the dropship slows down. You have people demanding the swarm launcher is sped up but do not think about the consequences.
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.07 07:05:00 -
[5] - Quote
STB Vermaak Doe wrote:Then how can i easily maintain control with a 3m window for error which is low enough to pick up infantry and the main purpose is to drop them into combat, not a hostile extraction because that's what lavs are for through their ability to maintain speed while picking up people
How many swarms have hit you at that moment? I'm not against knockback, I'm against knockback flipping me, it's stupid. You get hit once, you're fine, you get hit again and somehow you're on your back. -_- |
|
|
|