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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.06 16:07:00 -
[1] - Quote
What changes can be made to Dust to get to that ideal? What about the gameplay of Dust needs fixing, aside from the technical issues and bugs. Videos showcasing ideal gameplay are welcomed.
People say Dust's gameplay sucks, what would need to change for gameplay to be good, what should gameplay be like? excluding obvious things like fixing bugs and technical issues. You can bring up other shooters with good gameplay, and talk about what it has that Dust lacks that makes the gameplay.
Please be specific in your answer. I'm trying to gather some info beyond "gameplay sucks, fix it".
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EDIT: Gameplay feedback thread about gunplay, controls, ADS is posted with responses gathered from this thread. Click here to check it out. https://forums.dust514.com/default.aspx?g=posts&t=44324&find=unread |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.07 00:06:00 -
[2] - Quote
People say Dust's gameplay sucks, what would need to change for gameplay to be good, what should gameplay be like? excluding obvious things like fixing bugs and technical issues. You can bring up other shooters with good gameplay, and talk about what it has that Dust lacks that makes the gameplay.
Please be specific in your answer. I'm trying to gather some info beyond "gameplay sucks, fix it". |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.07 07:36:00 -
[3] - Quote
JaZZa01 wrote: I could go on...
I would prefer that you do go on, this needs to be discussed in specifics and detail. I really appreciate your input.
To everyone, this is for issues with gameplay NOT related to bugs or tech issues (like lag or hit detection). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.10 00:21:00 -
[4] - Quote
Th3rdSun wrote:Personally for me,the gunplay needs to be tightened up.For instance,there seems to be deadspots int he control while aiming making aiming less precise as almost every other shooter. When I try to move the reticle just slightly or slowly,it's slower than any other game that I've ever played.
Like others have said before,ADS is pretty bad right now and really needs to be tightened up too.I really need something more than just a full screen crosshair while aiming down sight.
Hip firing seems pretty loose too.Idk,but there are too many times when I just don't get the feeling that I'm actually hitting anything that I'm aiming at.
So in all,the gunplay needs a major reworking,as far as I'm concerned.
Grenade mechanics and physics need to be tweaked.
I would love to see a sprinting reload option.Maybe make it a skill that you have to acquire.Also would love to see a sprinting strafe as well.
X axis speed really needs to be raised to.With the assault suit,turning 180 degrees takes waaaaay to long to do.
As far as gameplay machanics,that's about all that I would like to see.
This is the kind of answer I'm looking for.
EDIT: oh, running while reloading is coming. Confirmed here |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.10 00:52:00 -
[5] - Quote
Gameplay feedback thread about gunplay, controls, ADS is posted with responses gathered from this thread. Click here to check it out. https://forums.dust514.com/default.aspx?g=posts&t=44324&find=unread |
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