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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.07 14:42:00 -
[1] - Quote
I am not wishing them to go extinct nor anyone else, as they are a cool feature to this game. Yet that does not mean they should have the ability to traverse the skies with little to no threat while being the biggest threat out there. Minimise the power it has in the air , fix the flight physics of the dropsships and the swarm launcher pathing. A complete overhaul on missile turrets would make tanks on the ground a little less protected , as it stands their missiles are not a huge problem like the dropship as the tank isnt firing from above except on certain maps where they are still stationary and exposed. And since to many people seem to not like the idea of removing missile turrets from dropships, I am now suggesting that dropships should have passive bonuses and penalties tied them along the lines of reduced turret damage output while increasing base resistance and shields ( make it kinda like a drake in eve ) example : -25% turret damage , +5% resist per lvl of whatever the skill is to get a better dropship, and 2% more shield per lvl of same skill.
( reply I made in another similar thread) |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.07 19:09:00 -
[2] - Quote
Oh and definatly need reloads and ammo capacity for all vehicles, and fkn capacitor, why is there no gd capacitor yet ccp lol |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.08 17:50:00 -
[3] - Quote
Sobriety Denied wrote:it's not easy to hit with the missle turret unless the DS is at a hover in that case the DS is very vulnerable. not every gunner can hit consistenly with DS missle turrets while in motion tho many can.. if DS is 1shotting you that bad then get a suit with more HP on and take cover until someone forge guns it..
a suit with more hp? beefed up missile turrets rain down 400+ dmg just from splash |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.09 13:34:00 -
[4] - Quote
Jotun Hiem wrote:Jariel Manton wrote:This game is so broken, There are 0 ways to take a dropship out. Your going to say use a forge gun, well eat a big hairy one because they have a range so i can only hit when they are right on top of me. They run around swarms all day long and if it takes me 4 shots to take out a drop ship there is no way to charge the forge that many times before i die or he is out of range. Completely broken. /endrant Yes, Forge Guns do have range. It's approximately the distance between the two red lines on Ashland, because I can one-shot LAVs being dropped behind the A-side redzone all the way from point D's blaster installation. Hell, I was at Manus Peak's A-side supply depot and blew up an LAV being dropped down beneath point B. I was also able to nail an enemy drop ship on Manus Peak from the same position while he was flying over that little group of buildings beneath B, so I'm pretty sure Forge Guns have plenty range. Just gotta lead your shots.
lead your shots from redline to redline...gtfo, u crazy :p |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.10 04:42:00 -
[5] - Quote
Wako 75 wrote:reduce splash and longer times inbetween fireing maybe only one turret atleast keep missle launcher until there is something that can replace it there needs to be firepower in the sky. its a valuble game component. but yes i do belive it needs to be nerfed and maybe figure out a way for ds pilots to get wp. maybe pickup and dropoff wp 5 per but to where it cant be exploited.
The best thing I can think of to keep exploiting out of equation for pilot wp on a DS , is that while having a CRU equipped to a dropship the pilot gains 25-50 wp per minute of flight. This will give them a max of 375 -750 possible wp in ambush, it could be higher in a skirmish match, or possibly cause higher rates to be achieved in 1 v 1 or solo ****** battlefinder match. So I would make it have the cap of 750. With all the assist wp earned from kills it might make the pilot rack up more wp than what would seem reasonable, so at same time of having this feature the rate of wp earned for gunner assist should be halfed. So in the end a decent dropship pilot could net 1k+ easily wp per match.
Thoughts? |
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