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Zion Shad
ZionTCD Legacy Rising
1620
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Posted - 2012.11.05 23:34:00 -
[1] - Quote
IGÇÖm asking that Forge guns get a slight increase in Accuracy and Range to combat what people are calling OP Dropships. I donGÇÖt see this as a problem when Forge guns have no zoom function in the first place.
Thanks
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Zion Shad
ZionTCD Legacy Rising
1620
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Posted - 2012.11.06 01:36:00 -
[2] - Quote
@ Paran Tadec: Quote:So you want them to be an even more effective railgun tank?
If the Railguns on tanks are slightly tweak back it wonGÇÖt be. Not picking a fight against Tanks here.
Quote:The amount to which they are used to one hit instakill infantry across the map is already ridiculous. If anything they need a reduction in range and splash, rolling them into a anti-vehicle only ambush weapon.
This is a weapon built to inflict major damage to VehicleGÇÖs so yea if Infantry gets hit by it then they should die in one shot. Missiles can do the exact same to infantry, but they have Zoom, infinite range and require no charge time. Snipers and Missiles still hold the range advantage.
Quote:Dropships can be addressed by fixing the flight path of swarms, as I've said on every single thread on this topic over the past month.
I enjoyed the flight path of swarm from the last build. They went straight for the target and if a building got in their path they would blow. I say bring that back. Even if fixed I still want this tweak for Forge Guns |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.11.06 03:29:00 -
[3] - Quote
Paran Tadec wrote: I said the same thing about railguns, in regards to their ability to kill infantry ( a railgun round landing near you should have enough splash to kill you) but CCP felt otherwise and nerfed the **** out of them. Being as forgegun and railgun have similar roles (AV), shouldnt they function similarly? I'd be ok with the current forges if the railguns were returned to their former glory. Currently, a forge and tank squaring off, I see forges win everytime, especially if its a railtank. As for missiles, missiles should have splash as they should be ok at AI and AV. Railguns and blasters are more specialized.
Then may I add that you should provide a link to your railgun post so others may support it. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.11.06 05:18:00 -
[4] - Quote
Paran Tadec wrote:
Then may I add that you should provide a link to your railgun post so others may support it. I would but it was months go. Nearly impossible to find.
Another thing I've suggested in the past was to make the large missile launcher on the tank an AA weapon, requiring a lock, while the small ones would just become "rocket" launchers, similarly to eve.
I can agree with this idea. It would leave blasters as the only anit-Infantry large turret on HAVs for the time being. We do have to test a few other turrets once they are released, but I can see this working |
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