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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.05 18:54:00 -
[1] - Quote
Short answer: armor tanks got no love and explosive damage hurts armor more and hybrid turrets suck
Long answer: OP because they have infinite range and splash damage and OHK kill my scout suit wah
I dont buy it, splash damage is created from the missiles impact and if it didnt have an AOE effect it would basically be a long bullet
The whole point of a missile is to blow **** up and create a big ******* crater, tbh RPGs work in the same way except the missile is more advanced
Its not like its hard to kill the tank in general or deny the tank certain parts of the map using just 1 forge gun, a forge gun i havnt seen an OP thread about the forge gun tbh even tho it works better than the large railgun turret since it can do everything the large railgun can do but better, it can kill infantry easily and take out installations and tanks really well with less SP
Reminds me of the breach AR which got nerfed, it was popular but OP? lolno
Lets just compare the missiles - 5m splash radius and about half the direct damage is the value for splash damage for both large and small mainly give or take a few, now railguns used to have 5m splash radius but its now 2.5m for large and 0.7 for small i think and the value maybe like 10-20% of the direct hit but the direct hit is super powerful and blaster is you gotta hit em and you get no splash
Small missiles could take a hit, but large missiles is a no or then its not on par with other large turrets, small blasters and railguns do have ther uses but they are specific uses and in a battle anything can pop up so if i have a railgun for dropships but no dropship turns up im ****** for fighting AI where as missiles is in the middle
Missiles are popular mainly because the railgun got nerfed to ****, its tracking is crap and turns way too slowly and you can barely hit the guy in front of you unless hes in a tank or installation where as missiles were unaffected mostly and they also get bonuses to the Caldari HAV which happens to be shield and has its active hardners where as the armor doesnt
Now if the armor had its active hardners and also the swarms didnt do more DPS to armor after its recent buff it wouldnt be so bad, you would see hybrid armor tanks and railguns would be an option as would blasters due to the bonuses it gets for hybrid weapons
Plus add in tanks got a nerf in general and are now weaker and so are its resistance mods that it can get killed by a basic AV guy mainly being a forge gunner or just lots of ppl with swarms which happen to bend round the mountain you are using for cover ppl need to use missiles because they need to be able to kill that ****** camping behind the hill and popping out now n again, railgun wouldnt hit him since you heed a direct hit and blasters do not have the range so the only option left is missiles and splash to at least make him move if not cause a bit of damage
Most ppl are assault and scout and if a missile hits you its like getting hit with an RPG so either way you should die - no complaints, splash damage normally takes a couple of hits sometimes 3/4
As a heavy tho you do take more damage in general but chances are you have a forge gun which can also deal out heavy damage in its own right and snipe across the map with it if you choose
Missiles on a dropship tho is a different problem, mainly because the dropship slowboats around the map and the swarms never hit it in general so it can rarely be stopped or even damaged half the time, inb4skilledpilots lolno
If the swarms did work half the time and caused damage then the dropship would have to be more careful, hell lets reverse it if swarms never hit tanks ppl would be crying OP so quickly but if they kept hitting dropships and going around buildings pilots would be pissed
Before missiles can be classed as OP several things need to happen 1st to really see if it is all because of the missiles
1. Armor tanks need ther active armor resistance mods
2. Swarms need to stop locking on through mountains, swarm missiles need to stop bending around cover to hit tanks in cover, swarms need a proper flight path to hit the dropship where it is and not where it used to be, swarms extra buff on armor needs to be removed since the forge gun didnt get this extra buff for shields
3. Turret turning speeds to be the same as missiles, railguns shouldnt be so slow its unfair
If the tanks can be balanced so you dont get an advanatage for using one type then we will see both tanks and the same with weapons we will see more railguns hopefully and it will also help if one type of AV didnt hurt one tank more than the other so we would see if missiles are still prefered on all tanks and how they would be used in battles and the same with AV because just one type of tank being used means that more ppl will skill up for 1 type of AV if it does hurt that tank more ie shield tanks and forge guns
TLDR: Not my problem
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.06 13:25:00 -
[2] - Quote
I see not many actually read the thread to begin with
If you dont see all the different factors to begin with and the outcome which is missiles are always being used then lol at you tbh
Its a fact armor is much weaker than before and the armor tanks are next to useless and shields are favoured and missiles do more damage against armor and the turret itself can move quicker and has more range than the blasters and the forge gun is alot more popular now because of all the shield tanks and it can hit them from across the map because they need to be able to do so because missiles are long range bombardment so everyone goes shield tank and missiles because that is the only option that is left- Prob a few more factors but if you ignore them then you are an idiot tbh
Those who want ammo for the turrets - As in a reload time for the small and large thats fine
Those who want ammo to be restocked - lolno because i dont want johnny random to waste my ammo while he fires it everywhere, plus it also means i want to get blue dots out of my tank like an eject button and also have a squad lock so only those in my squad can get in it, as it is all turrets have unlimited ammo and until i can control who gets in my tank then no tbh
Forge gun weak? lolno they can do everything better than a large railgun can
Missiles stats guy - Have you worked out what a railgun stats would be like since you can work them out also? problem is community screamed nerf and they are useless since i havnt seen them on anything but a milita tank and they turn so slowly by the time you have turned the turrret you can turn the tank faster
@Tony - What? i know the suits got all made equal and that higher suits just have more slots and CPU/PG
Overall at this rate missiles will get nerfed, community will make sure of that and then hopefully we get the autocannons/lazer and artillery turrets and then the community will scream nerf on the artillary most likely because it maybe a bit like missiles long range bombardment large splash damage radius, autocannos wont get touched because they are like blasters short range, lazer maybe like railgun slow and long range but meh possibly
Your right i dont want missiles to get nerfed until the basics are fixed, missiles are 'OP' because of the current conditions and only a few seem to be able to connect the dots but the community will prob win missiles get nerfed and become useless and tanks overall become useless and we have an infantry only game as its currently turning out to be |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.07 12:54:00 -
[3] - Quote
Last i checked i remember small railguns having the top dps output on its base stats
But dont bother ive lost hope with this community everything gonna get nerfed and no one can see past the short term, long term this game could be ****** |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.08 14:03:00 -
[4] - Quote
The dark cloud wrote:complainers achieved that only 1 out off 3 turrets are actual effective, complainers achieved that tank resistance has beeing reduced massive so you can take them on by yourself with a swarm launcher,
So tell me the only remaining thing that gives them firepower against infantry should be nerfed down to beeing useless? Are you guys out off your mind? Tanks with a decent fit can easy go over 1 million ISK (gunnlogi) and you want to deal with them easy with a fit that might cost you 10.000 ISK or even free with a starter fit? The mentality off this forum is entertaining.
Sure nerf missiles you will get a nice payback when artillery is getting spammed from inside off the redline when it gets released.
Yea but cloud when that happens the majority of this idiot community will once again cry nerf against artillery, they will cry nerf against any turrets if its kills infantry until they are all useless and tanks as a whole become pointless to use
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.08 19:04:00 -
[5] - Quote
Last build?
We aint on last build we on this build |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.09 10:17:00 -
[6] - Quote
Scheneighnay McBob wrote:I know how we can balance missiles! give them swarm tracking! Oh wait, that might be an overnerf. Reimus Klinsman wrote:Missiles are OP _AND_ rails/blasters are severly Underpowered. Theres no reason to use the other two weapon systemms. I think railguns are exactly where they need to be. Large blasters are OK, but small blasters need a major range/accuracy boost
Railguns turn too slow |
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