|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.03 09:53:00 -
[1] - Quote
Nerf missile splash. Swarms do 10 damage splash or something like that. So that seems like a fair starting point.
Minimal splash from missiles means that tanks and dropships go back to their MAIN roles, they can still swat infantry if it so compells them, but tanks are av and drop ships are drop ships again, not missile barges.
My suyra last patch was demon. I'm not 1337 I play on average maybe 10 hours a week. In my suyra with blasters and rails I was still invincible and used to get probably 20 kills ave a match. Eventually I gave in and switched to caldari gay missiles (gallente through and through). And within a match or 2 I was doubling my old average.
With little splash, tanks can no longer sit back and perform an artillery role bombarding a spawn point, and dropships can either go dead fast and avoid swarms dropping people off as they go, or they can slow down and let their gunners hit someone, not hit within 10meters.
If rockets/missiles where not the ultra splash damage weapon they are, balance would be restored to the force. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.03 10:42:00 -
[2] - Quote
The dark cloud wrote:No unguided missiles are for anti infatry purpose. Theres a reason why there are FRAGMENTED missile launchers. CCP just needs to fix swarms so that they fly the shortest distance to the dropship and ditch the ability to fly around corners.
Wouldn't matter though if missile launchers weren't massively OP, and that all down to splash
If they weren't op, why would they be the only turret anyone uses. I mean even the lavs anyone in their right mind has bolted on a launcher |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.03 11:08:00 -
[3] - Quote
Vickers S Grunt wrote:Its not just the fragmented its ALL the missiles large and small that need a nerf or no one will ever use anything else
This. What's the point in using something that you have to hit a target with to kill them, when there's something you can miss with and still kill them. In other games we call that haxors. In dust we call it missiles |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.03 16:06:00 -
[4] - Quote
Noc Tempre wrote:The dark cloud wrote:a decent shield tank with a large blaster will tear a missile tank to shreds. The difference to the previous build is that the skills give you a bonus for turrets. The weapons itself are good and fine, hell even the normal missile launchers havent beeing touched in terms of damage since the E3 build. They are all the same what makes them so insane strong is the skills and the damage mods. By the way the missile launcher damage mods are the only of their kind that give you 20% extra damage while the mods for blasters or railguns grant you only 10%. My opinion would be to get rid off the skill bonus or drastically nerf the bonus. Like instead of 3% per lvl gain 1.5%. Cause at the moment when you max small missile turret operation and turret operation you get a total bonus off whopping 25%. And that without the proficency. And then you can stack it with the damage mods aswell. Yep. They lowered the HP of infantry and upped the damage of turrets. Major balance fail.
While I agree, I also think that, if they nerf the splash, the damage is fine as it is. It should be a heavy damage, it shouldn't be basically an AOE weapon |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.03 22:18:00 -
[5] - Quote
Scheneighnay McBob wrote:I made a thread on the feedback requests forums including this. Just trying to spread this around because
- Nobody goes on the feedback/requests subforum
- Most people *cough*thisthread*cough* post their suggestions on the general discussions subforum.
You'll notice 'cough' that its on there 'cough' as well. I just 'cough' thought that we could discuss the pro's and cons of it also. And I thought here was a better audience as more people use this part of the forum 'cough' |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.03 22:23:00 -
[6] - Quote
Baal Roo wrote:I don't like the idea of nerfing the splash of missiles, because the splash is the entire POINT of missiles. Rather, they need to just straight cut all the missile turrets damage IN HALF. As someone who flies a Myron, the missile turrets do an INSANE amount of damage with little cost. For less than 200k SP you can skill into small missile turrets that cost about the same (or less) ISK as a proto infantry weapon, but do 400+ dmg per shot, with 200+ splash dmg. That's just completely ridiculous.
All the turret skills should be AT LEAST a 4x skill multiplier, and the damage numbers should be HALF what they are now. I see no problem with the basic premise of missiles as a spammy area denial weapon, but a weapon of that nature should be more of an irritant as far as damage is concerned rather than a OHK threat. It should be a weapon that "softens up" anyone who tries to move into the area it's suppressing.
It's not meant to be artillery though, it's a dead accurate LOS weapon. It is not meant for area denial. And having a 10x multiplier on them although solving part of the problem today, still leaves them as the accurate area denial weapon, just with less damage for a few more weeks until people respec into them |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.04 09:43:00 -
[7] - Quote
Th3rdSun wrote:Since no one liked my first suggestion,I'll just suggest that all vehicles should have limited ammo that needs to be refilled.
How come infantry runs out of ammo,but vehicles don't? I think that if they ran out,then that would solve a ton of problems.
Old bf's did this successfully so it's not a stupid suggestion, I just think that while it means the tank/dropship isn't sat spawn camping all match as it had to run back for ammo all the time, it still doesn't address the major problem, being able to one shot a load of infantry in one go as long their close enough to each other, or just the ability to miss and still hit. It makes it the no brainer weapon for all |
|
|
|